WL 13 Emitter: Difference between revisions

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==Description==
==Description==
:Beam weapon. Restores shield and hull.
:Beam weapon. Restores shield and hull. Restoration depends on target size: interceptor - '''*0,5'''; fighter - '''*0,75'''; frigate - '''*1'''; destroyer - '''*1,25'''.
:Energy drain for repairs is '''440''' pts./s.
:Energy drain for repairs is '''440''' pts./s (4 weapons) and it depends on rate of fire.


==Characteristics==
==Characteristics==
:Parameters are shown without ship bonuses and modifiers for the '''1''' weapon.
:Parameters are shown without ship bonuses and modifiers for the '''1''' weapon.
:Damage per second and per shot increase depending on the number of weapons mounted on the ship.
:Damage per second and per shot increase depending on the number of weapons mounted on the ship.
:Rate of fire and critical hits affect recovery.
:Some damage parameters are rounded to integer values.
:Some damage parameters are rounded to integer values.
{| class="wikitable" width="50%" align="center"
{| class="wikitable" width="50%" align="center"
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| +12 dmg.
| +12 dmg.
|-align="center"
|-align="center"
|Ship repairs
|Ship repairs (4 weapons)
| 1120 pts./s.
| 1120 pts./s.
| +48 pts./s.
| +48 pts./s.

Revision as of 14:48, 25 March 2021

WL 13 Emitter
WL 13 Emitter

Type: Beam weapon.

For ship: Brokk

For ranks: 11-17.

Munitions:

Description

Beam weapon. Restores shield and hull. Restoration depends on target size: interceptor - *0,5; fighter - *0,75; frigate - *1; destroyer - *1,25.
Energy drain for repairs is 440 pts./s (4 weapons) and it depends on rate of fire.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Rate of fire and critical hits affect recovery.
Some damage parameters are rounded to integer values.
Parameters WL 13 Emitter 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (thermal) 473 dmg./s. +17 dmg./s. +17 dmg./s. +14 dmg./s. +12 dmg./s.
Damage (thermal) 473 dmg. +17 dmg. +17 dmg. +14 dmg. +12 dmg.
Ship repairs (4 weapons) 1120 pts./s. +48 pts./s. +40 pts./s. +32 pts./s. +24 pts./s.
Rate of fire 60 rounds/min
Critical chance 5%
Critical damage bonus 50%
Firing range (max.) 3050 m.
Overheating/cooling 6/1,3 s.
Cost Can be picked up from destroyed enemies in the zone Mining Site 675000 1350000 3150000 Manufacturing


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions