Templar AE: Difference between revisions

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(Balance (1.7.1))
Line 86: Line 86:
|energy_regen_syn1 = 145
|energy_regen_syn1 = 145
|hull_max_syn1 = 3990
|hull_max_syn1 = 3990
|shield_max_syn1 = 9740
|shield_max_syn1 = 11685
|shield_regen_syn1 = 97
|shield_regen_syn1 = 97
|vision_radius_syn1 = 2000
|vision_radius_syn1 = 2000
Line 106: Line 106:
|energy_regen_syn2 = 145
|energy_regen_syn2 = 145
|hull_max_syn2 = 4350
|hull_max_syn2 = 4350
|shield_max_syn2 = 10617
|shield_max_syn2 = 12740
|shield_regen_syn2 = 97
|shield_regen_syn2 = 97
|vision_radius_syn2 = 2000
|vision_radius_syn2 = 2000
Line 126: Line 126:
|energy_regen_syn3 = 145
|energy_regen_syn3 = 145
|hull_max_syn3 = 4509
|hull_max_syn3 = 4509
|shield_max_syn3 = 11007
|shield_max_syn3 = 13208
|shield_regen_syn3 = 97
|shield_regen_syn3 = 97
|vision_radius_syn3 = 2200
|vision_radius_syn3 = 2200
Line 146: Line 146:
|energy_regen_syn4 = 150
|energy_regen_syn4 = 150
|hull_max_syn4 = 4509
|hull_max_syn4 = 4509
|shield_max_syn4 = 11007
|shield_max_syn4 = 13208
|shield_regen_syn4 = 97
|shield_regen_syn4 = 97
|vision_radius_syn4 = 2200
|vision_radius_syn4 = 2200
Line 166: Line 166:
|energy_regen_syn5 = 156
|energy_regen_syn5 = 156
|hull_max_syn5 = 4629
|hull_max_syn5 = 4629
|shield_max_syn5 = 11299
|shield_max_syn5 = 13559
|shield_regen_syn5 = 97
|shield_regen_syn5 = 97
|vision_radius_syn5 = 2400
|vision_radius_syn5 = 2400
Line 186: Line 186:
|energy_regen_syn6 = 160
|energy_regen_syn6 = 160
|hull_max_syn6 = 4709
|hull_max_syn6 = 4709
|shield_max_syn6 = 11494
|shield_max_syn6 = 13793
|shield_regen_syn6 = 97
|shield_regen_syn6 = 97
|vision_radius_syn6 = 2400
|vision_radius_syn6 = 2400
Line 206: Line 206:
|energy_regen_syn7 = 160
|energy_regen_syn7 = 160
|hull_max_syn7 = 4788
|hull_max_syn7 = 4788
|shield_max_syn7 = 11591
|shield_max_syn7 = 13909
|shield_regen_syn7 = 97
|shield_regen_syn7 = 97
|vision_radius_syn7 = 2600
|vision_radius_syn7 = 2600
Line 226: Line 226:
|energy_regen_syn8 = 160
|energy_regen_syn8 = 160
|hull_max_syn8 = 4788
|hull_max_syn8 = 4788
|shield_max_syn8 = 11591
|shield_max_syn8 = 13909
|shield_regen_syn8 = 97
|shield_regen_syn8 = 97
|vision_radius_syn8 = 2800
|vision_radius_syn8 = 2800
Line 246: Line 246:
|energy_regen_syn9 = 164
|energy_regen_syn9 = 164
|hull_max_syn9 = 4828
|hull_max_syn9 = 4828
|shield_max_syn9 = 11688
|shield_max_syn9 = 14022
|shield_regen_syn9 = 97
|shield_regen_syn9 = 97
|vision_radius_syn9 = 2800
|vision_radius_syn9 = 2800

Revision as of 15:30, 9 July 2020

Templar AE
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 20873
Hull 4828
Shield 14022
Energy 848
Speed 223

Available from the beginning:
Available at experience level 2:
Critical chance increased by 5%.
Available at experience level 4:
Reloading rate of "Long Range modules" reduced by 20%.
Available at experience level 8:
Critical chance increased by 10%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 1100000
Selling price 275000



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Long Range
Rank: 7

Description

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.

During the Third War for the Bartle Sector, Raid suffered significant losses. Frigates of the type "Zealot AE" could no longer completely solve the tasks assigned to them. They needed a new frigate and the choice fell on the project Liu "Templar". The mass production of the prototype refined by Technologists, called "Templar AE", allowed to restore the technical parity with the Empire.

Available equipment

Weapons
Beam Cannon 8 Heavy Blaster 9 Positron Cannon 7 Positron Cannon 11 Coil Mortar 8 Mass Driver 11 Vulcan 9

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 750 194 145 3990 11685 97 2000 2
2 750 194 145 4350 12740 97 2000 2
3 750 194 145 4509 13208 97 2200 2
4 773 194 150 4509 13208 97 2200 2
5 803 194 156 4629 13559 97 2400 2
6 825 194 160 4709 13793 97 2400 2
7 825 194 160 4788 13909 97 2600 2
8 825 194 160 4788 13909 97 2800 2
9 848 194 164 4828 14022 97 2800 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 216 259 55 61 30 36
2 216 259 55 61 30 36
3 217 261 56 61 30 36
4 217 261 56 61 30 36
5 217 261 56 61 30 36
6 219 262 58 61 30 36
7 220 264 59 61 30 36
8 222 266 61 61 30 36
9 223 267 62 61 30 36



Ships
Interceptors Fighters Frigates Destroyers