Viking: Difference between revisions

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(Created page with "{{Ship <!-- Main block --> |ShipName = Viking |ShipLOR = Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickl...")
 
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|shipRole_link = Recon
|shipRole_link = Recon
|shipRole_image = role_scout.png
|shipRole_image = role_scout.png
|raceName = Empire
|raceName = EMPIRE
|race_link = EMPIRE
|race_link = EMPIRE
|raceNameLink = EMPIRE
|raceNameLink = EMPIRE

Revision as of 19:19, 23 August 2016

Viking
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 9459
Hull 5706
Shield 3213
Energy 422
Speed 331

Available from the beginning:
Beacon capture speed increased by 35%.
Main weapon damage increased by 7%.
Sensor range increased by 50%.
Available at experience level 2:
Critical chance increased by 15%.
Available at experience level 4:
Reloading rate of "Recon modules" reduced by 25%.
Available at experience level 8:
Hull resistance to kinetic damage increased by 27 dmg.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Hull
CPU

Special module


Buying price 7900000
Selling price 1975000



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Interceptor
Role: Recon
Rank: 13

Description

Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.

Available equipment

Weapons
Plasma Gun 17 Pulse Laser 14 Pulse Laser 17 Pirate Pulse Laser 17 Shrapnel Cannon 17 Pirate Shrapnel Cannon 17 RF Blaster 13 RF Blaster 17 / Pirate RF Blaster 17 Phase Suppressor 17 Scatter Gun 14 Scatter Gun 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield
Ship has no shield slots

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 360 88 69.8 4715 2655 105 4500 2
2 360 88 69.8 5140 2894 105 4500 2
3 360 88 69.8 5328 3001 105 4800 2
4 371 88 71.9 5328 3001 105 4800 2
5 386 88 74.7 5470 3080 105 5100 2
6 396 88 76.8 5564 3133 105 5100 2
7 396 88 76.8 5658 3160 105 5400 2
8 396 88 76.8 5658 3160 105 5700 2
9 407 88 78.9 5706 3187 105 5700 2
10 422 88 81.7 5706 3213 105 6000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 320 384 178 114 102 78
2 320 384 178 114 102 78
3 322 387 182 114 102 78
4 322 387 182 114 102 78
5 322 387 182 114 102 78
6 324 389 187 114 102 78
7 327 392 192 114 102 78
8 329 394 196 114 102 78
9 331 397 201 114 102 78
10 331 397 201 114 102 78



Ships
Interceptors Fighters Frigates Destroyers