Thermal energy burner

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Thermal energy burner

Type: Thermal weapon.

For ship type: Prometheus X, Aura and premium ships of the role Role command.png

For ranks: 7-11, 13-17.

Munitions:

LaserEconom Icon.png LaserFocus Icon.png LaserRadio Icon.png LaserUp1 Icon.png Xenon Lamp Mk.4.png Xenon Lamp (premium).png Focusing Lens.png Resonating crystal.png Lens system.png

Description

The enemy loses 240 energy pts. after each crictical hit.
The longer you shoot, the higher the damage and the slower projectile speed.

Weapon history

To keep up with competitors, the Emperor of the Northern Empire decided to develop new weapons for the fleet. For a long time, scientists were unable to advance in research, so one of the groups was executed. Eventually, the Northern Empire Security Council kidnapped one of the leading designers of the New Empire as he headed to the capital. Using his family as hostages, they forced him to work. As soon as possible, the engineer developed the "Thermal energy burner". The weapon's name spoke for itself. Critical hits burned the enemy's power unit, reducing the energy supply. However, constant firing heats the guns greatly, reducing the rate of fire and accuracy. The fate of the scientist is unknown, but when the project was done, several factories completely switched to manufacturing the thermal energy burner for Aura and Prometheus X. Later, the blueprints were sold to the UMC.


From a UMC major's report

A few hours ago, we received blueprints of new weapons from representatives of the Northern Empire. It's a thermal weapon capable of burning energy. But we were interested in something else. We noticed hidden strings in some of the blueprints. Apparently, Augustus Lerk, the engineer of the New Empire, was engaged in the development. Remarkably, a few months ago, he disappeared, as did his entire family. We recommend to contact the station Guardian-17 and report this. As a last resort, the Northern Empire is unlikely to hurt us.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters Thermal energy burner 11 Thermal energy burner 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4
DPS (thermal) 292-794 dmg./s. +12 - +34 dmg./s. +14 - +34 dmg./s. +10 - +28 dmg./s. +8 - +24 dmg./s. 350-950 dmg./s. +12 - +34 dmg./s. +12 - +34 dmg./s. +10 - +28 dmg./s.
Damage (thermal) 146-397 dmg. +6 - +17 dmg. +7 - +17 dmg. +5 - +14 dmg. +4 - +12 dmg. 175-475 dmg. +6 - +17 dmg. +6 - +17 dmg. +5 - +14 dmg.
Rate of fire 120 rounds/min 120 rounds/min
Critical chance 10% 10%
Critical damage bonus 50% 50%
Projectile speed (from-to) 9000-4500 m./s. 9000-4500 m./s.
Firing range (max.) 5050 m. 5250 m.
Spread (from-to) 0,1-1 deg. 0,1-1 deg.
Overheating/cooling 12/1,5 s. 12/1,5 s.
Cost Can be picked up from destroyed enemies in the zone Smugglers Hideout 157500Currency credits.png 315000Currency credits.png 735000Currency credits.png Manufacturing Can be picked up from destroyed enemies in the zone Transport Hub 427500Currency credits.png 855000Currency credits.png 1995000Currency credits.png


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