Ze'Ta

From Star Conflict Wiki
Jump to: navigation, search
Ze'Ta 1.jpg

General information

Faction: Ellydium

Class: Destroyer

Role: Suppressor

Ranks: 9 - 15


Cabin of Ze'Ta
Cabin Ze'Ta.jpg
Progress tree of Ze'Ta
Progress tree of Ze'Ta.jpg

Development history

Corporation “Ellydium” proudly presents its main achievement — the latest destroyer, built by scientists at the station “Ellydium Theta”. The ship was designed using the latest advances in the development of crystalline technology. Incredible offensive and defensive power make the destroyer any team's trump card in any battle. The vessel can provide fire support in both offensive and defensive operations.

The ship's unique feature is a remotely controlled special crystalline swarm, created under the personal guidance of doctors Matthew Gilmore and Conrad Dimeni. This is a true weapon of retribution! Mankind's sword of vengeance, forged by employees of the corporation “Ellydium”!

Appearance of the ship with special module Crystalline swarm
SM Crystalline swarm.jpg

Launches a crystalline swarm, which operates in several modes:

  • Defence mode (hull resistance increases, the swarm attacks nearby enemies);
  • Protection mode (the swarm forms a shield and guards the ship against damage, additinally increases maneuverability);
  • Turret mode (the swarm forms a turret that attacks the target you lock, additinally increases speed).

When the enemy destroys the swarm, the ship’s resistance to damage increases.

Appearance of the ship with special module Balanced swarm
SM Balanced swarm.jpg

Launches a crystalline swarm, which operates in several modes:

  • Defence mode (the swarm surrounds the destroyer and boosts its damage resistance and hull regeneration);
  • Attack mode (the swarm pursues a target captured by the destroyer and deals damage to it, additinally increases speed and maneuverability);
  • Hunt mode (the swarm scatters into several groups that attack nearby enemies, additinally increases speed and maneuverability).

When the enemy destroys the swarm, the ship’s resistance to damage increases.

Manufacturing

The cabin is the most important component of the ship. To build the ship, pilots first need to manufacture a ship cabin and obtain Xenocrystals. After construction destroyer can be developed from rank 9 to rank 15.

Credits Currency credits.png, Experience Experience, Crystal neurons, Xenocrystals and Alien composite blocks are required for the ship's upgrades. Also you need such resources as Entangled shards, Crystal storage, Unstable crystal and Crystal cascade.

To build Ze'Ta you need:

  • 1 Destroyer cabin
  • 666 Xenocrystals
  • Additionally 15'000'000 Currency credits.png on study of blueprint and 10'000'000 Currency credits.png on cabin production.

Nodes

  • Ships made by ‘Ellydium’ scientists with Alien technology may evolve under the influence of ‘xenocrystals’.
Ship rank changes.
Ship appearance changes.
Available modules, weapons and special modules change.
  • All changes to the ships are made by pilots themselves when they choose the appropriate nodes in the ship tree.
  • All development nodes in the new ship tree can be divided into several classes:
‘Special module’ node class. Allows to equip the ship with various special modules, depending on ship rank and its objectives. The opening of the special module gives extra points for the ship.
‘Blueprint research’ node class for modules, modifiers and weapons. Required for production of special modules, modifiers and weapons from ‘Ellydium’ corporation. After research the nodes will not be visible in the ship tree.
‘Basic ship characteristics’ node class. Improves guidance. Increases maximum energy reserves and its recovery speed. Increases maximum ship speed. Increases maximum hull durability. Increases maximum shield volume. Improves weapon parameters.
‘Auxiliary ship slot’ node class. Adds slots for hull, capacitor, active modules, shield modifiers, engine and CPU.
‘Additional bonuses’ node class. Adds bonuses to defence and attack. You can only activate one module at a time.
  • The pilot must first research his desired node, and then activate it or a group of research nodes. Only after pressing the ‘Apply’ button the selected changes will be activated on your ship.
  • Each node can be deactivated, thus changing the configuration and capabilities of the ship to fit the specific challenges the pilot faces.
  • The number of slots on the ship is limited! Carefully review all the possible nodes and activate only the ones that you need.

List of nodes

Show Spoiler Hide Spoiler

Engine socket, the second (85 points). The first is given immediately

Engine socket, the third (120 points)

Maximum speed and turn speed +20% (120 points)

Maximum speed and turn speed +7.5% (45 points)


Capacitor socket, the second (90 points). The first is given immediately

Capacitor socket, the third (140 points)

Energy reserve and speed of its regeneration +20% (40 points)


Shield socket, the third (130 points). The first two are given immediately

Maximum shield strength +15000 pts. (40 points)

Shield regeneration +75% (60 points)


Hull socket, the third (130 points). The first two are given immediately

Regeneration of the hull +1200 pts/s. (50 points)

Maximum hull strength +20% (90 points)

Hull resistance to thermal damage +45 pts. (40 points)


CPU socket, the second (90 points). The first is given immediately

CPU socket, the third (140 points)

Visibility range +50% (5 points)

Overheating of main weapons -20% (35 points)

Power of active modules +7.5% (40 points)


Swarm damage +15% (45 points)

Swarm speed ​​+33.3% (60 points)

Swarm durability +30% (30 points)

Swarm damage +10% (30 points)

Swarm regeneration +200 pts/s. (10 points)

Regeneration of the destroyer hull by 33.3% of the damage dealt by the swarm (25 points)


Defence bonus. The energy consumption of the suppressor modules -25% (15 points)

Defence bonus. Shield resistance to any damage +15 pts. (15 points)

Defence bonus. Swarm in defence mode: +30 pts. to hull resistance (5 points)

Offence bonus. Optimum and maximum range of weapons +15% (15 points)

Offence bonus. Weapon damage +10% (15 points)

Offence bonus. The speed of flight of EM charges and projectiles of kinetic weapons +15% (10 points)

Prices of ordinary nodes:

(Blueprints count as ordinary node for pricing purposes) Correct as of 19th of April 2019

Node_number Credits Xenocrystals Neurons
1 100000 5 1
2 100000 10 1
3 100000 20 1
4 100000 30 1
5 100000 40 1
6 100000 50 2
7 100000 60 2
8 100000 70 2
9 100000 80 2
10 100000 90 2
11 500000 110 3
12 500000 130 3
13 500000 150 3
14 500000 170 3
15 500000 190 4
16 500000 210 4
17 500000 230 4
18 500000 250 5
19 500000 270 5
20 1000000 290 6
21 1000000 310 6
22 1000000 330 7
23 1000000 350 7
24 1000000 370 8
25 1000000 390 8

Prices of bonus nodes:

Additional bonus (defence) - The swarm in defence mode additionally increases destroyer cabin damage resistance by 30 pts. 600 xenocrystals 18 neurons

Unique weapons

"Kai" fission launcher

Generates a cloud of shards, which destroys everything in its path. Quickly pressing the button launches one small shard. The cloud restores nearby swarms on hit.

Available only for ‘Ellydium’ destroyer ‘Ze'Ta’.

Plasma burster

Shoots short bursts of explosive shells, in the place of impact remains highly active gas, dangerous for any matter. Gas does extra damage.

For destroyers.


Unique active modules

Landing platform

Allows allied ships to land or can be used as a platform for an attack drone. Guest can't use modules but receive weapon boost in damage and range and hull repairing. Host receives shield and energy regeneration.

An active module only available for ‘Ellydium’ destroyer ‘Ze'Ta’.

Swarm control

Gives the pilot control over the destroyer's crystalline swarm. The damage from the swarm increases during this time, and hull of the ship is repaired.

An active module only available for ‘Ellydium’ destroyer ‘Ze'Ta’.

Devastator beam

It shoots a beam at a long distance. A destructive zone forms at the place of its entry. Enemies who have been there receive damage, and small objects are destroyed.

For destroyers.

Jump system "Kapkan"

The ship jumps forward. All those who were near him find themselves trapped for a few seconds and can't move.

An active module only available for ‘Ellydium’ destroyer ‘Ze'Ta’.

Crystalline suppressor

Produces large crystalline projectiles that cause damage.

An active module only available for ‘Ellydium’ destroyer ‘Ze'Ta’.


Unique modifiers

Displacement sphere

Increases turning speed on afterburners.

An engine modifier, available only to ‘Ellydium’ ships.

Synthesis sphere

Reduces afterburner energy costs. Increases strafe speed and strafe acceleration.

You can mount only one modifier of this type.

An engine modifier, available only to ‘Ellydium’ ships.

Antifriction sphere

Significantly increases ship acceleration on afterburners.

You can mount only one modifier of this type.

An engine modifier, available only to ‘Ellydium’ ships.

Teleportation sphere

When double-pressing up makes a leap along the ship's course.

You can mount only one modifier of this type.

An engine modifier, available only to ‘Ellydium’ ships.

Catalyst crystal

Increases maximum ship speed.

An engine modifier, available only to ‘Ellydium’ ships.

Speed balancer

If the ship is standing still, projectile speed increases.

You can mount only one modifier of this type.

An engine modifier, available only to ‘Ellydium’ ships.

Emergency capsule

An additional shield that activates at low hull integrity. At the same time the ship slows to a crawl. Only one module of this type can be active.

A capacitor modifier, available only to ‘Ellydium’ ships.

Static shield regenerator

If weapons and active modules are not used for a couple of seconds, shield regeneration speed significantly increases depending on ship size.

You can mount only one modifier of this type.

A shield modifier, available only to ‘Ellydium’ ships.

Combat shield regenerator

If the ship received damage, shield regeneration accelerates depending on the number of enemies and the ship size. The more enemies, the more the speed grows.

A shield modifier, available only to ‘Ellydium’ ships.

Adaptive Membrane

When reaching a speed close to the maximum, hull resistance to all types of damage increases.

A hull modifier, available only to ‘Ellydium’ ships.

Emergency stasis system

Completely blocks collision damage, temporarily immobilizing the ship.

You can mount only one modifier of this type.

A hull modifier, available only to ‘Ellydium’ ships.

Predator's instinct

A special crystal containing a coded Predator behaviour pattern. When the ship is flying close to maximum speed, main weapon damage increases.

You can mount only one modifier of this type.

A CPU modifier, available only to ‘Ellydium’ ships.


Gallery

Ze'Ta (art).jpg


Ship model