Workshop: Difference between revisions

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Revision as of 13:33, 10 September 2021

Workshop is a place, where pilot can manufacture advanced weapons, modules, missiles and ship parts.

Available from 6 clearance level.

Other articles:
Crafting
About resources for workshop:
Raw materials and Parts
About objects in Open Space:
Containers and minerals

Workshop window.
  • Crafting
One of game aspects, possibility to manufacture different items, from ammo and missiles to new modules and ships. For manufacturing you need resources.
  • Note
Modules and weapons' characteristics are shown without implants, bonuses, modifiers and other buffs.
Weapons' damage is shown for 1 gun (interceptors have 2 guns, Long Range frigates - 6, Object NY18 - 8 (fire max 4), destroyers - 12 (fire max 8), other - 4).


Weapon systems

Creating of advanced weapons (Mk.5). One of components, needed for it is Mk.4 weapon. Most of weapons have Mk.5 version.

Also, here some Mk.1 weapons are created:

Thermal

Name Icon Ranks Notes
Meson Cannon Mk.1 Meson Cannon 11 Meson Cannon 14 Meson Cannon 17 7-11, 10-14, 13-17
Thi'Lith Beam Mk.1 6-8, 8-12, 11-17
Vacuum resonance laser Mk.1 12-17
Overheating laser Mk.1 8-12
WL 13-EL Emitter Mk.1 5-9, 8-12, 11-17 Researched on Waz'Got
Le Claire cannon Mk.1 14-17
Emitter ML-V2 Mk.1 15-17
Thermo-launcher TL-5 Mk.1 14-17

Kinetic

Name Icon Ranks Notes
Coilgun Mk.1 Coilgun 11 Coilgun 14 Coilgun 17 7-11, 10-14, 13-17
'Sk'Rah' Launcher Mk.1 7-9, 9-13, 12-17
Thar'kth cannon Mk.1 7-9, 9-13, 12-17 Researched on Thar'Ga
Thermoactive weapon Mk.1 12-17
Tai'thaq Mk.1 7-9, 9-13, 12-17 Researched on Tai'Kin
Proximity mortar Mk.1 6-8, 8-12, 11-17
Vulcan Mk.1 Vulcan 6 Vulcan 9

Vulcan 13 Vulcan 17

4-6, 7-9, 9-13, 12-17
Waz'Dum Mk.1 Waz'Dum 12 Waz'Dum 17 8-12, 11-17 Researched on Waz'Got
Th'ak'Len Mk.1 Th'ak'Len 9 Th'ak'Len 12 Th'ak'Len 17 5-9, 8-12, 11-17
"Kai" fission launcher Mk.1 8-12, 11-17 Researched on Ze'Ta
Drone operator "RepK-2" Mk.1 15-17
Heavy Gauss-cannon G2 Mk.1 15-17
Omega-B missile launcher Mk.1 15-17

EM

Name Icon Ranks Notes
'Dag'tnith' Launcher Mk.1 7-9, 9-13, 12-17
Thar'Ga'tok launcher Mk.1 5-9, 8-12, 11-17 Researched on Thar'Ga
G'Thar'Du Cannon Mk.1 7-9, 9-13, 12-17
'Tai'al' launcher Mk.1 8-12, 11-17 Researched on Tai'Kin
'T'Har'Ok' beamer Mk.1 5-9, 8-12, 11-17 Researched on Tai'Kin
Compression railgun Mk.1 8-12
Waz'Gul Mk.1 8-12, 11-17 Researched on Waz'Got
Plasma burster Mk.1 8-12, 11-17 Researched on Ze'Ta
Echo cannon Mk.1 15-17
Energoplasmer Mk.1 15-17
EMR-3 launcher Mk.1 14-17
Mk-3 plasma gun Mk.1 15-17
Shrapnel weapon "Bear claw" Mk.1 9-13

Munitions

Creating of advanced Mk.4 ammo.

