Zealot

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Zealot
Accumulates 5% free experience

The maximum level of experience — 5

Survivability* 30860
Hull 11808
Shield 18970
Energy 794
Speed 195

Available from the beginning:
Main weapon damage increased by 10%.
Shield resistance to all damage increased by 10 pts.
Maximum hull strength increased by 12%.
Maximum shield strength increased by 12%.
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Energy consumption of "Guard modules" reduced by 20%.


Equipment upon purchase
Weapons
Beam Cannon 5
Active modules
Ship modifiers
Capacitor
Shield
Hull
CPU

Special module


Buying price 40000
Selling price 10000



* All specifications are shown for the ship with the maximum level of experience (5) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Guard
Rank: 2

Description

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

Powerful for its time frigate, developed at the shipyards of the Saladin Family. The ship received the widest distribution among the Families of the Frontier, initially forming the basis of the main forces of any of the Families. Subsequently, frigates of the type "Zealot" regularly served in the support forces. In some Families, these frigates are still in service.

Available equipment

Weapons
Beam Cannon 5

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-5 25 -35 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 625 162 151 10332 16598 123 2000 2
2 750 162 151 11162 17932 123 2000 2
3 750 162 151 11531 18525 123 2200 2
4 769 162 156 11531 18525 123 2200 2
5 794 162 162 11808 18970 123 2400 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 194 233 55 61 30 36
2 194 233 55 61 30 36
3 195 235 56 61 30 36
4 195 235 56 61 30 36
5 195 235 56 61 30 36



Ships
Interceptors Fighters Frigates Destroyers