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Interceptors are small, but very effective ships. It was designed for reconnaissance, electronic countermeasures or dealing damage to individual enemy ships. Armed with two guns and missiles.
Frigates are the largest ships that can be piloted by players. They are considerably slower and less maneuverable than fighters, but much tougher. Frigates are at their best when supporting other ships, such as by repairing friendly ships, denying areas to the enemy and providing fire support from long range.


==Roles==
==Roles==
===Recon===
===Engineering===
[[File:Recon.png|50px]][[Recon]] ships must infiltrate the enemy ranks and identify the locations of their ships. A special module allows them to move around the battlefield quickly, and their active modules allow them to detect enemy ships, including the invisible ones, and track locations of individual ships. In addition, Recon ships can briefly become invisible and sabotage the enemy's shields. They boast increased radar range and key objects capture speed. Recon ship pilots also receive additional rewards for all damage done to those targets identified by them.
[[File:Engineering.png|50px]][[Engineering]] ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers can build barriers, where allies can hide from enemy fire. In addition, they can use warp gates to transfer the allied ships across long distances. Together with their buildings, Engineering ships serve as a reliable rear guard for their team. They can repair allied ships, restore their shields, while their combat drones can help them cope with enemy attacks from the rear.
===ECM===
===Guard===
[[File:ECM.png|50px]][[ECM]] ships are meant to use their active modules to interfere with the normal operation of enemy ships.  
[[File:Guard.png|50px]][[Guard]] ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. In addition, their active modules can stop the enemy from using afterburner engines, and thus make them easier targets. Guard ships feature strong defences and an enhanced Phase Shield. However, these advantages are offset by the relatively small damage dealt by their main weapons.
A special module can temporarily disable the systems of nearby ships, while making the ship impenetrable to return fire. Active modules can also impede the movement of enemy ships, as well as their use of weapons and combat systems. ECM ships can be used to drain the enemy's energy reserves. An ECM ship is always an important target for any enemy ships, so they have better defences.
===Long Range===
===Covert Ops===
[[File:Long Range.png|50px]]The name of this role speaks for itself. They are designed for long-range firing. [[Long Range]] Gunships can use their disintegrators or guided torpedoes (depending on the model of the ship) to fulfill this task. Their active modules provide them with extremely powerful special weapons and camouflage (when immobile). However, the application of high-power and long-range weapons comes at the cost of armour and shields.
[[File:Covert Ops.png|50px]][[Covert Ops]] ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever, while the ship's guidance system grants more critical hits. Active modules can temporarily increase damage done by the main weapons, as well as prevent the enemy from locking on your ship.


