Wakizashi

From Star Conflict Wiki
Revision as of 05:56, 23 October 2019 by Rakza (talk | contribs)
Jump to navigation Jump to search
Wakizashi
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 12279
Hull 3908
Shield 7181
Energy 441
Speed 350

Available from the beginning:
Beacon capture speed increased by 20%.
Available at experience level 2:
Time to weapon heating increased by 33,3%.
Available at experience level 4:
Main weapon damage increased by 10%.
Available at experience level 8:
Maximum capacitor volume increased by 30%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 7900000
Selling price 1975000



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Jericho
Class: Interceptor
Role: ECM
Rank: 13

Description

ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.

Prospective interceptor developed by the Yamato designers as the main interceptor for their squads. Thanks to the fruitful cooperation with Technologists and a developed network of industrial espionage, the new interceptor promises to be one of the strongest interceptor of the Frontier. However, according to rumors, the Yamato Family does not plan to transfer it to the Army and sell it to other Families.

Available equipment

Weapons
Plasma Gun 17 Pulse Laser 14 Pulse Laser 17 Pirate Pulse Laser 17 Shrapnel Cannon 17 Pirate Shrapnel Cannon 17 RF Blaster 13 RF Blaster 17 / Pirate RF Blaster 17 Phase Suppressor 17 Kinetic Supercharger 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 300 87 58 3230 5935 104 3000 1
2 300 87 58 3521 6470 104 3000 1
3 300 87 58 3650 6707 104 3300 1
4 309 87 60 3650 6707 104 3300 1
5 321 87 62 3747 6885 104 3600 1
6 330 87 64 3812 7004 104 3600 1
7 330 87 64 3877 7063 104 3900 1
8 420 87 64 3877 7063 104 4200 1
9 429 87 66 3908 7123 104 4200 1
10 441 87 68 3908 7181 104 4500 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 339 407 177 114 102 78
2 339 407 177 114 102 78
3 341 409 182 114 102 78
4 341 409 182 114 102 78
5 341 409 182 114 102 78
6 343 412 186 114 102 78
7 346 415 191 114 102 78
8 348 418 196 114 102 78
9 350 420 201 114 102 78
10 350 420 201 114 102 78



Ships
Interceptors Fighters Frigates Destroyers