Difference between revisions of "Tasks"

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In order to view the list of available tasks, it is necessary, while in the hangar, to press the button '''"Tasks"'''.
Contracts are specific tasks assigned by the game's four major factions, or occasionally an outside party. Such tasks include destroying enemy ships, earning efficiency, and dealing damage to enemy ships. Upon completing a contract the player will receive Loyalty Vouchers with their current faction, Xenocrystals, Monocrystals, and other essential resources.
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{{PageTOC}}
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The task can include the destruction of ships, causing damage or a set of effectiveness in battle.
  
=Contract Difficulties=
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[[Premium content#Premium License|Premium License]] allows you to increase contractual resources: [[Credits]] {{CR}}, [[Experience]] {{SYN}}, workshop details for the entire period your action.
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For a permanent increase in resources for each contract, you can also purchase in  [http://store.steampowered.com/app/212070// Steam] or [https://store.gaijin.net/storefront.php?skin_lang=en&category=StarConflict Game Store] sets-additions [[DLC]]:
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* Star Conflict Mercenary Set - Soldier of Fortune
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* Star Conflict Mercenary Set - Galaxy Explorer
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* Star Conflict Mercenary Set - Elite Pilot
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Each of which will add '''10%''' to the constantly added credits and experience of the ships.
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Same [[Bonuses|bonuses]] from [[DLC]] are added together.
  
Initially, the player will only have access to Easy difficulty contracts. These are fairly easy to complete, but the rewards are lackluster. At rank 7, Medium difficulty contracts become available. Medium-difficulty contracts must be completed in a ship of rank 7 or higher, thus offers better rewards. Upon Rank 11 unlocks Hard difficulty contracts, which require the use of a ship of the highest rank available to the player.
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In the tasks window you can see several tabs. Tasks are sorted by these tabs for easy reference.
  
{{PageSep}}
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=[[Campaign]]=
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Campaign - special tasks that tell the story of the Star Conflict universe. Performing these tasks will give you many very valuable rewards (for example, valuable rare parts for manufactured ships, {{I}}, {{CR}}), and will also raise the pilot's clearance level above 15.
  
=Faction Contracts=
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The plot of the campaign begins right after [[Ellydium]] Corporation managed to force out the aliens from the zone where the Ellydium Theta station is located.
  
To accept a faction contract, the player must join a faction by switching to their hangar. This can be done through the Universe Map, or by clicking one of the character icons located to the far right of the UI and selecting the desired faction. Progress on the current faction's contracts will not be lost. Once the switch has been made, the player can accept a contract from the respective faction.
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It would seem that ‘Ellydium’ is at the peak of its success. But it is at this moment that the corporation sends a large-scale request to the UMC for urgent and high-paying work.
  
Each of the four factions can only have two active contracts (with the exception of Ellydium Theta, which only allows one), with a cooldown of 24 hours per contract. However, the cooldown is invoked during the daily "reset," meaning a contract completed only minutes before the reset will still be unlocked. For reference, the reset happens at 12:00 AM, GMT.
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The [[UMC]] accepts the order and sends base an advanced reconnaissance unit to the ‘Ellydium Theta’ base, while it's assembling the main forces. As part of this reconnaissance unit, you are a high-class mercenary pilot. Adventures begin!
  
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=Broker Contracts=
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=[[Campaign#Level upping|Level up]]=
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Here are the tasks, after which you will get a new [[Advancement|clearance level]] (starting from 16, up to 15 inclusive, the clearance levels increase automatically). <br/>
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They will be issued only if clearance level 15 is reached, your clearance points scale of the current level is completely filled and the campaign tasks are completed.
  
Broker offers missions relating to events. These missions can have any number of requirements and rewards, but they are all accessable no matter which faction the player is docked with. In addition to event missions, Broker offers a daily mission available to higher rank players that rewards Monocrystals and random Loyalty Vouchers for taking part in SCL battles.
 
  
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=Events=
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Here there are tasks related to the current event in the game. <br/>
  
=Arlette Sokal Contracts=
 
  
Sokal contracts are recurring contracts that are offered every hour to pilots of all ranks. These contracts award Xenocrystals, Alien Composite blocks, and Credits, all of which are used in the creation and evolution of alien ships. Just like Broker, Sokal contracts are available regardless of which faction the player resides with, and unlike faction contracts, more than one can be active at once. Every time the player completes 3 Sokal missions, they are able to purchase a bundle containing Cabin Parts for the alien engineering frigate Waz'Got.
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=[[Contracts]]=
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'''Contracts''' are a good way of earning resources by doing them in [[Open Space|open space]].<br/>
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The progress of the execution of contracts is saved when you exit the game.
  
{{PageSep}}
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Awards are different:
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*[[experience]]
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* [[credits]]
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* details for the workshop
  
=Ellydium Resources and Alien Ship Parts=
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Also here are located the UMC special orders in [[PvE|missions]], for which you can get {{I}}.
  
In addition to xenocrystals, Ellydium Theta offers two missions that aid in the construction and evolution of alien ships. The two missions award Ship Node Resources and Cabin Resources, respectively. Each mission has a 1 hour cooldown, and must be completed on a ship of the maximum rank available to the player.
 
  
{{PageSep}}
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=Regular tasks=
  
="Ship Resources" Contracts=
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[[File:Regular tasks.jpg|300px]]
  
Tutorial Contracts - These are a special type of contract offered mainly by Selena Galo and are designed to familiarize you with the game. Tutorial contracts can only be completed once.
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A special type of tasks that, once completed, becomes available again the next day with the same conditions and reward. Do not have deadlines. <br/>
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''Exception.'' There are several tasks, one of which can be changed once a day to another, similar in style, but slightly with different conditions.
  
Open Space Contracts - Offered daily by each faction, these missions involve completing tasks in Open Space, and awards a variety of rewards including Credits, Synergy, Faction Vouchers and Components (including Computing Chips, Pure Silicon and Crystal Shards). Note that some contracts that offer Components may not appear until you have explored or docked before at the Federation's Station 'New Eden'.
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The rewards are materials and parts for the workshop and corporate {{I}} ('''DOESN'T COME''' at the expense of the pilot). <br/>
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'''Patrol''' - another daily mission, these contracts allow you to send a number of ships on a few-hour patrol. During patrol, the assigned ships will be unavailable for for use until the mission is either cancelled or completed. While any ship can be sent, ships with improved experience will often yield a higher credits reward. Upon completion, the player receives a sum of credits, determined by the patrol time and the ships assigned.
  
Alien Ship Components - Contrary to the name, this contract allows the player to choose from the reward of 200 Alien Composite Blocks (Deal the killing blow to 10 ships), 10 Xenocrystals (Deal the killing blow to 10 ships on ships rank 7 or higher) or 25 Xenocrystals (Deal the killing blow to 10 ships on ships rank 12 or higher).
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Tasks for [[Sector Conquest]] and for [[Portals]] are also located here.
  
Special Module Mission - Offered daily by Arthur Gage, this mission provides three tasks that can be completed on ships of any rank. Upon completion, the player is allowed access to an exclusive Bundle that must be purchased with Iridium.
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Here are the '''tasks for enriched monocrystals and xenocrystals''' for victories in [[PvP]], [[PvE]] and [[CO-OP]].
  
Patrol - Another daily Gage mission, these contracts allow you to send a number of ships on a 2, 4 or 8 hour patrol. During patrol, the assigned ships will be unavailable for for use until the mission is either cancelled or completed. While any ship can be sent, ships with improved Synergy will often yield a higher Faction Voucher reward. Upon completion, the player receives a sum of a random faction's Loyalty Vouchers, determined by the patrol time and the ships assigned.
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'''Task "Veteran"''' (do 60 regular tasks) gives access to container with all items below:
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<spoiler>
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*40 monocrystals
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*10 metal blanks
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*10 pure silicon
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*10 graphite plates
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*10 computing chips
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*10 osmium crystals
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*5 [[Xenon Lamp (premium)|xenon lamps]]
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*5 [[Double Deflector (premium)|double deflectors]]
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*5 [[Explosive Shells (premium)|explosive shells]]
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</spoiler>
  
Destroyer Resources - Completed by destroying 10 ships, based on the chosen reward. The rewards offered are 20 Impure Neodium, 20 Beryllium (Destroy ships on a rank 7 ship and above) and 20 Electrum (Destroy ships on a rank 11 ship and above).
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Tasks for '''containers for [[Special Operation]]s''' are also here. The cost of a container is 100 {{I}}. The lifetime of the container in the store is 3 hours.
  
