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==Roles==
==Roles==
===Recon===
===Recon===
[[File:Recon.png|50px]]Recon interceptors are mobile support interceptors, designed to counter cloaked ships and capture isolated beacons.
[[File:Recon.png|50px]][[Recon]] ships must infiltrate the enemy ranks and identify the locations of their ships. A special module allows them to move around the battlefield quickly, and their active modules allow them to detect enemy ships, including the invisible ones, and track locations of individual ships. In addition, Recon ships can briefly become invisible and sabotage the enemy's shields. They boast increased radar range and key objects capture speed. Recon ship pilots also receive additional rewards for all damage done to those targets identified by them.
===ECM===
===ECM===
[[File:ECM.png|50px]]ECM interceptors are designed to support other ships by disabling enemies, preventing them from attacking or defending themselves. ECM ships are tougher than other interceptors, and are the interceptor role most suited to front line combat.
[[File:ECM.png|50px]][[ECM]] ships are meant to use their active modules to interfere with the normal operation of enemy ships.
A special module can temporarily disable the systems of nearby ships, while making the ship impenetrable to return fire. Active modules can also impede the movement of enemy ships, as well as their use of weapons and combat systems. ECM ships can be used to drain the enemy's energy reserves. An ECM ship is always an important target for any enemy ships, so they have better defences.
===Covert Ops===
===Covert Ops===
[[File:Covert Ops.png|50px]]Covert Ops are damage dealing interceptors. They are fragile and aren't meant for straight fights, but are fast and have stealth abilities to allow them to come in from the sides or rear unseen. They have several abilities designed to do incredible damage in a short time to their targets, allowing them to go in, kill key targets and get out before enemies can react and concentrate fire on them.
[[File:Covert Ops.png|50px]][[Covert Ops]] ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever, while the ship's guidance system grants more critical hits. Active modules can temporarily increase damage done by the main weapons, as well as prevent the enemy from locking on your ship.


==Advice==
==Advice==

Revision as of 10:16, 21 June 2016

Interceptors are small, but very effective ships.

Roles

Recon

Recon ships must infiltrate the enemy ranks and identify the locations of their ships. A special module allows them to move around the battlefield quickly, and their active modules allow them to detect enemy ships, including the invisible ones, and track locations of individual ships. In addition, Recon ships can briefly become invisible and sabotage the enemy's shields. They boast increased radar range and key objects capture speed. Recon ship pilots also receive additional rewards for all damage done to those targets identified by them.

ECM

ECM ships are meant to use their active modules to interfere with the normal operation of enemy ships. A special module can temporarily disable the systems of nearby ships, while making the ship impenetrable to return fire. Active modules can also impede the movement of enemy ships, as well as their use of weapons and combat systems. ECM ships can be used to drain the enemy's energy reserves. An ECM ship is always an important target for any enemy ships, so they have better defences.

Covert Ops

Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever, while the ship's guidance system grants more critical hits. Active modules can temporarily increase damage done by the main weapons, as well as prevent the enemy from locking on your ship.

Advice

  1. Try to use the advantage of this kind of ships: hide and destroy.
  2. Always control main targets.
  3. Don't leave the battle.

Factions

Empire


II Dvergr


III Dvergr 2


VI Dwarf 2


VI Scout


VI Wasp


VIII Swarm


VIII Grim


IX Deimon


XI Tempest


XII Leonina


XIII Viking


XV Jarl


XV Cyning

Federation

Jericho