Template:Ship: Difference between revisions
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< | <div style="clear:right;margin:3px 0px 3px 3px;width:350px;font-size:90%;background:#FFFFFF;float:right;border:1px solid #CCCCCC;padding:2px"> | ||
<div style="background: #2D2D2D;font-weight:bold;text-align:center;font-size:120%;border:1px solid #ccc;border-bottom:4px groove #999999;border-right:4px groove #999999;padding:5px">{{#ifeq: {{{currency|}}} | GS | <font color=#FFD700> | {{#ifeq: {{{currency|}}} | DLC | <font color=#FFD700> | {{#ifeq: {{{currency|}}} | Unavail | <font color=#FFD700> | {{#ifeq: {{{craft|}}} | yes | <font color=#FFD700> |<font color=#FFFFFF> }} }} }} }}{{{ShipName|{{SUBPAGENAME}}}}}</font></div> | |||
{{#if:{{{shipImage_Animation|}}}|<div style="text-align: center;padding: 4px;background: #DCDCDC;">[[File:{{{ShipName}}}.png|250px]]</div>}} | |||
{{ | <div style="text-align:center; font-weight: bold;">{{#ifeq: {{{currency|}}} | CR | Accumulates 5% free experience | {{Premium(Bonus)|rank={{{rank|}}}}} }}</div> | ||
| | ---- | ||
| | {{#if: {{{rank|}}} | <div style="text-align:center;">The maximum level of experience — {{RankToMaxSynergy|{{{rank|}}}}}</div>}} | ||
| | ---- | ||
| | {|cellspacing="0" border="0" style="width:100%" | ||
| | |style="font-weight: bold; vertical-align:middle;"|Survivability* | ||
| | |style="font-weight: bold; vertical-align:middle;"|{{#expr: ({{#if: {{{hull_max_syn10|}}} | {{{hull_max_syn10}}} | {{#if: {{{hull_max_syn9|}}} | {{{hull_max_syn9}}} | {{#if: {{{hull_max_syn8|}}} | {{{hull_max_syn8}}} | {{#if: {{{hull_max_syn7|}}} | {{{hull_max_syn7}}} | {{#if: {{{hull_max_syn6|}}} | {{{hull_max_syn6}}} | {{#if: {{{hull_max_syn5|}}} | {{{hull_max_syn5}}} | {{#if: {{{hull_max_syn4|}}} | {{{hull_max_syn4}}} | {{#if: {{{hull_max_syn3|}}} | {{{hull_max_syn3}}} | {{#if: {{{hull_max_syn2|}}} | {{{hull_max_syn2}}} | {{#if: {{{hull_max_syn1|}}} | {{{hull_max_syn1}}} | }} }} }} }} }} }} }} }} }} }}*(1/{{#expr: (({{#ifexpr: {{{hull_resist_kinetic_calc}}} >= 0 | {{#expr: 1 / ( 1 + {{{hull_resist_kinetic_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{hull_resist_kinetic_calc}}} / 100 ) }} }})+({{#ifexpr: {{{hull_resist_emp_calc}}} >= 0 | {{#expr: 1 / ( 1 + {{{hull_resist_emp_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{hull_resist_emp_calc}}} / 100 ) }} }})+({{#ifexpr: {{{hull_resist_thermal_calc}}} >= 0 | {{#expr: 1 / ( 1 + {{{hull_resist_thermal_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{hull_resist_thermal_calc}}} / 100 ) }} }}))/3 }}))+({{#if: {{{shield_max_syn10|}}} | {{{shield_max_syn10}}} | {{#if: {{{shield_max_syn9|}}} | {{{shield_max_syn9}}} | {{#if: {{{shield_max_syn8|}}} | {{{shield_max_syn8}}} | {{#if: {{{shield_max_syn7|}}} | {{{shield_max_syn7}}} | {{#if: {{{shield_max_syn6|}}} | {{{shield_max_syn6}}} | {{#if: {{{shield_max_syn5|}}} | {{{shield_max_syn5}}} | {{#if: {{{shield_max_syn4|}}} | {{{shield_max_syn4}}} | {{#if: {{{shield_max_syn3|}}} | {{{shield_max_syn3}}} | {{#if: {{{shield_max_syn2|}}} | {{{shield_max_syn2}}} | {{#if: {{{shield_max_syn1|}}} | {{{shield_max_syn1}}} | }} }} }} }} }} }} }} }} }} }}*(1/{{#expr: (({{#ifexpr: {{{shield_resist_kinetic_calc}}} >= 0 | {{#expr: 1 / ( 1 + {{{shield_resist_kinetic_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{shield_resist_kinetic_calc}}} / 100 ) }} }})+({{#ifexpr: {{{shield_resist_emp_calc}}} >= 0 | {{#expr: 1 / ( 1 + {{{shield_resist_emp_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{shield_resist_emp_calc}}} / 100 ) }} }})+({{#ifexpr: {{{shield_resist_thermal_calc}}} >= 0 | {{#expr: 1 / ( 1 + {{{shield_resist_thermal_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{shield_resist_thermal_calc}}} / 100 ) }} }}))/3 }})) round 0 }} | ||
| | |- | ||
| | |style="font-weight: bold;background-color:#C0C0C0;"|Hull | ||
| | |style="background-color:#C0C0C0;"|{{#if: {{{hull_max_syn10|}}} | {{{hull_max_syn10}}} | {{#if: {{{hull_max_syn9|}}} | {{{hull_max_syn9}}} | {{#if: {{{hull_max_syn8|}}} | {{{hull_max_syn8}}} | {{#if: {{{hull_max_syn7|}}} | {{{hull_max_syn7}}} | {{#if: {{{hull_max_syn6|}}} | {{{hull_max_syn6}}} | {{#if: {{{hull_max_syn5|}}} | {{{hull_max_syn5}}} | {{#if: {{{hull_max_syn4|}}} | {{{hull_max_syn4}}} | {{#if: {{{hull_max_syn3|}}} | {{{hull_max_syn3}}} | {{#if: {{{hull_max_syn2|}}} | {{{hull_max_syn2}}} | {{#if: {{{hull_max_syn1|}}} | {{{hull_max_syn1}}} | ? }} }} }} }} }} }} }} }} }} }} | ||
| | |- | ||
| | |style="font-weight: bold;"|Shield | ||
