Templar AE

From Star Conflict Wiki
Revision as of 04:47, 24 August 2016 by XKostyan (talk | contribs) (Created page with "{{Ship <!-- Main block --> |ShipName = Templar AE |ShipLOR = These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-p...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Templar AE
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 16771
Hull 4828
Shield 11688
Energy 848
Speed 186

Available from the beginning:
Available at experience level 2:
Available at experience level 4:
Reloading rate of "Long Range modules" reduced by 25%.
Available at experience level 8:
Critical chance increased by 10%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
CPU

Special module File:Guidedmissile.png


Buying price 1550000
Selling price 387500



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Long Range
Rank: 7

Description

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.

Available equipment

Weapons
Beam Cannon 8 Heavy Blaster 9 Positron Cannon 7 Positron Cannon 11 Coil Mortar 8 Mass Driver 11 Vulcan 9

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull
Ship has no hull slots

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 750 195 145.4 3990 9740 97 2000 2
2 750 195 145.4 4350 10617 97 2000 2
3 750 195 145.4 4509 11007 97 2200 2
4 773 195 149.8 4509 11007 97 2200 2
5 803 195 155.6 4629 11299 97 2401 2
6 825 195 159.9 4709 11494 97 2401 2
7 825 195 159.9 4788 11591 97 2600 2
8 825 195 159.9 4788 11591 97 2800 2
9 848 195 164.3 4828 11688 97 2800 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 180 216 55 62 30 36
2 180 216 55 62 30 36
3 182 218 57 62 30 36
4 182 218 57 62 30 36
5 182 218 57 62 30 36
6 183 219 58 62 30 36
7 184 221 60 62 30 36
8 185 222 61 62 30 36
9 186 223 63 62 30 36



Ships
Interceptors Fighters Frigates Destroyers