For thermal weapons

Name Icon Ranks Notes
Xenon Lamp Mk.4 8-17
Focusing Lens Mk.4 8-17
Resonating crystal Mk.4 8-17
Lens system Mk.4 8-17 It was possible to get blueprint in the 'Moon Race' event

For kinetic weapons

Name Icon Ranks Notes
Iridium Slugs Mk.4 8-17
Explosive Shells Mk.4 8-17
Resonating slugs Mk.4 8-17
Piercing charges Mk.4 8-17 It was possible to get blueprint in the 'Moon Race' event

For EM weapons

Name Icon Ranks Notes
Double Deflector Mk.4 8-17
Supercooled Charges Mk.4 8-17
Resonating charges Mk.4 8-17
Boosted charges Mk.4 8-17 It was possible to get blueprint in the 'Moon Race' event

Missile bay

Secondary weaponry.

Homing

Homing missiles.

Name Icon Ranks Notes
'Doomsday' missile 13-17
Repair rockets 13-17 It was possible to get blueprint in the 'Moon Race' event
Inhibitor missiles 13-17 It was possible to get blueprint in the 'Moon Race' event
Cluster rockets 13-17 It was possible to get blueprint in the 'Moon Race' event
Death star 13-17 It was possible to get blueprint in the 'Pirate Chronicles' event
Anomaly torpedo 13-17 It was possible to get blueprint in the 'Pirate Chronicles' event

Pro Tools

Special weapons for missile compartaments.

Name Icon Ranks Notes
Attack drone (multipurpose) 14-17
Crystal mine 6-10, 9-13, 12-17 Researched on Tai'Kin
Heavy repelling drone 13-17 It was possible to get blueprint in the 'Moon Race' event
Magnetic mine 13-17
Crystal drone (for fighters) 14-17
Crystal drone (for frigates) 14-17
Crystal defence drone 14-17
Anchor mine 13-17 It was possible to get blueprint in the 'Pirate Chronicles' event

Active modules

Require manual activation.

Multipurpose

Modules allowing improved survival in combat.

Name Icon Ranks Notes
Pirate Shield Booster S/M/L Mk.4 9-13
Pirate Multiphase Shield Adapter Mk.4 9-13
A1MA Mk.1 9-13
Energy converter Mk.1 7-9, 9-13, 12-17
Missile reload Mk.1 5-7, 7-11, 10-14, 13-17 Researched on Thar'Ga

Recon

Name Icon Ranks Notes
Phase Modulator Mk.5 10-14, 13-17
Satellite crystal Mk.1 7-11, 10-14, 13-17 Researched on Tai'Kin
Inhibitor crystal Mk.1 6-8, 8-12, 11-17 Researched on Tai'Kin
Harvest crystal Mk.1 7-11, 10-14, 13-17 Researched on Tai'Kin
Crystal-infiltrator Mk.1 7-11, 10-14, 13-17 Researched on Tai'Kin
Comms decoder Mk.1 13-17

ECM

Name Icon Ranks
Ion Diffuser Mk.5 8-12, 11-17

Covert Ops

Name Icon Ranks
'Orion' Targeting Complex Mk.5 8-12, 11-17
Pirate 'Orion' Targeting Complex Mk.4 11-17

Tackler

Name Icon Ranks
Target Painter Mk.5 8-12, 11-17

Command

Name Icon Ranks
'Valkyrie' System Mk.5 8-12, 11-17

Gunship

Name Icon Ranks Notes
Aiming Overcharge Mk.5 8-12, 11-17
Pirate Engine Overcharge Mk.4 11-17
Alien intuition Mk.1 3-7, 6-10, 9-13, 12-17 Researched on Thar'Ga
Inhibitor swarm Mk.1 4-6, 7-9, 9-13, 12-17 Researched on Thar'Ga
Crystal drone Mk.1 3-7, 6-10, 9-13, 12-17 Researched on Thar'Ga

Engineering

Name Icon Ranks Notes
Mass Shield Generator Mk.5 8-12, 11-17
Pirate Mass Shield Generator Mk.4 11-17
'Patron' active defence Mk.1 7-11, 10-14, 13-17 Researched on Waz'Got
Gravi-wave Mk.1 7-11, 10-14, 13-17 Researched on Waz'Got
Hull converter Mk.1 10-14, 13-17 Researched on Waz'Got
Emergency repair station Mk.1 13-17 Researched on Waz'Got
Waz'Got battle station Mk.1 13-17 Researched on Waz'Got
Mobile barrier Mk.1 13-17
Mobile portal Mk.1 13-17
Farstation Mk.1 15-17
Mail drone beacon Mk.1 14-17

