Template:Ship: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
No edit summary
 
(5 intermediate revisions by the same user not shown)
Line 98: Line 98:
-->{{#ifeq: {{{allies_heal_eff_synLvl}}} | 0 | {{#if: {{{allies_heal_eff|}}} | Regeneration of allied ships increased by {{{allies_heal_eff}}}.<br />}} | }}<!--
-->{{#ifeq: {{{allies_heal_eff_synLvl}}} | 0 | {{#if: {{{allies_heal_eff|}}} | Regeneration of allied ships increased by {{{allies_heal_eff}}}.<br />}} | }}<!--
-->{{#ifeq: {{{destr_closedmg_synLvl}}} | 0 | {{#if: {{{destr_closedmg|}}} | Incoming melee damage is multiplied by {{{destr_closedmg}}}.<br />}} | }}<!--
-->{{#ifeq: {{{destr_closedmg_synLvl}}} | 0 | {{#if: {{{destr_closedmg|}}} | Incoming melee damage is multiplied by {{{destr_closedmg}}}.<br />}} | }}<!--
-->{{#ifeq: {{{damage_mul_per_attacker_synLvl}}} | 0 | {{#if: {{{damage_mul_per_attacker|}}} | The unique power supply system boosts the weapons by {{{damage_mul_per_attacker}}} for each source of damage, but no more than {{{damage_mul_per_attacker_cap}}}.<br />}} | }}<!--
-->{{#ifeq: {{{phoenixarmour_mul_synLvl}}} | 0 | {{#if: {{{phoenixarmour_mul|}}} | A unique emergency restoration system fully restores the ship within {{{phoenixarmour_mul}}} seconds, additionally ensuring its invulnerability to projectiles and explosions during that time. Next restoration is possible only after {{{phoenixarmour_cooldown_mul}}} minutes.<br />}} | }}<!--
-->{{#ifeq: {{{shield_resist_add_synLvl}}} | 0 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.<br />}} | }}{{#ifeq: {{{currency|}}} | CR | '''Available at experience level 2:'''<br /> |}}<!--
-->{{#ifeq: {{{shield_resist_add_synLvl}}} | 0 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.<br />}} | }}{{#ifeq: {{{currency|}}} | CR | '''Available at experience level 2:'''<br /> |}}<!--
-->{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of "[[Recon modules]]" reduced by {{{module_emission_cooldown_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of "[[Recon modules]]" reduced by {{{module_emission_cooldown_mul}}}.<br />}} | }}<!--
Line 351: Line 353:


==Description==
==Description==
{{#ifeq: {{{currency|}}} | GS | {{Premium(Description)}} |  }}{{#ifeq: {{{currency|}}} | DLC | {{Premium(Description)}} |  }}
{{#ifeq: {{{currency|}}} | GS | {{Premium(Description)}} |  }}{{#ifeq: {{{currency|}}} | DLC | {{Premium(Description)}} |  }}{{#ifeq: {{{currency|}}} | Unavail | {{Premium(Description)}} |  }}
{{#ifeq: {{{craft|}}} | yes | {{Premium(Description)}} |  }}{{{ShipLOR|}}}
{{#ifeq: {{{craft|}}} | yes | {{Premium(Description)}} |  }}{{{ShipLOR|}}}


Line 361: Line 363:
|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | shipName={{{ShipName}}} | dataWeapons=1 }}
|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | shipName={{{ShipName}}} | dataWeapons=1 }}
|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | shipName={{{ShipName}}} | dataWeapons=1 }}
|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | shipName={{{ShipName}}} | dataWeapons=1 }}
               |Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataWeapons=1 }}  
               |Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | ShipName={{{ShipName}}} | dataWeapons=1 }}  
                                 |ERROR: invalid ship class $shipClass_text$
                                 |ERROR: invalid ship class $shipClass_text$
}}<br />
}}


'''Missiles'''<br />
'''Missile slot'''<br />
{{#switch:{{{shipClass_text|}}}
{{#switch:{{{shipClass_text|}}}
|Interceptor = {{INTERCEPTOR_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}
|Interceptor = {{INTERCEPTOR_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}
|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}
|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}
|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}
|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}
               |Destroyer = {{DESTROYER MISSILE | shipRank={{{rank}}} }}
               |Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | dataMissiles=1 }}
|ERROR: invalid ship class $shipClass_text$
|ERROR: invalid ship class $shipClass_text$
}}<br />
}}


