Difference between revisions of "Contracts"

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(List of contracts)
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Contracts are specific tasks players can accept. They range from simple tasks like winning a match, to more complex ones like destroying drones or destroying the same player's ship three times in one match.
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Contracts are specific tasks assigned by the game's four major factions, or occasionally an outside party. Such tasks include destroying enemy ships, earning efficiency, and dealing damage to enemy ships. Upon completing a contract the player will receive Loyalty Vouchers with their current faction, Xenocrystals, Monocrystals, and other essential resources.
 
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Upon completing a contract the player will receive loyalty points with their current subfaction, which can be used to upgrade equipment. Most contracts have cooldowns ranging from one hour to one day before they can be accepted again.
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=Accepting a contract=
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=Contract Difficulties=
  
First, the player must join a subfaction by signing a "long term contract" with them. This will terminate your contract with your current faction, but they won't hold it against you and you will keep your loyalty points with them.
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Initially, the player will only have access to Easy difficulty contracts. These are fairly easy to complete, but the rewards are lackluster. At rank 7, Medium difficulty contracts become available. Medium-difficulty contracts must be completed in a ship of rank 7 or higher, thus offers better rewards. Upon Rank 11 unlocks Hard difficulty contracts, which require the use of a ship of the highest rank available to the player.
  
This will then unlock the normal short term contracts. Each rank you have with their main faction increases the number of contracts they will offer you. In any case, you can only accept 3 contracts at a time (not counting your long term contract).
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=Tutorial Contracts=
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=Faction Contracts=
These are a special type of contract offered by your mercenary trainers designed to familiarise you with the game. They are not considered normal contracts and don't count towards your outstanding contract limit. Tutorial contracts can only be completed once.
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To accept a faction contract, the player must join a faction by switching to their hangar. This can be done through the Universe Map, or by clicking one of the character icons located to the far right of the UI and selecting the desired faction. Progress on the current faction's contracts will not be lost. Once the switch has been made, the player can accept a contract from the respective faction.
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Each of the four factions can only have two active contracts (with the exception of Ellydium Theta, which only allows one), with a cooldown of 24 hours per contract. However, the cooldown is invoked during the daily "reset," meaning a contract completed only minutes before the reset will still be unlocked. For reference, the reset happens at 12:00 AM, GMT.
  
 
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=List of contracts=
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=Broker Contracts=
  
'''Legion: Victory'''
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Broker offers missions relating to events. These missions can have any number of requirements and rewards, but they are all accessable no matter which faction the player is docked with. In addition to event missions, Broker offers a daily mission available to higher rank players that rewards Monocrystals and random Loyalty Vouchers for taking part in SCL battles.
Win 2 battles.
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(Requires rank 1 ships or higher.)
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'''Legion: Victory'''
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Win 1 battle.
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(Requires rank 6 ships or higher.)
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'''Wardens: Victory'''
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=Arlette Sokal Contracts=
Win 2 battles.
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(Requires rank 1 ships or higher.)
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'''Wardens: Victory'''
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Sokal contracts are recurring contracts that are offered every hour to pilots of all ranks. These contracts award Xenocrystals, Alien Composite blocks, and Credits, all of which are used in the creation and evolution of alien ships. Just like Broker, Sokal contracts are available regardless of which faction the player resides with, and unlike faction contracts, more than one can be active at once. Every time the player completes 3 Sokal missions, they are able to purchase a bundle containing Cabin Parts for the alien engineering frigate Waz'Got.
Win 3 battles.
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(Requires rank 6 ships or higher.)
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'''Wardens: Victory'''
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Win 3 battles.
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(Requires rank 7 ships or higher.)
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'''Legion: Destruction'''
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=Ellydium Resources and Alien Ship Parts=
Destroy 15 ships using thermal weapons.
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(Requires rank 3 ships or higher.)
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In addition to xenocrystals, Ellydium Theta offers two missions that aid in the construction and evolution of alien ships. The two missions award Ship Node Resources and Cabin Resources, respectively. Each mission has a 1 hour cooldown, and must be completed on a ship of the maximum rank available to the player.
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'''Legion: Destruction'''
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="Ship Resources" Contracts=
Destroy 2 ships attacking our beacons.
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(Requires rank 1 ships or higher.)
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'''Legion: Destruction'''
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Tutorial Contracts - These are a special type of contract offered mainly by Selena Galo and are designed to familiarize you with the game. Tutorial contracts can only be completed once.
Destroy 4 non-Imperial ships attacking our beacons.
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(Requires rank 7 ships or higher.)
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'''Wardens: Destruction'''
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Open Space Contracts - Offered daily by each faction, these missions involve completing tasks in Open Space, and awards a variety of rewards including Credits, Synergy, Faction Vouchers and Components (including Computing Chips, Pure Silicon and Crystal Shards). Note that some contracts that offer Components may not appear until you have explored or docked before at the Federation's Station 'New Eden'.
Destroy 10 drones guarding beacons.
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(Requires rank 1 ships or higher.)
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'''Wardens: Destruction'''
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Alien Ship Components - Contrary to the name, this contract allows the player to choose from the reward of 200 Alien Composite Blocks (Deal the killing blow to 10 ships), 10 Xenocrystals (Deal the killing blow to 10 ships on ships rank 7 or higher) or 25 Xenocrystals (Deal the killing blow to 10 ships on ships rank 12 or higher).
Destroy 10 ships using kinetic weapons.
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(Requires rank 3 ships or higher.)
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'''Legion: Destruction'''
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Special Module Mission - Offered daily by Arthur Gage, this mission provides three tasks that can be completed on ships of any rank. Upon completion, the player is allowed access to an exclusive Bundle that must be purchased with Iridium.
Destroy 20 ships not belonging to the Empire.
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(Requires rank 1 ships or higher.)
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'''Wardens: Destruction'''
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Patrol - Another daily Gage mission, these contracts allow you to send a number of ships on a 2, 4 or 8 hour patrol. During patrol, the assigned ships will be unavailable for for use until the mission is either cancelled or completed. While any ship can be sent, ships with improved Synergy will often yield a higher Faction Voucher reward. Upon completion, the player receives a sum of a random faction's Loyalty Vouchers, determined by the patrol time and the ships assigned.
Destroy 25 ships not belonging to the Empire.
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(Requires rank 1 ships or higher.)
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'''Legion: Protection'''
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Destroyer Resources - Completed by destroying 10 ships, based on the chosen reward. The rewards offered are 20 Impure Neodium, 20 Beryllium (Destroy ships on a rank 7 ship and above) and 20 Electrum (Destroy ships on a rank 11 ship and above).
Protect 2 allied ships.
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(Requires rank 3 ships or higher.)
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'''Legion: Capture'''
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Ellydium Evolution - This contract offers access to a "Xeno-resources Bundle", at a substantial cost of Iridium. This contract can be completed by destroying or helping to destroy [variable] ships using [Thermal, EM, Kinetic] damage.
Capture 10 beacons.
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(Requires rank 3 ships or higher.)
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'''Wardens: Capture'''
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Corporate Earnings - This is a contract offered by Conrad Dimeni. This contracts is completed by successfully completing 5 battles without failure. The ship used to join the battles must be the highest ship rank purchased by the player.
Capture 15 beacons.
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(Requires rank 3 ships or higher.)
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'''Wardens: Capture'''
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Veteran - One of the most rewarding and difficult tasks of all, offered by Selena Galo. This contact rewards 500 Galactic Standards, but requires the completion of 60 Regular Contracts.
Get 200 beacon capture or restoration points.
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(Requires rank 3 ships or higher.)
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[[Category:Main]]
 
[[Category:Main]]

Latest revision as of 10:47, 30 July 2018

Contracts are specific tasks assigned by the game's four major factions, or occasionally an outside party. Such tasks include destroying enemy ships, earning efficiency, and dealing damage to enemy ships. Upon completing a contract the player will receive Loyalty Vouchers with their current faction, Xenocrystals, Monocrystals, and other essential resources.

Contract Difficulties

Initially, the player will only have access to Easy difficulty contracts. These are fairly easy to complete, but the rewards are lackluster. At rank 7, Medium difficulty contracts become available. Medium-difficulty contracts must be completed in a ship of rank 7 or higher, thus offers better rewards. Upon Rank 11 unlocks Hard difficulty contracts, which require the use of a ship of the highest rank available to the player.

Faction Contracts

To accept a faction contract, the player must join a faction by switching to their hangar. This can be done through the Universe Map, or by clicking one of the character icons located to the far right of the UI and selecting the desired faction. Progress on the current faction's contracts will not be lost. Once the switch has been made, the player can accept a contract from the respective faction.

Each of the four factions can only have two active contracts (with the exception of Ellydium Theta, which only allows one), with a cooldown of 24 hours per contract. However, the cooldown is invoked during the daily "reset," meaning a contract completed only minutes before the reset will still be unlocked. For reference, the reset happens at 12:00 AM, GMT.

Broker Contracts

Broker offers missions relating to events. These missions can have any number of requirements and rewards, but they are all accessable no matter which faction the player is docked with. In addition to event missions, Broker offers a daily mission available to higher rank players that rewards Monocrystals and random Loyalty Vouchers for taking part in SCL battles.

Arlette Sokal Contracts

Sokal contracts are recurring contracts that are offered every hour to pilots of all ranks. These contracts award Xenocrystals, Alien Composite blocks, and Credits, all of which are used in the creation and evolution of alien ships. Just like Broker, Sokal contracts are available regardless of which faction the player resides with, and unlike faction contracts, more than one can be active at once. Every time the player completes 3 Sokal missions, they are able to purchase a bundle containing Cabin Parts for the alien engineering frigate Waz'Got.

Ellydium Resources and Alien Ship Parts

In addition to xenocrystals, Ellydium Theta offers two missions that aid in the construction and evolution of alien ships. The two missions award Ship Node Resources and Cabin Resources, respectively. Each mission has a 1 hour cooldown, and must be completed on a ship of the maximum rank available to the player.

"Ship Resources" Contracts

Tutorial Contracts - These are a special type of contract offered mainly by Selena Galo and are designed to familiarize you with the game. Tutorial contracts can only be completed once.

Open Space Contracts - Offered daily by each faction, these missions involve completing tasks in Open Space, and awards a variety of rewards including Credits, Synergy, Faction Vouchers and Components (including Computing Chips, Pure Silicon and Crystal Shards). Note that some contracts that offer Components may not appear until you have explored or docked before at the Federation's Station 'New Eden'.

Alien Ship Components - Contrary to the name, this contract allows the player to choose from the reward of 200 Alien Composite Blocks (Deal the killing blow to 10 ships), 10 Xenocrystals (Deal the killing blow to 10 ships on ships rank 7 or higher) or 25 Xenocrystals (Deal the killing blow to 10 ships on ships rank 12 or higher).

Special Module Mission - Offered daily by Arthur Gage, this mission provides three tasks that can be completed on ships of any rank. Upon completion, the player is allowed access to an exclusive Bundle that must be purchased with Iridium.

Patrol - Another daily Gage mission, these contracts allow you to send a number of ships on a 2, 4 or 8 hour patrol. During patrol, the assigned ships will be unavailable for for use until the mission is either cancelled or completed. While any ship can be sent, ships with improved Synergy will often yield a higher Faction Voucher reward. Upon completion, the player receives a sum of a random faction's Loyalty Vouchers, determined by the patrol time and the ships assigned.

Destroyer Resources - Completed by destroying 10 ships, based on the chosen reward. The rewards offered are 20 Impure Neodium, 20 Beryllium (Destroy ships on a rank 7 ship and above) and 20 Electrum (Destroy ships on a rank 11 ship and above).

Ellydium Evolution - This contract offers access to a "Xeno-resources Bundle", at a substantial cost of Iridium. This contract can be completed by destroying or helping to destroy [variable] ships using [Thermal, EM, Kinetic] damage.

Corporate Earnings - This is a contract offered by Conrad Dimeni. This contracts is completed by successfully completing 5 battles without failure. The ship used to join the battles must be the highest ship rank purchased by the player.

Veteran - One of the most rewarding and difficult tasks of all, offered by Selena Galo. This contact rewards 500 Galactic Standards, but requires the completion of 60 Regular Contracts.