Wasp

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Wasp
Wasp.png
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 8

Survivability* 7550
Hull 4392
Shield 2749
Energy 319
Speed 360

Available from the beginning:
Beacon capture speed increased by 35%.
Main weapon damage increased by 7%.
Sensor range increased by 50%.
Maximum speed increased by 10%.
Critical chance increased by 15%.
Missile and missile cassette reloading speed up by 20%.


Equipment upon purchase
Weapons
Plasma Gun 8 PlasmaUp1 Icon.png SpaceMissile AAMu Icon.png
Active modules
AdaptiveArmorBoost Icon.png RepairDronesSmall Icon.png Phase Remodulator.png Spy Drones.png
Ship modifiers
Engine CollisionComp Icon.png
Capacitor EmergencyBarrier Icon.png ImplsDischarger Icon.png CapacitorRecharging Icon.png
Hull HeavyArmor Icon.png ResistHullThermal Icon.png ResistHullKinetic Icon.png
CPU ProtonWall Icon.png

Special module Recon micro warp.png


Buying price DLC



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: EMPIRE
Class: Interceptor
Role: Recon
Rank: 6

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.

An ambitious project of the Legion. Designed for traversing areas with high background radiation, but after field tests it has been equipped with an additional hull slot in order to provide increased resistance to damage in combat. This ship was used by the best pilots of the Empire during recon and sabotage operations against Jericho.

Available equipment

Weapons
Plasma Gun 8 Pulse Laser 7 Shrapnel Cannon 8 RF Blaster 9 'Tracer' plasma gun.jpg Bow EM laser.jpg

Missiles
SpaceMissile AAMu Icon.png SpaceMissile AAMEMP Icon.png SpaceMissile AAMKin Icon.png Piercing missiles Gold.png Module ProximityMine Icon.png

Active Role Modules
Spy Drones.png Phase Remodulator.png Parasitic Remodulator.png Inhibitor crystal.png 'Ghost' camo system.jpg Teleportation anchor.jpg Trampoline.jpg Covert Ops drone.jpg 'Triumvirate' hologram.jpg

Active Multipurpose Modules
ShieldRestoreSmall Icon.png RepairDronesSmall Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
8 319 70 65 4392 2749 91 5700 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
8 360 432 196 114 102 78