Difference between revisions of "System Hack"

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(Created page with "__NOTOC__ left '''Type:''' Active combat module. '''Group:''' ECM modules. '''For ranks:''' 8-12, 11-17. '''...")
 
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'''For ship type:''' {{ECM}}
 
'''For ship type:''' {{ECM}}
 
  
 
==Description==
 
==Description==
:Temporarily grants control of all stationary objects and drones (max. '''4''') to the pilot.
+
:Temporarily grants control of all stationary objects and drones to the pilot.
 
:Doesn't have effect on generators in [[the Alien Destroyer]] specoperation.
 
:Doesn't have effect on generators in [[the Alien Destroyer]] specoperation.
 
  
 
==Characteristics==
 
==Characteristics==

Revision as of 19:40, 31 August 2021

System Hack

Type: Active combat module.

Group: ECM modules.

For ranks: 8-12, 11-17.

For ship type: ECM.png

Description

Temporarily grants control of all stationary objects and drones to the pilot.
Doesn't have effect on generators in the Alien Destroyer specoperation.

Characteristics

Parameters System Hack 12 System Hack 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Active range 800 m. +200 m. +250 m. +250 m. 800 m. +200 m. +250 m. +250 m.
Active time 15 s. +5 s. +5 s. +2 s. 15 s. +5 s. +5 s. +2 s.
Energy consumption 183 en. 204 en.
Recharge 63 s. 60 s.
Cost 94500Currency credits.png 141800Currency credits.png 283500Currency credits.png 661500Currency credits.png 283500Currency credits.png 425300Currency credits.png 850500Currency credits.png 1984500Currency credits.png


Weapons.png Rockets.png Spec ammo.png Active modules.png Ship mod.png Weapon mod.png
Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions

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