Wardens microwarp engine: Difference between revisions

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(Created page with "__NOTOC__ Wardens microwarp engine|left|100px '''Type:''' Special module '''For ship:''' Cyning {{Recon}} ==Description== :Accelerates t...")
 
(Balance 1.10.6a)
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:Maximum jump range depends on the maximum speed of the ship.
:Maximum jump range depends on the maximum speed of the ship.
:Preparing the microwarp takes '''1''' sec.
:Preparing the microwarp takes '''1''' sec.
:Disrupts the enemy's ability to lock and track targets in a '''750''' m. radius for '''6''' s.
:Disrupts the enemy's ability to lock and track targets in a '''1500''' m. radius for '''6''' s.


==Jump mechanics==
==Jump mechanics==
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==Characteristics==
==Characteristics==
*'''Energy consumption:''' 56 en.
*'''Energy consumption:''' 56 en.
*'''Recharge:''' 40 s.
*'''Recharge:''' 35 s.


{{Eqbar}}
{{Eqbar}}


[[Category:Special modules]]
[[Category:Special modules]]

Revision as of 08:44, 27 May 2022

Wardens microwarp engine
Wardens microwarp engine

Type: Special module

For ship: Cyning



Description

Accelerates the ship to a very high speed (2800% from max. march speed), by 2 seconds.
Maximum jump range depends on the maximum speed of the ship.
Preparing the microwarp takes 1 sec.
Disrupts the enemy's ability to lock and track targets in a 1500 m. radius for 6 s.

Jump mechanics

The jump consists of several stages:
  • Stage of preparation. The control of the ship is blocked, pre-acceleration occurs with double acceleration up to the speed of 120% of the maximum. The duration of the stage is 1 second.
  • Stage jump. The ship moves with great speed in the selected direction.
  • Stage braking. The ship control is unlocked, the ship reduces speed to normal. The process of reloading the module starts.

Safety

Since the jump is made at a very high speed, any collision with an obstacle during a jump leads to the death of the ship. Therefore, at the stage of the jump, an automatic security system is activated, which interrupts the jump if an obstacle is noticed on its route.
The automatic security system checks the jump route at a distance equivalent to the distance that the ship will fly in the jump at the current speed for 0,55 seconds.

Features

  • The ship is gaining jump speed not instantly, but the jump acceleration is very high.
  • Automatic safety system is disabled at the stage of braking.
  • The jump can be interrupted at any time by pressing the activation button of the module again, or by pressing the movement buttons.
  • The enemy can disrupt the preparation for the jump by imposing an effect "Stasis".
  • Microwarp can be used for damage. To do this, aim the ship next to the enemy ship and activate the module. It is important to turn off the warp in time and after that, at the stage of braking, while the speed is high enough, to tighten on the chosen target.

Characteristics

  • Energy consumption: 56 en.
  • Recharge: 35 s.


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions