Difference between revisions of "Vigilant"
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'''[[ Vacuum resonance laser]]'''
'''[[ Vacuum resonance laser]]'''
:If you keep the beam on the target for more than '''0.5''' sec., all enemies within a '''
:If you keep the beam on the target for more than '''0.5''' sec., all enemies within a '''''' m. radius receive additional damage for '''5''' seconds.
Revision as of 17:37, 18 February 2022
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
Destroyer is a huge and powerful ship, that deals a lot of damage. Terrible enemies of other classes of ships at long range, capable of supporting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the loss of modules.
A beautiful example of imperial ship production, the destroyer Vigilant was developed by order of the Inquisition, as a response to sharply increased activity of the Revenant cult. The project was personally supervised by special agent Miranda del Arte. The Inquisition is well acquainted with the activities of the Order. The two organizations that since have undergone a huge metamorphosis, faced each other in the days of the old Direktoriua. Despite the initially narrow specification, Vigilant proved to be a versatile combat machine. It was soon adopted and the blueprints have been presented to UMC.
Unique ship equipment
- If you keep the beam on the target for more than 0.5 sec., all enemies within a 700 m. radius receive additional damage for 5 seconds.
- Produces a self-propelled mine activated with a collision or on a timer. After activation the mine is invisible. Triggers if the target is moving away from it within a detonation radius of 500 meters or after 120 seconds.
- Decreases resistance to damage for all enemies within a radius of 2200 meters. You can mount only one modifier of this type on a destroyer
You must select one of the following special modules. If there is one special module, you won't have to choose.
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
|Main weapon damage increased by 10%.|
|Energy regeneration speed increased by 20%.|
|Hull resistance to thermal damage increased by 20 pts.|
Hull resistance to EM damage increased by 20 pts.
|Power of Suppressor Class modules increased by 10%.|
|Cooldown time of Suppressor Class modules decreased by 15%.|
|Energy drain of of Suppressor Class modules decreased by 25%.|
Active Role Modules
Active Multipurpose Modules
Ship has no engine slots
Ship has no capacitor slots
Ship has no shield slots
Ship has no hull slots
Ship has no CPU slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
|Shield resistance||Hull resistance|
|to thermal weapon, (pts.)||to kinetic weapon, (pts.)||to EM weapon, (pts.)||to thermal weapon, (pts.)||to kinetic weapon, (pts.)||to EM weapon, (pts.)|
Ship's characteristics on different experience levels
|capacity, (pts.)||for afterburner, (pts./s)||regeneration, (pts./s)||capacity, (pts.)||regeneration, (pts./s)||range, (m)||target lock time, (s)|
Ship's speed on different experience levels
|Level||Speed||Acceleration, (m/s2)||Strafe, (m/s)||Pitch, (deg./s)||Roll, (deg./s)|
|march, (m/s)||afterburner, (m/s)|