Sword S: Difference between revisions

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(Balance (1.6.10))
(Balance (1.7.4a))
 
Line 86: Line 86:
|hull_max_syn1 = 4220
|hull_max_syn1 = 4220
|shield_max_syn1 = 8190
|shield_max_syn1 = 8190
|shield_regen_syn1 = 128
|shield_regen_syn1 = 140
|vision_radius_syn1 = 2500
|vision_radius_syn1 = 2500
|lock_time_syn1 = 2
|lock_time_syn1 = 2
Line 106: Line 106:
|hull_max_syn2 = 4600
|hull_max_syn2 = 4600
|shield_max_syn2 = 8928
|shield_max_syn2 = 8928
|shield_regen_syn2 = 128
|shield_regen_syn2 = 140
|vision_radius_syn2 = 2500
|vision_radius_syn2 = 2500
|lock_time_syn2 = 2
|lock_time_syn2 = 2
Line 126: Line 126:
|hull_max_syn3 = 4769
|hull_max_syn3 = 4769
|shield_max_syn3 = 9255
|shield_max_syn3 = 9255
|shield_regen_syn3 = 128
|shield_regen_syn3 = 140
|vision_radius_syn3 = 2750
|vision_radius_syn3 = 2750
|lock_time_syn3 = 2
|lock_time_syn3 = 2
Line 146: Line 146:
|hull_max_syn4 = 4769
|hull_max_syn4 = 4769
|shield_max_syn4 = 9255
|shield_max_syn4 = 9255
|shield_regen_syn4 = 128
|shield_regen_syn4 = 140
|vision_radius_syn4 = 2750
|vision_radius_syn4 = 2750
|lock_time_syn4 = 2
|lock_time_syn4 = 2
Line 166: Line 166:
|hull_max_syn5 = 4896
|hull_max_syn5 = 4896
|shield_max_syn5 = 9501
|shield_max_syn5 = 9501
|shield_regen_syn5 = 128
|shield_regen_syn5 = 140
|vision_radius_syn5 = 3000
|vision_radius_syn5 = 3000
|lock_time_syn5 = 2
|lock_time_syn5 = 2
Line 186: Line 186:
|hull_max_syn6 = 4980
|hull_max_syn6 = 4980
|shield_max_syn6 = 9665
|shield_max_syn6 = 9665
|shield_regen_syn6 = 128
|shield_regen_syn6 = 140
|vision_radius_syn6 = 3000
|vision_radius_syn6 = 3000
|lock_time_syn6 = 2
|lock_time_syn6 = 2
Line 206: Line 206:
|hull_max_syn7 = 5064
|hull_max_syn7 = 5064
|shield_max_syn7 = 9747
|shield_max_syn7 = 9747
|shield_regen_syn7 = 128
|shield_regen_syn7 = 140
|vision_radius_syn7 = 3250
|vision_radius_syn7 = 3250
|lock_time_syn7 = 2
|lock_time_syn7 = 2
Line 226: Line 226:
|hull_max_syn8 = 5064
|hull_max_syn8 = 5064
|shield_max_syn8 = 9747
|shield_max_syn8 = 9747
|shield_regen_syn8 = 128
|shield_regen_syn8 = 140
|vision_radius_syn8 = 3500
|vision_radius_syn8 = 3500
|lock_time_syn8 = 2
|lock_time_syn8 = 2
Line 246: Line 246:
|hull_max_syn9 = 5106
|hull_max_syn9 = 5106
|shield_max_syn9 = 9828
|shield_max_syn9 = 9828
|shield_regen_syn9 = 128
|shield_regen_syn9 = 140
|vision_radius_syn9 = 3500
|vision_radius_syn9 = 3500
|lock_time_syn9 = 2
|lock_time_syn9 = 2
Line 266: Line 266:
|hull_max_syn10 = 5106
|hull_max_syn10 = 5106
|shield_max_syn10 = 9910
|shield_max_syn10 = 9910
|shield_regen_syn10 = 128
|shield_regen_syn10 = 140
|vision_radius_syn10 = 3750
|vision_radius_syn10 = 3750
|lock_time_syn10 = 2
|lock_time_syn10 = 2

Latest revision as of 13:17, 20 November 2020

Sword S
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 18054
Hull 5106
Shield 9910
Energy 743
Speed 293

Available from the beginning:
Available at experience level 2:
Energy regeneration speed increased by 25%.
Available at experience level 4:
Reloading rate of "Command modules" reduced by 13%.
Available at experience level 8:
Main weapon damage increased by 10%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 8990000
Selling price 2247500



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: JERICHO
Class: Fighter
Role: Command
Rank: 15

Description

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

According to rumors, in exchange for support in lobbying for the Bosco Family project "Sword AE" at the Raid Headquarters and the Family Council, Technologists received from the Bosco Family a number of key technologies used in the development of fighter. It explains that an experimental series fighter called Sword S, released by the Technologists, looks like two peas in a pod of water from Bosco shipyards.

Available equipment

Weapons
Ion Emitter 17 Pirate Ion Emitter 17 Singularity Cannon 17 / Pirate Singularity Cannon 17 Assault Railgun 17 Gauss Cannon 17 Pirate Gauss Cannon 17 Flux Phaser 17 Phaser 17

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
25 55 -5 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 635 175 123 4220 8190 140 2500 2
2 635 175 154 4600 8928 140 2500 2
3 635 175 154 4769 9255 140 2750 2
4 654 175 158 4769 9255 140 2750 2
5 679 175 162 4896 9501 140 3000 2
6 699 175 166 4980 9665 140 3000 2
7 699 175 166 5064 9747 140 3250 2
8 699 175 166 5064 9747 140 3500 2
9 718 175 170 5106 9828 140 3500 2
10 743 175 175 5106 9910 140 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 284 341 90 88 72 66
2 284 341 90 88 72 66
3 286 343 92 88 72 66
4 286 343 92 88 72 66
5 286 343 92 88 72 66
6 288 345 95 88 72 66
7 290 348 97 88 72 66
8 292 350 100 88 72 66
9 293 352 102 88 72 66
10 293 352 102 88 72 66



Ships
Interceptors Fighters Frigates Destroyers