| | |{{#if: {{{shield_max_syn10|}}} | {{{shield_max_syn10}}} | {{#if: {{{shield_max_syn9|}}} | {{{shield_max_syn9}}} | {{#if: {{{shield_max_syn8|}}} | {{{shield_max_syn8}}} | {{#if: {{{shield_max_syn7|}}} | {{{shield_max_syn7}}} | {{#if: {{{shield_max_syn6|}}} | {{{shield_max_syn6}}} | {{#if: {{{shield_max_syn5|}}} | {{{shield_max_syn5}}} | {{#if: {{{shield_max_syn4|}}} | {{{shield_max_syn4}}} | {{#if: {{{shield_max_syn3|}}} | {{{shield_max_syn3}}} | {{#if: {{{shield_max_syn2|}}} | {{{shield_max_syn2}}} | {{#if: {{{shield_max_syn1|}}} | {{{shield_max_syn1}}} | ? }} }} }} }} }} }} }} }} }} }} | ||
| | |- | ||
| | |style="font-weight: bold;background-color:#C0C0C0;"|Energy | ||
| | |style="background-color:#C0C0C0;"|{{#if: {{{energy_max_syn10|}}} | {{{energy_max_syn10}}} | {{#if: {{{energy_max_syn9|}}} | {{{energy_max_syn9}}} | {{#if: {{{energy_max_syn8|}}} | {{{energy_max_syn8}}} | {{#if: {{{energy_max_syn7|}}} | {{{energy_max_syn7}}} | {{#if: {{{energy_max_syn6|}}} | {{{energy_max_syn6}}} | {{#if: {{{energy_max_syn5|}}} | {{{energy_max_syn5}}} | {{#if: {{{energy_max_syn4|}}} | {{{energy_max_syn4}}} | {{#if: {{{energy_max_syn3|}}} | {{{energy_max_syn3}}} | {{#if: {{{energy_max_syn2|}}} | {{{energy_max_syn2}}} | {{#if: {{{energy_max_syn1|}}} | {{{energy_max_syn1}}} | ? }} }} }} }} }} }} }} }} }} }} | ||
| | |- | ||
| | |style="font-weight: bold;"|Speed | ||
| | |{{#if: {{{max_speed_syn10|}}} | {{{max_speed_syn10}}} | {{#if: {{{max_speed_syn9|}}} | {{{max_speed_syn9}}} | {{#if: {{{max_speed_syn8|}}} | {{{max_speed_syn8}}} | {{#if: {{{max_speed_syn7|}}} | {{{max_speed_syn7}}} | {{#if: {{{max_speed_syn6|}}} | {{{max_speed_syn6}}} | {{#if: {{{max_speed_syn5|}}} | {{{max_speed_syn5}}} | {{#if: {{{max_speed_syn4|}}} | {{{max_speed_syn4}}} | {{#if: {{{max_speed_syn3|}}} | {{{max_speed_syn3}}} | {{#if: {{{max_speed_syn2|}}} | {{{max_speed_syn2}}} | {{#if: {{{max_speed_syn1|}}} | {{{max_speed_syn1}}} | ? }} }} }} }} }} }} }} }} }} }} | ||
| | |} | ||
| | ---- | ||
'''Available from the beginning:'''<br /><!-- | |||
| | -->{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of "[[Recon modules]]" reduced by {{{module_emission_cooldown_mul}}}.<br />}} | }}<!-- | ||
| | -->{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 0 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.<br />}} | }}<!-- | ||
| | -->{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 0 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.<br />}} | }}<!-- | ||
| | -->{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 0 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.<br />}} | }}<!-- | ||
| | -->{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 0 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.<br />}} | }}<!-- | ||
| | -->{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 0 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.<br />}} | }}<!-- | ||
|energy | -->{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 0 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.<br />}} | }}<!-- | ||
| | -->{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 0 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of "[[Tackler modules]]" increased by {{{spell_propulsion_jam_param_mul}}}.<br />}} | }}<!-- | ||
|hull | -->{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 0 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of "[[Tackler modules]]" reduced by {{{spell_propulsion_jam_duration_mul}}}.<br />}} | }}<!-- | ||
|shield | -->{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 0 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of "[[Long Range modules]]" increased by {{{spell_logistic_param_mul}}}.<br />}} | }}<!-- | ||
| | -->{{#ifeq: {{{energy_max_mul_synLvl}}} | 0 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by {{{energy_max_mul}}}.<br />}} | }}<!-- | ||
| | -->{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 0 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.<br />}} | }}<!-- | ||
| | -->{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 0 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.<br />}} | }}<!-- | ||
| | -->{{#ifeq: {{{damage_mul_synLvl}}} | 0 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.<br />}} | }}<!-- | ||
| | -->{{#ifeq: {{{damage_mul_1_synLvl}}} | 0 | {{#if: {{{damage_mul_1|}}} | Main weapon damage increased by {{{damage_mul_1}}}.<br />}} | }}<!-- | ||
| | -->{{#ifeq: {{{crit_chance_add_synLvl}}} | 0 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.<br />}} | }}<!-- | ||
| | -->{{#ifeq: {{{crit_chance_add_1_synLvl}}} | 0 | {{#if: {{{crit_chance_add_1|}}} | Critical chance increased by {{{crit_chance_add_1}}}.<br />}} | }}<!-- | ||
| | -->{{#ifeq: {{{crit_damage_add_synLvl}}} | 0 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.<br />}} | }}<!-- | ||
