Template:Ammo: Difference between revisions

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(Created page with "{{DISPLAYTITLE:<span style="display:none">{{FULLPAGENAME}}</span>}} <!-- Main block --> <table border="0" cellspacing="0" cellpadding="5" width="100%" align="center"> <tr> ...")
 
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<tr>
<tr>
<td width=60 valign="top">
<td width=60 valign="top">
[[File:{{{image}}}|100px]]
[[File:{{{image}}}|100px|{{{name|Ammo}}}]]
</td>
</td>
<td colspan=2 width-max="50%" valign="top"><!-- Description of ammo
<td colspan=2 width-max="50%" valign="top"><!-- Description of ammo
Line 17: Line 17:
|weapon =  
|weapon =  
|noweapon =           
|noweapon =           
|<span style="font-size:120%;">'''Damage dealt'''</span><br/>
|
<span style="font-size:120%;">to interceptors/fighters/frigates/destroyers<br/><!--
{{AMMO_BLOCK
-->{{#if: {{{t1|}}} | '''1-3 ranks''': {{#expr: {{{damageM_t1|}}}*0.66}} / {{{damageM_t1|}}} / {{#expr: {{{damageM_t1|}}}*1.25}} / {{#expr: {{{damageM_t1|}}}*1.75}} dmg.<br/>}}<!--
    |t1 = {{{t1|}}}
-->{{#if: {{{t2|}}} | '''4-6 ranks''': {{#expr: {{{damageM_t2|}}}*0.66}} / {{{damageM_t2|}}} / {{#expr: {{{damageM_t2|}}}*1.25}} / {{#expr: {{{damageM_t2|}}}*1.75}} dmg.<br/>}}<!--
    |t2 = {{{t2|}}}
-->{{#if: {{{t3|}}} | '''7-9 ranks''': {{#expr: {{{damageM_t3|}}}*0.66}} / {{{damageM_t3|}}} / {{#expr: {{{damageM_t3|}}}*1.25}} / {{#expr: {{{damageM_t3|}}}*1.75}} dmg.<br/>}}<!--
    |t3 = {{{t3|}}}
-->{{#if: {{{t4|}}} | '''10-12 ranks''': {{#expr: {{{damageM_t4|}}}*0.66}} / {{{damageM_t4|}}} / {{#expr: {{{damageM_t4|}}}*1.25}} / {{#expr: {{{damageM_t4|}}}*1.75}} dmg.<br/>}}<!--
    |t4 = {{{t4|}}}
-->{{#if: {{{t5|}}} | '''13-17 ranks''': {{#expr: {{{damageM_t5|}}}*0.66}} / {{{damageM_t5|}}} / {{#expr: {{{damageM_t5|}}}*1.25}} / {{#expr: {{{damageM_t5|}}}*1.75}} dmg.<br/>}}<!--
    |t5 = {{{t5|}}}
-->{{#if: {{{t6|}}} | '''14-17 ranks''': {{#expr: {{{damageM_t6|}}}*0.66}} / {{{damageM_t6|}}} / {{#expr: {{{damageM_t6|}}}*1.25}} / {{#expr: {{{damageM_t6|}}}*1.75}} dmg.<br/>}}
    |t6 = {{{t6|}}}
</span>
    |damageM_t1  = {{{damageM_t1|}}}
    |damageM_t2 = {{{damageM_t2|}}}
    |damageM_t3 = {{{damageM_t3|}}}
    |damageM_t4 = {{{damageM_t4|}}}
    |damageM_t5 = {{{damageM_t5|}}}
    |damageM_t6 = {{{damageM_t6|}}}
}}
}}
}}
</td>
</td>
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<td valign="top"><!--
<td valign="top"><!--
-->{{#switch: {{{compatibility}}}
-->{{#switch: {{{compatibility}}}
|weapon  = '''For weapon type'''<br/>{{AVALIABLE_GUNS_{{{gunType}}} }}<!-- nil  
|weapon  = '''For weapons'''<br/>{{AVALIABLE_GUNS_{{{gunType}}} }}<!-- nil  
--> |<!-- nil  
--> |<!-- nil  
--> }}<!--
--> }}<!--
-->{{#if:{{{speed_t5|}}}|'''Flight speed:'''<br/>{{#if: {{{speed_t1|}}}| '''1-3 ranks:''' {{{speed_t1|}}} m./s.}}<br/>{{#if:{{{speed_t2|}}}| '''4-6 ranks:''' {{{speed_t2|}}} m./s.}}<br/>{{#if:{{{speed_t3|}}}| '''7-9 ranks:''' {{{speed_t3|}}} m./s.}}<br/>{{#if:{{{speed_t4|}}}|'''10-12 ranks:''' {{{speed_t4|}}} m./s.}}<br/>{{#if:{{{speed_t5|}}}|'''13-17 ranks:''' {{{speed_t5|}}} m./s.}}<br/>}}{{#if:{{{speed_t6|}}}|'''Flight speed:'''<br/>{{#if: {{{speed_t6|}}}| '''14-17 ranks:''' {{{speed_t6|}}} m./s.<br/>}} <!-- nil -->|<!-- nil -->}}<!--
-->{{#if:{{{speed_t5|}}}|'''Flight speed:'''<br/>{{#if: {{{speed_t1|}}}|'''1-3 ranks:''' {{{speed_t1|}}} m./s.}}<br/>{{#if:{{{speed_t2|}}}|'''4-6 ranks:''' {{{speed_t2|}}} m./s.}}<br/>{{#if:{{{speed_t3|}}}|'''7-9 ranks:''' {{{speed_t3|}}} m./s.}}<br/>{{#if:{{{speed_t4|}}}|'''10-12 ranks:''' {{{speed_t4|}}} m./s.}}<br/>{{#if:{{{speed_t5|}}}|'''13-17 ranks:''' {{{speed_t5|}}} m./s.}}<br/>}}{{#if:{{{speed_t6|}}}|'''Flight speed:'''<br/>{{#if: {{{speed_t6|}}}| '''14-17 ranks:''' {{{speed_t6|}}} m./s.<br/>}} <!-- nil -->|<!-- nil -->}}<!--
-->{{#if:{{{speedA|}}}|<br/>'''Rotation speed:''' {{{speedA|}}} deg./s. <!-- nil -->|}}<!--
-->{{#if:{{{speedA|}}}|<br/>'''Maneuvering speed:''' {{{speedA|}}} deg./s. <!-- nil -->|}}<!--
-->{{#switch: {{{compatibility}}}
-->{{#switch: {{{compatibility}}}
                                |weapon =
|rocket = {{FIX_STATE_ROCKET
|rocket = {{FIX_STATE_ROCKET
|detonation_radius    = {{{detonation_radius|}}}     
|detonation_radius    = {{{detonation_radius|}}}     
|max_range            = {{{max_range|}}}            
|max_range            = {{{max_range|}}}  
|fire_range            = {{{fire_range|}}}             
|cooldown              = {{{cooldown|}}}               
|cooldown              = {{{cooldown|}}}               
|holder_size          = {{{holder_size|}}}           
|holder_size          = {{{holder_size|}}}           
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|projectile_speed      = {{{projectile_speed|}}}
|projectile_speed      = {{{projectile_speed|}}}
|max_aim_rot_speed    = {{{max_aim_rot_speed|}}}
|max_aim_rot_speed    = {{{max_aim_rot_speed|}}}
|acceleration          = {{{acceleration|}}}
|compatibility        = {{{compatibility|}}}
|compatibility        = {{{compatibility|}}}
}}
}}
|RECON =  {{FIX_STATE_ROCKET
|COVERT OPS =  {{FIX_STATE_ROCKET
|detonation_radius    = {{{detonation_radius|}}}     
|detonation_radius    = {{{detonation_radius|}}}     
|explosion_delay      = {{{explosion_delay|}}}  
|explosion_delay      = {{{explosion_delay|}}}  
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|effect                = {{{effect|}}}                 
|effect                = {{{effect|}}}                 
}}
}}
|SCOUT =  {{FIX_STATE_ROCKET
|RECON =  {{FIX_STATE_ROCKET
|detonation_radius    = {{{detonation_radius|}}}   
|detonation_radius    = {{{detonation_radius|}}}   
|max_mines            = {{{max_mines|}}}     
|max_mines            = {{{max_mines|}}}     
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}}
}}
|ECM =  {{FIX_STATE_ROCKET
|ECM =  {{FIX_STATE_ROCKET
                                                                |durability            = {{{durability|}}}
                                                                |acttime              = {{{acttime|}}}   
                                                                |actradius            = {{{actradius|}}} 
|detonation_radius    = {{{detonation_radius|}}}
|detonation_radius    = {{{detonation_radius|}}}     
|detonation_radius    = {{{detonation_radius|}}}     
|max_range            = {{{max_range|}}}             
|max_range            = {{{max_range|}}}             
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|effect                = {{{effect|}}}                 
