Superkite: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
No edit summary
(Added Categories)
Line 91: Line 91:
|module_recon_energy_cost_mul_synLvl = 4
|module_recon_energy_cost_mul_synLvl = 4
}}
}}
[[Category:Federation ships]]
[[Category:Interceptor ships]]
[[Category:Covert Ops ships]]

Revision as of 03:49, 22 April 2018

Superkite
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 8

Survivability* 6491
Hull 2910
Shield 3344
Energy 292
Speed 394

Available from the beginning:
Beacon capture speed increased by 20%.
Critical chance increased by 30%.
Energy consumption of "Covert Ops modules" reduced by 20%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Shield
CPU

Special module


Buying price 1430



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: FEDERATION
Class: Interceptor
Role: Covert Ops
Rank: 6

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.

Available equipment

Weapons
Plasma Gun 8 Pulse Laser 7 Shrapnel Cannon 8 RF Blaster 9

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor
Ship has no capacitor slots

Shield

Hull
Ship has no hull slots

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
8 292 70 59.4 2910 3344 91 4200 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
8 394 473 196 114 102 78



Ships
Interceptors Fighters Frigates Destroyers