Difference between revisions of "Thermoactive weapon"

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(Balance (1.7.1))
 
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{{AVALIABLE MODIFIERS RAIL GUNS}}
 
{{AVALIABLE MODIFIERS RAIL GUNS}}
 
  
 
==Description==
 
==Description==
 
:Critical chance hit increases as the weapons hit up.
 
:Critical chance hit increases as the weapons hit up.
 
  
 
==Characteristics==
 
==Characteristics==
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|-align="center"
 
|-align="center"
 
|Firing range (max.)
 
|Firing range (max.)
|colspan="5"| 4050 m.
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|colspan="5"| 4300 m.
 
|-align="center"
 
|-align="center"
 
|Spread (from-to)
 
|Spread (from-to)
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|[[Workshop#Kinetic|Manufacturing]]
 
|[[Workshop#Kinetic|Manufacturing]]
 
|}
 
|}
 
  
 
==Gallery==
 
==Gallery==

Latest revision as of 15:03, 9 July 2020

Thermoactive weapon

Type: Kinetic weapon.

For ship: Tyrant Suppressor.png

For ranks: 12-17.

Munitions:

RailCumulative Icon.png RailUp1 Icon.png RailUranium Icon.png RailUranium Icon.png Iridium Slugs.png Explosive Shells Mk.4.png Explosive Shells (premium).png Resonating slugs.png Piercing charges.png

Description

Critical chance hit increases as the weapons hit up.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters Thermoactive weapon 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (kinetic) 609 dmg./s. +46 dmg./s. +46 dmg./s. +29 dmg./s. +17 dmg./s.
Damage (kinetic) 315 dmg. +21 dmg. +21 dmg. +13 dmg. +9 dmg.
Rate of fire 116 rounds/min
Critical chance (from-to) 7-60%
Critical damage bonus 50%
Projectile speed 4725 m./s.
Firing range (max.) 4300 m.
Spread (from-to) 0-1,25 deg.
Overheating/cooling 15/2 s.
Cost Manufacturing 1260000Currency credits.png 2520000Currency credits.png 5880000Currency credits.png Manufacturing

Gallery

Thermoactive weapon (art).jpg


Weapons.png Rockets.png Spec ammo.png Active modules.png Ship mod.png Weapon mod.png
Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions

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