|effect                = {{{effect|}}}                 
}}
}}
|ATTACK = {{FIX_STATE_ROCKET
|GUNSHIP = {{FIX_STATE_ROCKET
|detonation_radius    = {{{detonation_radius|}}}     
|detonation_radius    = {{{detonation_radius|}}}     
|max_range            = {{{max_range|}}}             
|max_range            = {{{max_range|}}}             
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|volley_timeout        = {{{volley_timeout|}}}
|volley_timeout        = {{{volley_timeout|}}}
}}
}}
|SNIPER = {{FIX_STATE_ROCKET
|LONG RANGE = {{FIX_STATE_ROCKET
|detonation_radius    = {{{detonation_radius|}}}     
|detonation_radius    = {{{detonation_radius|}}}     
|max_range            = {{{max_range|}}}             
|max_range            = {{{max_range|}}}             
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|time_to_live          = {{{time_to_live|}}}  
|time_to_live          = {{{time_to_live|}}}  
|repeat_period        = {{{repeat_period|}}}
|repeat_period        = {{{repeat_period|}}}
|warh_radiusAOE        = {{{warh_radiusAOE|}}}
|warh_max_range        = {{{warh_max_range|}}}
                      |warh_speed            = {{{warh_speed|}}}
                      |warh_speedA          = {{{warh_speedA|}}}
}}
}}
|GUARD = {{FIX_STATE_ROCKET
|GUARD = {{FIX_STATE_ROCKET
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|effect                = {{{effect|}}}
|effect                = {{{effect|}}}
|volley_count          = {{{volley_count|}}}
|volley_count          = {{{volley_count|}}}
|control_range        = {{{control_range|}}}
|volley_timeout        = {{{volley_timeout|}}}
|volley_timeout        = {{{volley_timeout|}}}
|field_radius          = {{{field_radius|}}}  
|field_radius          = {{{field_radius|}}}  
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|repeat_period        = {{{repeat_period|}}}
|repeat_period        = {{{repeat_period|}}}
}}
}}
|ENGINEER = {{FIX_STATE_ROCKET
|ENGINEERING = {{FIX_STATE_ROCKET
|detonation_radius    = {{{detonation_radius|}}}     
|detonation_radius    = {{{detonation_radius|}}}     
|max_range            = {{{max_range|}}}            
|max_range            = {{{max_range|}}}  
|fire_range            = {{{fire_range|}}}           
|cooldown              = {{{cooldown|}}}               
|cooldown              = {{{cooldown|}}}               
|holder_size          = {{{holder_size|}}}           
|holder_size          = {{{holder_size|}}}           
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|projectile_speed      = {{{projectile_speed|}}}
|projectile_speed      = {{{projectile_speed|}}}
|max_aim_rot_speed    = {{{max_aim_rot_speed|}}}
|max_aim_rot_speed    = {{{max_aim_rot_speed|}}}
|acceleration          = {{{acceleration|}}}
|compatibility        = {{{compatibility|}}}
|compatibility        = {{{compatibility|}}}
}}
}}

Revision as of 14:33, 19 November 2020

[[File:{{{image}}}|100px|Ammo]]

Ammo

Type: Slot type

Available ranks:

Description

Damage dealt
to small objects/interceptors/fighters/frigates/destroyers

[ERROR]: wrong 'compatibility' at the compatibility form


[ERROR]: wrong 'compatibility' at the ammo form


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