Thrasher: Difference between revisions

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Revision as of 10:24, 26 October 2022

Thrasher
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 10

Survivability* 38165
Hull 24200
Shield 9680
Energy 1112
Speed 231

Available from the beginning:
Main weapon damage increased by 7%.
Maximum speed increased by 10%.
Hull resistance to thermal damage increased by 30 pts.
Critical chance increased by 10%.


Equipment upon purchase
Weapons
Beam Cannon 17
Active modules
Ship modifiers
Capacitor
Shield
Hull
CPU

Special module


Buying price DLC



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Frigate
Role: Engineering
Rank: 17

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

In the past, it was the Imperial mining ship “Digger”. It’s not known for certain who was involved in the modernization and transformation of the frigate. The survivors of the Doomed Flotilla were rumoured to have had a hand in this by trying to escape from the infected sectors. The ship’s old hull was badly damaged, and so it became the carcass on which the new plating from various scrap metals was attached. Somebody thought it would be a good idea to use some of the metal to create a fearsome look for the frigate.

Thrasher was seen as part of a small group of Butchers under the command of Graml Rusty. Soon, the mercenaries destroyed the thugs involved in the destruction of cargo ships. The unusual frigate was captured with almost no damage and taken to UMC. At the request of the mercenaries, Thrasher was studied by the qualified engineers. In a short time, a version of the engineering frigate was developed based on this prototype. Despite the appearance remaining the same, Thrasher has seriously changed. What was once scrap metal has been replaced by superior armour and the power system has been brought up to the standards of modern engineering ships. The ship also received new weapons developed at the UMC.

Thrasher is currently being manufactured in single units at the UMC shipyards on special order. It is very likely that the ships could appear in the service of pirates, involved in the purchase of ships through proxies.

Unique ship equipment

Weapon

Kinetic weapon 'Ripper'

When hitting the enemy, the gun splits off part of the hull of the ship. Allies can pick up these parts and increase the maximum strength of their hull. The bonus stacks.

Active module

Warp gate 'Ram-M'

Sets up a gate in front of the ship and accelerates it if in the cone there is an enemy in front. After passing through the gate, the ship becomes invulnerable to collision damage for the duration of the module's operation. The direction of the ram can be adjusted by aiming the sight in the direction of the desired enemy, if he is within the range of the module.

Available equipment

Weapons
Beam Cannon 17 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 17 Pirate Positron Cannon 17 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 17 Vulcan 17 'Eclipse' Launcher 17 / 'Dawn' launcher 17 Waz'Dum 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 45 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 1112 246 215 24200 9680 162 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 231 277 62 61 30 36



Ships
Interceptors Fighters Frigates Destroyers