'''Active Role Modules'''<br />
'''Active Role Modules'''<br />
Line 379: Line 381:
|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}
|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}
|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}
|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}
               |Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}
               |Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | ShipName={{{ShipName}}} | dataModules=1 }}
|ERROR: invalid ship class $shipClass_text$
|ERROR: invalid ship class $shipClass_text$
}}<br />
}}<br />


'''Active Multipurpose Modules'''<br />
'''Active Multipurpose Modules'''<br />
{{#switch:{{{shipClass_text|}}}
{{MULTIPURPOSE_EQUIPMENT | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | ShipName={{{ShipName}}} }}<nowiki> </nowiki>
                                |Destroyer = {{MULTIPURPOSE_DESTROYER_EQUIPMENT | shipRank={{{rank}}} | ShipName={{{ShipName}}} }}
                                |{{MULTIPURPOSE_EQUIPMENT | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | ShipName={{{ShipName}}} }}
                        }}<br />


'''Ship modifiers'''<br />
'''Ship modifiers'''<br />
''Engine''<br />
''Engine''<br />
{{#if:{{{stock_ENGINE_MOD_01|}}} | {{PASSIVEMOD ENGINE | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | ShipName={{{ShipName}}} }} | Ship has no engine slots}}
{{#if:{{{stock_ENGINE_MOD_01|}}} | {{PASSIVEMOD ENGINE | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | ShipName={{{ShipName}}} }} | Ship has no engine slots }}


''Capacitor''<br />
''Capacitor''<br />
{{#if:{{{stock_CAPACITOR_MOD_01|}}} | {{PASSIVEMOD CAPACITOR | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | ShipName={{{ShipName}}} }} | Ship has no capacitor slots}}
{{#if:{{{stock_CAPACITOR_MOD_01|}}} | {{PASSIVEMOD CAPACITOR | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | ShipName={{{ShipName}}} }} | Ship has no capacitor slots }}


''Shield''<br />
''Shield''<br />
{{#if:{{{stock_SHIELD_MOD_01|}}} | {{PASSIVEMOD SHIELD | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | raceName={{{raceName}}} | ShipName={{{ShipName}}} }} | Ship has no shield slots}}
{{#if:{{{stock_SHIELD_MOD_01|}}} | {{PASSIVEMOD SHIELD | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | raceName={{{raceName}}} | ShipName={{{ShipName}}} }} | Ship has no shield slots }}


''Hull''<br />
''Hull''<br />
{{#if:{{{stock_ARMOR_MOD_01|}}} | {{PASSIVEMOD HULL | shipRank={{{rank}}} | ShipName={{{ShipName}}} }} | Ship has no hull slots}}
{{#if:{{{stock_ARMOR_MOD_01|}}} | {{PASSIVEMOD HULL | shipRank={{{rank}}} | ShipName={{{ShipName}}} }} | Ship has no hull slots }}


''CPU''<br />
''CPU''<br />

Latest revision as of 06:41, 17 September 2022

Ship


Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience


Survivability* Expression error: Unexpected * operator.
Hull ?
Shield ?
Energy ?
Speed ?

Available from the beginning:
Expression error: Unrecognized punctuation character "{".


Equipment upon purchase
Weapons
Active modules
Ship modifiers

Special module [[File:|link=|50px]]


Buying price ? {{ }}



* All specifications are shown for the ship with the maximum level of experience without equipment

General information

Faction: [[]]
Class: [[]]
Role: [[]]
Rank:

Description

Available equipment

Weapons
ERROR: invalid ship class $shipClass_text$

Missile slot
ERROR: invalid ship class $shipClass_text$

Active Role Modules
ERROR: invalid ship class $shipClass_text$

Active Multipurpose Modules

Expression error: Unrecognized punctuation character "{". Expression error: Unrecognized punctuation character "{". Expression error: Unrecognized punctuation character "{". Expression error: Unrecognized punctuation character "{".

Ship modifiers
Engine
Ship has no engine slots

Capacitor
Ship has no capacitor slots

Shield
Ship has no shield slots

Hull
Ship has no hull slots

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)



Ships
Interceptors Fighters Frigates Destroyers