Talon: Difference between revisions

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(Balance (1.7.4a))
 
Line 86: Line 86:
|hull_max_syn8 = 3318
|hull_max_syn8 = 3318
|shield_max_syn8 = 6152
|shield_max_syn8 = 6152
|shield_regen_syn8 = 91
|shield_regen_syn8 = 100
|vision_radius_syn8 = 4200
|vision_radius_syn8 = 4200
|lock_time_syn8 = 1
|lock_time_syn8 = 1

Latest revision as of 12:27, 20 November 2020

Talon
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 8

Survivability* 10486
Hull 3318
Shield 6152
Energy 264
Speed 348

Available from the beginning:
Beacon capture speed increased by 20%.
Time to weapon heating increased by 33,3%.
Duration of "ECM modules" increased by 20%.


Equipment upon purchase
Weapons
Plasma Gun 8
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 1430



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: Jericho
Class: Interceptor
Role: ECM
Rank: 6

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.

For several years, this ship was the best means of electronic warfare until individual stasis emitters were invented. But in those days "Talon" was the benchmark for seizing the enemy and disabling his electronics.

Available equipment

Weapons
Plasma Gun 8 Pulse Laser 7 Shrapnel Cannon 8 RF Blaster 9

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
8 264 70 54 3318 6152 100 4200 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
8 348 418 196 114 102 78



Ships
Interceptors Fighters Frigates Destroyers