Sword: Difference between revisions

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(Updated information)
(Balance (1.7.3a))
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|lock_time_syn10 = 2
|lock_time_syn10 = 2
<!-- Default bonus block -->
<!-- Default bonus block -->
|damage_mul_1 = '''5%'''
|damage_mul_1_synLvl = 0
<!-- Synergy unlocked bonus block -->
<!-- Synergy unlocked bonus block -->
|energy_regen_mul = '''25%'''
|energy_regen_mul = '''25%'''

Revision as of 11:57, 22 September 2020

Sword
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 17415
Hull 4925
Shield 9559
Energy 702
Speed 293

Available from the beginning:
Main weapon damage increased by 5%.
Available at experience level 2:
Energy regeneration speed increased by 25%.
Available at experience level 4:
Main weapon damage increased by 10%.
Available at experience level 8:
Rotation speed increased by 25%.


Equipment upon purchase
Weapons
Assault Railgun 17
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull

Special module


Buying price 7900000
Selling price 1975000



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: JERICHO
Class: Fighter
Role: Command
Rank: 13

Description

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

This newest Bosko Family fighter has not yet completed a series of tests, but already promises to win the title of the strongest ship among the Family squads. Unfortunately, its cost promises to be quite high, so it is unlikely that the Bosco Family can count on the mass distribution of their fighter to other Families, especially if they don’t want to sell licenses and share the latest technology with other Families.

Available equipment

Weapons
Ion Emitter 13 Ion Emitter 17 Pirate Ion Emitter 17 Singularity Cannon 14 Singularity Cannon 17 / Pirate Singularity Cannon 17 Assault Railgun 17 Gauss Cannon 13 Gauss Cannon 17 Pirate Gauss Cannon 17 Flux Phaser 17 Phaser 14 Phaser 17

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
25 55 -5 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 600 166 116 4070 7900 123 2500 2
2 600 166 145 4437 8611 123 2500 2
3 600 166 145 4600 8927 123 2750 2
4 618 166 149 4600 8927 123 2750 2
5 642 166 153 4722 9164 123 3000 2
6 660 166 157 4803 9323 123 3000 2
7 660 166 157 4884 9401 123 3250 2
8 660 166 157 4884 9401 123 3500 2
9 678 166 160 4925 9480 123 3500 2
10 702 166 165 4925 9559 123 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 284 341 90 88 72 66
2 284 341 90 88 72 66
3 286 343 92 88 72 66
4 286 343 92 88 72 66
5 286 343 92 88 72 66
6 288 345 95 88 72 66
7 290 348 97 88 72 66
8 292 350 100 88 90 83
9 293 352 102 88 90 83
10 293 352 102 88 90 83



Ships
Interceptors Fighters Frigates Destroyers