Ellydium Evolution - This contract offers access to a "Xeno-resources Bundle", at a substantial cost of Iridium. This contract can be completed by destroying or helping to destroy [variable] ships using [Thermal, EM, Kinetic] damage.
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[[Category:Main]][[Category:Tasks]]
 
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Corporate Earnings - This is a contract offered by Conrad Dimeni. This contracts is completed by successfully completing 5 battles without failure. The ship used to join the battles must be the highest ship rank purchased by the player.
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Veteran - One of the most rewarding and difficult tasks of all, offered by Selena Galo. This contact rewards 500 Galactic Standards, but requires the completion of 60 Regular Contracts.
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{{PageEnd}}
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[[Category:Main]]
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Latest revision as of 15:15, 27 November 2019

In order to view the list of available tasks, it is necessary, while in the hangar, to press the button "Tasks".

The task can include the destruction of ships, causing damage or a set of effectiveness in battle.

Premium License allows you to increase contractual resources: Credits Currency credits.png, Experience Experience, workshop details for the entire period your action. For a permanent increase in resources for each contract, you can also purchase in Steam or Game Store sets-additions DLC:

  • Star Conflict Mercenary Set - Soldier of Fortune
  • Star Conflict Mercenary Set - Galaxy Explorer
  • Star Conflict Mercenary Set - Elite Pilot

Each of which will add 10% to the constantly added credits and experience of the ships. Same bonuses from DLC are added together.

In the tasks window you can see several tabs. Tasks are sorted by these tabs for easy reference.

Campaign

Campaign - special tasks that tell the story of the Star Conflict universe. Performing these tasks will give you many very valuable rewards (for example, valuable rare parts for manufactured ships, Iridium.png, Currency credits.png), and will also raise the pilot's clearance level above 15.

The plot of the campaign begins right after Ellydium Corporation managed to force out the aliens from the zone where the Ellydium Theta station is located.

It would seem that ‘Ellydium’ is at the peak of its success. But it is at this moment that the corporation sends a large-scale request to the UMC for urgent and high-paying work.

The UMC accepts the order and sends base an advanced reconnaissance unit to the ‘Ellydium Theta’ base, while it's assembling the main forces. As part of this reconnaissance unit, you are a high-class mercenary pilot. Adventures begin!


Level up

Here are the tasks, after which you will get a new clearance level (starting from 16, up to 15 inclusive, the clearance levels increase automatically).
They will be issued only if clearance level 15 is reached, your clearance points scale of the current level is completely filled and the campaign tasks are completed.


Events

Here there are tasks related to the current event in the game.


Contracts

Contracts are a good way of earning resources by doing them in open space.
The progress of the execution of contracts is saved when you exit the game.

Awards are different:

Also here are located the UMC special orders in missions, for which you can get Iridium.png.


Regular tasks

Regular tasks.jpg

A special type of tasks that, once completed, becomes available again the next day with the same conditions and reward. Do not have deadlines.
Exception. There are several tasks, one of which can be changed once a day to another, similar in style, but slightly with different conditions.

The rewards are materials and parts for the workshop and corporate Iridium.png (DOESN'T COME at the expense of the pilot).
Patrol - another daily mission, these contracts allow you to send a number of ships on a few-hour patrol. During patrol, the assigned ships will be unavailable for for use until the mission is either cancelled or completed. While any ship can be sent, ships with improved experience will often yield a higher credits reward. Upon completion, the player receives a sum of credits, determined by the patrol time and the ships assigned.

Tasks for Sector Conquest and for Portals are also located here.

Here are the tasks for enriched monocrystals and xenocrystals for victories in PvP, PvE and CO-OP.

Task "Veteran" (do 60 regular tasks) gives access to container with all items below:

Show Spoiler Hide Spoiler

Tasks for containers for Special Operations are also here. The cost of a container is 100 Iridium.png. The lifetime of the container in the store is 3 hours.