| | -->{{#ifeq: {{{heat_sub_mul_synLvl}}} | 0 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.<br />}} | }}<!-- | ||
| | -->{{#ifeq: {{{heat_add_mul_synLvl}}} | 0 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.<br />}} | }}<!-- | ||
| | -->{{#ifeq: {{{heat_add_mul_1_synLvl}}} | 0 | {{#if: {{{heat_add_mul_1|}}} | Time to weapon heating increased by {{{heat_add_mul_1}}}.<br />}} | }}<!-- | ||
| | -->{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 0 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.<br />}} | }}<!-- | ||
| | -->{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 0 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.<br />}} | }}<!-- | ||
| | -->{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 0 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.<br />}} | }}<!-- | ||
| | -->{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 0 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.<br />}} | }}<!-- | ||
| | -->{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 0 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.<br />}} | }}<!-- | ||
| | -->{{#ifeq: {{{vision_radius_mul_synLvl}}} | 0 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.<br />}} | }}<!-- | ||
| | -->{{#ifeq: {{{vision_radius_mul_1_synLvl}}} | 0 | {{#if: {{{vision_radius_mul_1|}}} | Sensor range increased by {{{vision_radius_mul_1}}}.<br />}} | }}<!-- | ||
| | -->{{#ifeq: {{{energy_regen_mul_synLvl}}} | 0 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.<br />}} | }}<!-- | ||
| | -->{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 0 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.<br />}} | }}<!-- | ||
| | -->{{#ifeq: {{{rot_speed_mul_synLvl}}} | 0 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.<br />}} | }}<!-- | ||
| | -->{{#ifeq: {{{rot_speed_mul_1_synLvl}}} | 0 | {{#if: {{{rot_speed_mul_1|}}} | Rotation speed increased by {{{rot_speed_mul_1}}}.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 0 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.<br />}} | }}<!-- | |||
| | -->{{#ifeq: {{{max_speed_mul_synLvl}}} | 0 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.<br />}} | }}<!-- | ||
| | -->{{#ifeq: {{{max_speed_mul_1_synLvl}}} | 0 | {{#if: {{{max_speed_mul_1|}}} | Maximum speed increased by {{{max_speed_mul_1}}}.<br />}} | }}<!-- | ||
| | -->{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 0 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.<br />}} | }}<!-- | ||
-->{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 0 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{shield_resist_all_add_1_synLvl}}} | 0 | {{#if: {{{shield_resist_all_add_1|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add_1}}} pts.<br />}} | }}<!--duplicate | |||
-->{{#ifeq: {{{hull_health_mul_synLvl}}} | 0 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{shield_max_mul_synLvl}}} | 0 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 0 | {{#if: {{{spell_emission_param_mul|}}} | Effects of "[[Recon modules]]" increased by {{{spell_emission_param_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 0 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of "[[Recon modules]]" increased by {{{spell_emission_range_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 0 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of "[[ECM modules]]" increased by {{{spell_ecm_range_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of "[[ECM modules]]" reduced by {{{module_ecm_energy_cost_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 0 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of "[[ECM modules]]" increased by {{{spell_ecm_duration_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of "[[Covert Ops modules]]" reduced by {{{module_recon_cooldown_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 0 | {{#if: {{{spell_recon_param_mul|}}} | Effects of "[[Covert Ops modules]]" increased by {{{spell_recon_param_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of "[[Covert Ops modules]]" reduced by {{{module_recon_energy_cost_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of "[[Gunship modules]]" reduced by {{{module_target_painter_energy_cost_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of "[[Gunship modules]]" reduced by {{{module_target_painter_cooldown_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 0 | {{#if: {{{spell_command_param_mul|}}} | Effects of "[[Command modules]]" increased by {{{spell_command_param_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 0 | {{#if: {{{spell_command_range_mul|}}} | Effective range of "[[Command modules]]" increased by {{{spell_command_range_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_command_cooldown_mul|}}} | Cooldown time for "[[Command modules]]" group modules reduced by {{{module_command_cooldown_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of "[[Command modules]]" reduced by {{{module_command_energy_cost_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 0 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of "[[Tackler modules]]" increased by {{{spell_propulsion_jam_range_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of "[[Tackler modules]]" reduced by {{{module_propulsion_jam_energy_cost_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_logistic_cooldown_mul|}}} | "[[Long Range modules]]" cooldown time reduced by {{{module_logistic_cooldown_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of "[[Long Range modules]]" reduced by {{{module_logistic_energy_cost_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 0 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of "[[Engineering modules]]" increased by {{{module_deploy_entity_health_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of "[[Engineering modules]]" reduced by {{{module_deploy_cooldown_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of "[[Engineering modules]]" reduced by {{{module_deploy_energy_cost_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 0 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of "[[Engineering modules]]" increased by {{{spell_deploy_param_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 0 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of "[[Guard modules]]" increased by {{{spell_guard_range_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of "[[Guard modules]]" reduced by {{{module_guard_cooldown_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of "[[Guard modules]]" reduced by {{{module_guard_energy_cost_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{hull_resist_add_synLvl}}} | 0 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{ram_damage_synLvl}}} | 0 | {{#if: {{{ram_damage|}}} | The nose blade deals continuous damage in battle.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{weapons_only_synLvl}}} | 0 | {{#if: {{{weapons_only|}}} | Number of weapons reduced to {{{weapons_only}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{damage_mul_EM_synLvl}}} | 0 | {{#if: {{{damage_mul_EM|}}} | EM weapon damage increased by {{{damage_mul_EM}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{damage_mul_kinetic_synLvl}}} | 0 | {{#if: {{{damage_mul_kinetic|}}} | Kinetic weapon damage increased by {{{damage_mul_kinetic}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{damage_mul_thermal_synLvl}}} | 0 | {{#if: {{{damage_mul_thermal|}}} | Thermal weapon damage increased by {{{damage_mul_thermal}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{allies_heal_eff_synLvl}}} | 0 | {{#if: {{{allies_heal_eff|}}} | Regeneration of allied ships increased by {{{allies_heal_eff}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{destr_closedmg_synLvl}}} | 0 | {{#if: {{{destr_closedmg|}}} | Incoming melee damage is multiplied by {{{destr_closedmg}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{damage_mul_per_attacker_synLvl}}} | 0 | {{#if: {{{damage_mul_per_attacker|}}} | The unique power supply system boosts the weapons by {{{damage_mul_per_attacker}}} for each source of damage, but no more than {{{damage_mul_per_attacker_cap}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{phoenixarmour_mul_synLvl}}} | 0 | {{#if: {{{phoenixarmour_mul|}}} | A unique emergency restoration system fully restores the ship within {{{phoenixarmour_mul}}} seconds, additionally ensuring its invulnerability to projectiles and explosions during that time. Next restoration is possible only after {{{phoenixarmour_cooldown_mul}}} minutes.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{shield_resist_add_synLvl}}} | 0 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.<br />}} | }}{{#ifeq: {{{currency|}}} | CR | '''Available at experience level 2:'''<br /> |}}<!-- | |||