==Advice==
==Advice==
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[[File:Dvergr.png|link=Dvergr]]<br>II [[File:recon.png|20px]] [[Dvergr]]
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[[File:Dvergr_2.png|link=Dvergr 2]]<br>III [[File:recon.png|20px]] [[Dvergr 2]]
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[[File:King_Dvergr.png|link=King Dvergr]]<br>III [[File:recon.png|20px]] [[King Dvergr]] [[File:GS.png]]
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[[File:Dvergr_Knight.png|link=Dvergr Knight]]<br>IV [[File:recon.png|20px]] [[Dvergr Knight]]
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[[File:Neutron.png|link=Neutron]]<br>V [[File:ECM.png|20px]] [[Neutron]]
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[[File:Dwarf_2.png|link=Dwarf 2]]<br>VI [[File:recon.png|20px]] [[Dwarf 2]]
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[[File:Scout.png|link=Scout]]<br>VI [[File:recon.png|20px]] [[Scout]] [[File:GS.png]]
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[[File:Wasp.png|link=Wasp]]<br>VI [[File:recon.png|20px]] [[Wasp]] [[File:GS.png]]
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[[File:Diamond_Dwarf.png|link=Diamond Dwarf]]<br>VII [[File:recon.png|20px]] [[Diamond Dwarf]]
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[[File:Swarm.png|link=Swarm]]<br>VIII [[File:recon.png|20px]] [[Swarm]]
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[[File:Grim.png|link=Grim]]<br>VIII [[File:ECM.png|20px]] [[Grim]] [[File:GS.png]]
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[[File:Black_Swarm.png|link=Black Swarm]]<br>IX [[File:ECM.png|20px]] [[Black Swarm]]
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[[File:Deimon.png|link=Deimon]]<br>IX [[File:recon.png|20px]] [[Deimon]] [[File:GS.png]]
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[[File:Magnetar.png|link=Magnetar]]<br>X [[File:ECM.png|20px]] [[Magnetar]]
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[[File:Tempest.png|link=Tempest]]<br>XI [[File:ECM.png|20px]] [[Tempest]]
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[[File:Nibelung.png|link=Nibelung]]<br>XI [[File:recon.png|20px]] [[Nibelung]]
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[[File:King_Nibelung.png|link=King Nibelung]]<br>XII [[File:recon.png|20px]] [[King Nibelung]]
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[[File:Leonina.png|link=Leonina]]<br>XII [[File:recon.png|20px]] [[Leonina]] [[File:GS.png]]
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[[File:Viking.png|link=Viking]]<br>XIII [[File:recon.png|20px]] [[Viking]]
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[[File:Storm_Viking.png|link=Storm Viking]]<br>XIV [[File:ECM.png|20px]] [[Storm Viking]]
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[[File:Jarl.png|link=Jarl]]<br>XV [[File:recon.png|20px]] [[Jarl]]
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[[File:Berserker.png|link=Berserker]]<br>XV [[File:recon.png|20px]] [[Berserker]]
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[[File:Cyning.png|link=Cyning]]<br>XV [[File:recon.png|20px]] [[Cyning]]
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[[File:Swift_2.png|link=Swift]]<br>III [[File:Covert Ops.png|20px]] [[Swift]]
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[[File:Kite-E.png|link=Kite-E]]<br>III [[File:Covert Ops.png|20px]] [[Kite-E]] [[File:GS.png]]
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[[File:Swift-M.png|link=Swift-M]]<br>IV [[File:Covert Ops.png|20px]] [[Swift-M]]
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[[File:Hawk.png|link=Hawk]]<br>VI [[File:recon.png|20px]] [[Hawk]]
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[[File:Swift_Mk_3.png|link=Swift Mk 3]]<br>VI [[File:Covert Ops.png|20px]] [[Swift Mk 3]]
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[[File:Blade_of_Aressa.png|link=Blade of Aressa]]<br>VI [[File:Covert Ops.png|20px]] [[Blade of Aressa]] [[File:GS.png]]
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[[File:Superkite.png|link=Superkite]]<br>VI [[File:Covert Ops.png|20px]] [[Superkite]] [[File:GS.png]]
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[[File:Hawk-eye.png|link=Hawk-eye]]<br>VII [[File:recon.png|20px]] [[Hawk-eye]]
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[[File:Hawk-M.png|link=Hawk-M]]<br>VIII [[File:Covert Ops.png|20px]] [[Hawk-M]]
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[[File:Kite_2.png|link=Kite]]<br>IX [[File:Covert Ops.png|20px]] [[Kite]]
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[[File:Eagle-B.png|link=Eagle-B]]<br>IX [[File:Covert Ops.png|20px]] [[Eagle-B]] [[File:GS.png]]
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[[File:Sai.png|link=Sai]]<br>IX [[File:recon.png|20px]] [[Sai]] [[File:GS.png]]
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[[File:Black_Bomber.png|link=Black Bomber]]<br>X [[File:recon.png|20px]] [[Black Bomber]]
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<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Kite-M.png|link=Kite-M]]<br>X [[File:Covert Ops.png|20px]] [[Kite-M]]
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<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Swift_Eagle.png|link=Swift Eagle]]<br>XI [[File:recon.png|20px]] [[Swift Eagle]]
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<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Eagle.png|link=Eagle]]<br>XI [[File:Covert Ops.png|20px]] [[Eagle]]
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<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Eagle-M.png|link=Eagle-M]]<br>XII [[File:Covert Ops.png|20px]] [[Eagle-M]]
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[[File:Konkistador.png|link=Konkistador]]<br>XII [[File:Covert Ops.png|20px]] [[Konkistador]] [[File:GS.png]]
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[[File:Grey_Falcon.png|link=Grey Falcon]]<br>XIII [[File:Covert Ops.png|20px]] [[Grey Falcon]]
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[[File:Spectre_Falcon.png|link=Spectre Falcon]]<br>XIV [[File:recon.png|20px]] [[Spectre Falcon]]
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[[File:Falcon-M.png|link=Falcon-M]]<br>XV [[File:Covert Ops.png|20px]] [[Falcon-M]]
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[[File:Golden_Eagle.png|link=Golden Eagle]]<br>XI [[File:Covert Ops.png|20px]] [[Golden Eagle]] [[File:GS.png]]
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[[File:Peregrine.png|link=Peregrine]]<br>XV [[File:Covert Ops.png|20px]] [[Peregrine]]
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[[File:Dagger.png|link=Dagger]]<br>III [[File:ECM.png|20px]] [[Dagger]]
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[[File:Black_Death.png|link=Black Death]]<br>III [[File:ECM.png|20px]] [[Black Death]]
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[[File:Dagger_AE.png|link=Dagger AE]]<br>IV [[File:ECM.png|20px]] [[Dagger AE]]
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[[File:Dagger_V.png|link=Dagger V]]<br>V [[File:Covert Ops.png|20px]] [[Dagger V]]
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[[File:Stiletto.png|link=Stiletto]]<br>VI [[File:ECM.png|20px]] [[Stiletto]]
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[[File:Talon.png|link=Talon]]<br>VI [[File:ECM.png|20px]] [[Talon]]
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[[File:Stiletto_AE.png|link=Stiletto AE]]<br>VII [[File:ECM.png|20px]] [[Stiletto AE]]
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[[File:Kris.png|link=Kris]]<br>VIII [[File:ECM.png|20px]] [[Kris]]
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<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Ricasso.png|link=Ricasso]]<br>VIII [[File:Covert Ops.png|20px]] [[Ricasso]]
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<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Kris_AE.png|link=Kris AE]]<br>IX [[File:ECM.png|20px]] [[Kris AE]]
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[[File:Spirit.png|link=Spirit]]<br>IX [[File:ECM.png|20px]] [[Spirit]]
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[[File:Nyx.png|link=Nyx]]<br>IX [[File:Covert Ops.png|20px]] [[Nyx]]
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[[File:Kris_S.png|link=Kris S]]<br>X [[File:Covert Ops.png|20px]] [[Kris S]]
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[[File:Nodachi.png|link=Nodachi]]<br>XI [[File:ECM.png|20px]] [[Nodachi]]
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[[File:Nodachi_A.png|link=Nodachi A]]<br>XI [[File:Covert Ops.png|20px]] [[Nodachi A]]
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[[File:Nodachi_EW.png|link=Nodachi EW]]<br>XII [[File:ECM.png|20px]] [[Nodachi EW]]
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[[File:Kevlar_Ha.png|link=Kevlar Ha]]<br>XII [[File:ECM.png|20px]] [[Kevlar Ha]]
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[[File:Cutter.png|link=Cutter]]<br>XII [[File:Covert Ops.png|20px]] [[Cutter]]
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[[File:Wakizashi.png|link=Wakizashi]]<br>XIII [[File:ECM.png|20px]] [[Wakizashi]]
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[[File:Wakizashi_R.png|link=Wakizashi R]]<br>XIV [[File:Covert Ops.png|20px]] [[Wakizashi R]]
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[[File:Wakizashi_AE.png|link=Wakizashi AE]]<br>XV [[File:ECM.png|20px]] [[Wakizashi AE]]
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[[File:Karud.png|link=Karud]]<br>XV [[File:ECM.png|20px]] [[Karud]]
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[[File:Caltrop.png|link=Caltrop]]<br>XV [[File:ECM.png|20px]] [[Caltrop]]
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Revision as of 13:24, 18 July 2016

Frigates are the largest ships that can be piloted by players. They are considerably slower and less maneuverable than fighters, but much tougher. Frigates are at their best when supporting other ships, such as by repairing friendly ships, denying areas to the enemy and providing fire support from long range.

Roles

Engineering

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers can build barriers, where allies can hide from enemy fire. In addition, they can use warp gates to transfer the allied ships across long distances. Together with their buildings, Engineering ships serve as a reliable rear guard for their team. They can repair allied ships, restore their shields, while their combat drones can help them cope with enemy attacks from the rear.

Guard

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. In addition, their active modules can stop the enemy from using afterburner engines, and thus make them easier targets. Guard ships feature strong defences and an enhanced Phase Shield. However, these advantages are offset by the relatively small damage dealt by their main weapons.

Long Range

The name of this role speaks for itself. They are designed for long-range firing. Long Range Gunships can use their disintegrators or guided torpedoes (depending on the model of the ship) to fulfill this task. Their active modules provide them with extremely powerful special weapons and camouflage (when immobile). However, the application of high-power and long-range weapons comes at the cost of armour and shields.

Advice

Factions

Empire

Federation

Jericho