Vacuum resonance laser: Difference between revisions

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(Created page with "__NOTOC__ Vacuum resonance laser|100px|left '''Type:''' Beam weapon. '''For ship:''' Vigilant {{Suppressor}} '''For ranks:''' 12-17....")
 
(Balance 1.10.6a)
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==Description==
==Description==
:Upon holding the beam on the target for more than '''0,5''' s., all other enemies in a '''500''' m. radius receive additional damage for '''5''' s.
:Upon holding the beam on the target for more than '''0.5''' s., all other enemies in a '''700''' m. radius receive additional damage for '''5''' s.


==Characteristics==
==Characteristics==
Line 44: Line 44:
|-align="center"
|-align="center"
|Additional DPS (thermal)
|Additional DPS (thermal)
| 969 dmg./s.
| 1310 dmg./s.
| +33 dmg./s.
| +45 dmg./s.
| +45 dmg./s.
| +22 dmg./s.
| +60 dmg./s.
| +23 dmg./s.
| +31 dmg./s.
| +30 dmg./s.
|-align="center"
|-align="center"
|Rate of fire
|Rate of fire
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|-align="center"
|-align="center"
|Firing range (max.)
|Firing range (max.)
|colspan="5"| 3500 m.
|colspan="5"| 4000 m.
|-align="center"
|-align="center"
|Overheating/cooling
|Overheating/cooling
|colspan="5"| 9/1,5 s.
|colspan="5"| 9/1.5 s.
|-align="center"
|-align="center"
|Cost
|Cost

Revision as of 08:21, 27 May 2022

Vacuum resonance laser
Vacuum resonance laser

Type: Beam weapon.

For ship: Vigilant

For ranks: 12-17.

Munitions:

Description

Upon holding the beam on the target for more than 0.5 s., all other enemies in a 700 m. radius receive additional damage for 5 s.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters Vacuum resonance laser 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (thermal) 516 dmg./s. +40 dmg./s. +39 dmg./s. +26 dmg./s. +13 dmg./s.
Damage (thermal) 442 dmg. +34 dmg. +34 dmg. +22 dmg. +11 dmg.
Additional DPS (thermal) 1310 dmg./s. +45 dmg./s. +60 dmg./s. +31 dmg./s. +30 dmg./s.
Rate of fire 70 rounds/min
Critical chance 5%
Critical damage bonus 50%
Firing range (max.) 4000 m.
Overheating/cooling 9/1.5 s.
Cost Manufacturing 1260000 2520000 5880000 Manufacturing


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions