Thermal repulsor: Difference between revisions

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(Created page with "__NOTOC__ Thermal repulsor|100px|left '''Type:''' Active module. '''Group:''' Gunship modules. '''For ranks:''' 4-8. '''For sh...")
 
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'''Group:''' Gunship modules.
'''Group:''' Gunship modules.


'''For ranks:''' 4-8.
'''For ranks:''' 4-8, 13-17.
 
'''For ship type:''' [[Deimos 2]] and premium ships of the role {{Gunship}}


'''For ship type:''' [[Deimos 2]] and premium ships of the role {{Gunship}}(Thermal repulsor 8), [[Joker]] {{Gunship}}(Thermal repulsor 17)


==Description==
==Description==
:All enemies that mark the ship as target receive thermal damage.
:All enemies that mark the ship as target receive thermal damage which increases over time. The final value of the damage depends on the size of the target.
:The module also increases hull and shield resistance to all damage for '''8''' s.
:The module also increases hull and shield resistance to all damage for '''8''' s.


==Characteristics==
==Characteristics==
{| class="wikitable" width="50%" align="center"
{| class="wikitable" width="85%" align="center"
!rowspan="2" width="20%"|Parameters
!rowspan="2" width="20%"|Parameters
!colspan="4" |Thermal repulsor 8
!colspan="4" |Thermal repulsor 8
!colspan="4" |Thermal repulsor 17
|-align="center"
|-align="center"
|{{Mk.1}}
|{{Mk.1}}
Line 25: Line 24:
|{{Mk.3}}
|{{Mk.3}}
|{{Mk.4}}
|{{Mk.4}}
|{{Mk.1}}
|{{Mk.2}}
|{{Mk.3}}
|{{Mk.4}}
|-align="center"
|Start DPS (thermal)
| 80 dmg./s.
| +5 dmg./s.
| +4 dmg./s.
| +4 dmg./s.
| 122 dmg./s.
| +8 dmg./s.
| +6 dmg./s.
| +6 dmg./s.
|-align="center"
|-align="center"
|DPS (thermal)
|Final DPS (thermal)
| 296 dmg./s.
| 296 dmg./s.
| +17 dmg./s.
| +17 dmg./s.
| +16 dmg./s.
| +16 dmg./s.
| +10 dmg./s.
| +10 dmg./s.
| 451 ед./с.
| +26 ед./с.
| +25 ед./с.
| +15 ед./с.
|-align="center"
|-align="center"
|Damage resistance increase
|Damage resistance increase
| 89 pts.
| +5 pts.
| +5 pts.
| +4 pts.
| 89 pts.
| 89 pts.
| +5 pts.
| +5 pts.
Line 39: Line 60:
|-align="center"
|-align="center"
|Active range
|Active range
|colspan="4"| 5000 m.
|colspan="4"| 5000 m.
|colspan="4"| 5000 m.
|-align="center"
|-align="center"
|Active time
|Active time
|colspan="4"| 6 s.
|colspan="4"| 6 s.
|colspan="4"| 6 s.
|-align="center"
|-align="center"
|Energy consumption
|Energy consumption
|colspan="4"| 250 en.
|colspan="4"| 250 en.
|colspan="4"| 350 en.
|-align="center"
|-align="center"
|Recharge
|Recharge
Line 52: Line 76:
| -2 s.
| -2 s.
| -2 s.
| -2 s.
| 35 s.
| -2 s.
| -2 s.
| -2 s
|-align="center"
|-align="center"
|Cost
|Cost
Line 58: Line 86:
|45900{{CR}}
|45900{{CR}}
|107100{{CR}}
|107100{{CR}}
|[[Workshop#Gunship|Manufacturing]]
|742500{{CR}}
|1485000{{CR}}
|3465000{{CR}}
|-
|-
|}
|}

Revision as of 12:58, 19 November 2021

Thermal repulsor
Thermal repulsor

Type: Active module.

Group: Gunship modules.

For ranks: 4-8, 13-17.

For ship type: Deimos 2 and premium ships of the role (Thermal repulsor 8), Joker (Thermal repulsor 17)

Description

All enemies that mark the ship as target receive thermal damage which increases over time. The final value of the damage depends on the size of the target.
The module also increases hull and shield resistance to all damage for 8 s.

Characteristics

Parameters Thermal repulsor 8 Thermal repulsor 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Start DPS (thermal) 80 dmg./s. +5 dmg./s. +4 dmg./s. +4 dmg./s. 122 dmg./s. +8 dmg./s. +6 dmg./s. +6 dmg./s.
Final DPS (thermal) 296 dmg./s. +17 dmg./s. +16 dmg./s. +10 dmg./s. 451 ед./с. +26 ед./с. +25 ед./с. +15 ед./с.
Damage resistance increase 89 pts. +5 pts. +5 pts. +4 pts. 89 pts. +5 pts. +5 pts. +4 pts.
Active range 5000 m. 5000 m.
Active time 6 s. 6 s.
Energy consumption 250 en. 350 en.
Recharge 35 s. -2 s. -2 s. -2 s. 35 s. -2 s. -2 s. -2 s
Cost Can be picked up from destroyed enemies in the zone Felony Border 23000 45900 107100 Manufacturing 742500 1485000 3465000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions