Thermal repulsor: Difference between revisions

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==Description==
==Description==
:All enemies that mark the ship as target receive thermal damage which increases over time. The final value of the damage depends on the size of the target.
:All enemies that mark the ship as target receive thermal damage which increases over time. The final value of the damage depends on {{Tooltip|target size|interceptor and drone - *0.66; fighter - *1; frigate - *1.25; destroyer - *1.75}}.
:The module also increases hull and shield resistance to all damage for '''8''' s.
:The module also increases hull and shield resistance to all damage for '''8''' s.



Latest revision as of 16:31, 27 April 2022

Thermal repulsor
Thermal repulsor

Type: Active module.

Group: Gunship modules.

For ranks: 4-8, 13-17.

For ship type: Deimos 2 and premium ships of the role (Thermal repulsor 8), Joker (Thermal repulsor 17)

Description

All enemies that mark the ship as target receive thermal damage which increases over time. The final value of the damage depends on target size.
The module also increases hull and shield resistance to all damage for 8 s.

Characteristics

Parameters Thermal repulsor 8 Thermal repulsor 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Start DPS (thermal) 80 dmg./s. +5 dmg./s. +4 dmg./s. +4 dmg./s. 122 dmg./s. +8 dmg./s. +6 dmg./s. +6 dmg./s.
Final DPS (thermal) 296 dmg./s. +17 dmg./s. +16 dmg./s. +10 dmg./s. 451 ед./с. +26 ед./с. +25 ед./с. +15 ед./с.
Damage resistance increase 89 pts. +5 pts. +5 pts. +4 pts. 89 pts. +5 pts. +5 pts. +4 pts.
Active range 5000 m. 5000 m.
Active time 6 s. 6 s.
Energy consumption 250 en. 350 en.
Recharge 35 s. -2 s. -2 s. -2 s. 35 s. -2 s. -2 s. -2 s
Cost Can be picked up from destroyed enemies in the zone Felony Border 23000 45900 107100 Manufacturing 742500 1485000 3465000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions