Stiletto AE

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Revision as of 13:50, 7 May 2019 by U38594143 (talk | contribs) (Updated information)
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Stiletto AE
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 10801
Hull 3418
Shield 6336
Energy 283
Speed 350

Available from the beginning:
Beacon capture speed increased by 20%.
Available at experience level 2:
Time to weapon heating increased by 33,3%.
Available at experience level 4:
Energy consumption of "ECM modules" reduced by 20%.
Available at experience level 8:
Critical chance increased by 10%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
CPU

Special module


Buying price 1100000
Selling price 275000



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: Jericho
Class: Interceptor
Role: ECM
Rank: 7

Description

ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.

Shortly before the start of the Third War for the Bartle Sector, the Raid leadership concluded that it was necessary to replace the interceptors of the type “Dagger AE”. The choice fell on the joint development of Semey Saladin and Bosco, a interceptor of the type "Stiletto", which after modernization was adopted as "Stiletto AE". It is to this interceptor belongs glory "Winner of the Empire." The squadrons armed with this interceptor took part in all the battles of the Third War for the Bartle Sector and became a real nightmare for the troops of the Empire.

Available equipment

Weapons
Plasma Gun 8 Pulse Laser 7 Pulse Laser 11 Shrapnel Cannon 8 RF Blaster 9

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull
Ship has no hull slots

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 250 72 48,5 2825 5280 93 3000 1
2 250 72 48,5 3080 5756 93 3000 1
3 250 72 48,5 3193 5967 93 3300 1
4 258 72 50 3193 5967 93 3300 1
5 268 72 52 3277 6125 93 3600 1
6 275 72 53 3334 6231 93 3600 1
7 275 72 53 3391 6284 93 3900 1
8 275 72 53 3391 6284 93 4200 1
9 283 72 55 3418 6336 93 4200 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 339 407 177 114 102 78
2 339 407 177 114 102 78
3 341 409 182 114 102 78
4 341 409 182 114 102 78
5 341 409 182 114 102 78
6 343 412 186 114 102 78
7 346 415 191 114 102 78
8 348 418 196 114 102 78
9 350 420 201 114 102 78



Ships
Interceptors Fighters Frigates Destroyers