From Star Conflict Wiki
Revision as of 08:19, 27 May 2022 by FIRE WARRI0R (Talk | contribs)

Jump to: navigation, search

Type: Kinetic weapon.

For ship type: Recon.png

For ranks: 7-9, 9-13, 12-17.


RailUp1 Icon.png RailCumulative Icon.png RailUranium Icon.png RailUranium Icon.png Explosive Shells (premium).png Shaped Charge Shells (premium).png U-V Shells (premium).png U-V Shells (premium).png Iridium Slugs.png Explosive Shells Mk.4.png Resonating slugs.png Piercing charges.png


Launches a colony of crystalline pseudo-organisms, devouring ship hull for 1.4 s.
Penentrates shields (redirected to shield by implant 9-3 (Beta-accelerator "SR Mark 3") or by Multipurpose shield).
Projectile itself doesn't deal damage.

Weapon history

Tai'thaq cannon was released under Ellydium brand during the production boom caused by the corporation's consolidation on Leviathan. This creation of Dr. Conrad Dimeni embodies everything that made its creator famous: frighteningly effective, based on an unconventional principle and unburdened by moral limitations.
Tai'thaq in all its glory uses the corporation's innovation — crystalline pseudo-organisms. The gun releases a whole colony, which can not be stopped by standard shield models. Protective sensors simply do not perceive the volley of a Tai'thaq as a threat because of its nature, unusual for combat in space.
Despite the fact that biomaterial is not included in the pseudo-organism diet, they pose a mortal danger to the pilot who controls the ship. Damage to the hull leads to depressurization of compartments and, as a result, a painful death from suffocation in the cold blackness of open space that even a reliable spacesuit will not protect you from. United Factions recognized this method of warfare as inhumane, the council is considering a proposal to prohibit the spread of Tai'thaq.
This controversial technology poses no danger to allies.
The intuitive friend-foe system forces the pilot to pre-mark friendly and hostile targets, making unprepared fire impossible. The launched colony has a limited lifespan and, as a rule, ceases to function and self-destructs within a few seconds. Therefore, in order to uncover the full potential of Tai'thaq, Ellydium recommends that customers constantly maintain the volumes of colonies on an enemy vessel by repeated shots at the target.
Due to lack of restrictions on the part of UMC, the final decision to use Tai'thaq remains on the conscience of a particular mercenary. But the Centre's psychotherapists remind that witnesses to the impact of weapons of this type on living creatures have a serious risk of acquiring PTSD.


Parameters are shown without ship bonuses and modifiers for the 1 weapon.
The rate of fire increases depending on the number of weapons mounted on the ship, but it doesn't increase damage per second for this weapon.
Some damage parameters are rounded to integer values.
Parameters Tai'thaq 9 Tai'thaq 13 Tai'thaq 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (kinetic) 906 dmg./s. +37 dmg./s. +37 dmg./s. +29 dmg./s. +25 dmg./s. 960 dmg./s. +37 dmg./s. +37 dmg./s. +29 dmg./s. +26 dmg./s. 997 dmg./s. +37 dmg./s. +37 dmg./s. +29 dmg./s. +26 dmg./s.
Rate of fire 90 rounds/min 90 rounds/min 90 rounds/min
Projectile speed 3750 m/s 3850 m/s 4000 m/s
Firing range (max.) 3050 m. 3050 m. 3050 m.
Spread 1 deg. 1 deg. 1 deg.
Overheating/cooling 10/2 s. 10/2 s. 10/2 s.
Cost Manufacturing 123800Currency credits.png 247500Currency credits.png 577500Currency credits.png Manufacturing Manufacturing 270000Currency credits.png 540000Currency credits.png 1260000Currency credits.png Manufacturing Manufacturing 900000Currency credits.png 1800000Currency credits.png 4200000Currency credits.png Manufacturing


Tai'thaq (art).jpg

Weapons.png Rockets.png Spec ammo.png Active modules.png Ship mod.png Weapon mod.png
Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions

Navigation menu