Guard

Name Icon Ranks
Missile Shield Mk.5 10-14, 13-17
Harpoon M1 Mk.1 14-17

Long Range

Name Icon Ranks
Weapon Overcharge Mk.5 8-12, 11-17
Reverse Thruster Mk.1 7-9, 9-13, 12-17
Barrier blast Mk.1 15-17
Redirection of energy flows Mk.1 14-17

Suppressor Class

Name Icon Ranks Notes
Wormhole projector Mk.1 7-11, 10-14, 13-17
'Tempest' Launcher Mk.1 7-11, 10-14, 13-17
Gravitational Lens Mk.1 10-14, 13-17
Repelling Beam Mk.1 13-17
Photon Emitter Mk.1 9-13, 12-17
Destabilizing Field Mk.1 12-17
Hybrid missile Mk.1 12-17
Isotope Harvester Mk.1 12-17
Remote minelayer Mk.1 12-17
Landing platform Mk.1 9-13, 12-17 Researched on Ze'Ta
Swarm control Mk.1 10-14, 13-17 Researched on Ze'Ta
Jump system "Kapkan" Mk.1 13-17 Researched on Ze'Ta
Devastator beam Mk.1 10-14, 13-17 Researched on Ze'Ta
Crystalline suppressor Mk.1 13-17 Researched on Ze'Ta
Cluster torpedo Mk.1 15-17
Gyges microwave emitter Mk.1 15-17


Ship modifiers

Modules that will considerably improve your ship's perfomance.

Hull

Special hull modifications

Name Icon Ranks Notes
Crystal Plates Mk.1 6-8, 8-12, 11-17
Matter Absorber Mk.1 3-7, 6-10, 9-13, 12-17 Researched on Thar'Ga
Virtual particle condenser Mk.1 3-7, 6-10, 9-13, 12-17 Researched on Tai'Kin
Emergency stasis system Mk.1 6-8, 8-12, 11-17 Researched on Tai'Kin

Shield

Special shield modifications.

Name Icon Ranks Notes
Warp-stream detector Mk.1 12-17
Regenerator shield Mk.1 5-9, 8-12, 11-17 Researched on Waz'Got

Engine

Special engine modifications

Name Icon Ranks Notes
Speed balancer Mk.1 8-12, 11-17 Researched on Ze'Ta
Signal router Mk.1 3-7, 6-10, 9-13, 12-17 Researched on Thar'Ga
Augmented Cooler Mk.1 12-17
Emergency jump Mk.1 5-9, 8-12, 11-17 Researched on Tai'Kin
Catalyst crystal Mk.1 5-9, 8-12, 11-17 Researched on Tai'Kin

Capacitor

Special capacitor modifications.

Name Icon Ranks Notes
Camouflage shield refractor Mk.1 5-9, 8-12, 11-17 Researched on Tai'Kin
Dead hand Mk.1 9-13, 12-17 Researched on Ze'Ta

Computer

Special CPU modifications.

Name Icon Ranks Notes
Matter transformer Mk.1 3-7, 6-10, 9-13, 12-17 Researched on Thar'Ga
Vulnerability scanner Mk.1 12-17
Warp-targeting Mk.1 6-10, 9-13, 12-17 Researched on Tai'Kin
Production optimization Mk.1 5-9, 8-12, 11-17 Researched on Waz'Got
Engineering regenerator Mk.1 10-14, 13-17 Researched on Waz'Got
Cooling distributor Mk.1 9-13, 12-17 Researched on Waz'Got
Combat control Mk.1 12-17 Researched on Ze'Ta
Improved repair algorithms Mk.1 15-17
TY-7 optics system Mk.1 15-17


Components

Components for production of modules and ships.

Raw materials

Basic materials, required for production of more complex components.

Parts

Module crafting parts.

Ship Parts

Parts, required for manufacturing of a ship.

Here you can craft parts for manufactured and Ellydium ships.