-->{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of "[[Recon modules]]" reduced by {{{module_emission_cooldown_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 2 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 2 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{hull_resist_thermal_add_1_synLvl}}} | 2 | {{#if: {{{hull_resist_thermal_add_1|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add_1}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 2 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 2 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 2 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 2 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 2 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of "[[Tackler modules]]" increased by {{{spell_propulsion_jam_param_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 2 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of "[[Tackler modules]]" reduced by {{{spell_propulsion_jam_duration_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 2 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of "[[Long Range modules]]" increased by {{{spell_logistic_param_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{energy_max_mul_synLvl}}} | 2 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by {{{energy_max_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 2 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 2 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{damage_mul_synLvl}}} | 2 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{damage_mul_1_synLvl}}} | 2 | {{#if: {{{damage_mul_1|}}} | Main weapon damage increased by {{{damage_mul_1}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{crit_chance_add_synLvl}}} | 2 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{crit_chance_add_1_synLvl}}} | 2 | {{#if: {{{crit_chance_add_1|}}} | Critical chance increased by {{{crit_chance_add_1}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{crit_damage_add_synLvl}}} | 2 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{heat_sub_mul_synLvl}}} | 2 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{heat_add_mul_synLvl}}} | 2 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{heat_add_mul_1_synLvl}}} | 2 | {{#if: {{{heat_add_mul_1|}}} | Time to weapon heating increased by {{{heat_add_mul_1}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 2 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 2 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 2 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 2 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 2 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{vision_radius_mul_synLvl}}} | 2 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{energy_regen_mul_synLvl}}} | 2 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{energy_regen_mul_1_synLvl}}} | 2 | {{#if: {{{energy_regen_mul_1|}}} | Energy regeneration speed increased by {{{energy_regen_mul_1}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 2 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{boost_energy_cost_per_second_mul_1_synLvl}}} | 2 | {{#if: {{{boost_energy_cost_per_second_mul_1|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul_1}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{rot_speed_mul_synLvl}}} | 2 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 2 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{max_speed_mul_synLvl}}} | 2 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{max_speed_mul_1_synLvl}}} | 2 | {{#if: {{{max_speed_mul_1|}}} | Maximum speed increased by {{{max_speed_mul_1}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 2 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 2 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{hull_health_mul_synLvl}}} | 2 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{shield_max_mul_synLvl}}} | 2 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 2 | {{#if: {{{spell_emission_param_mul|}}} | Effects of "[[Recon modules]]" increased by {{{spell_emission_param_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 2 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of "[[Recon modules]]" increased by {{{spell_emission_range_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 2 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of "[[ECM modules]]" increased by {{{spell_ecm_range_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of "[[ECM modules]]" reduced by {{{module_ecm_energy_cost_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 2 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of "[[ECM modules]]" increased by {{{spell_ecm_duration_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of "[[Covert Ops modules]]" reduced by {{{module_recon_cooldown_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 2 | {{#if: {{{spell_recon_param_mul|}}} | Effects of "[[Covert Ops modules]]" increased by {{{spell_recon_param_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of "[[Covert Ops modules]]" reduced by {{{module_recon_energy_cost_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of "[[Gunship modules]]" reduced by {{{module_target_painter_energy_cost_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of "[[Gunship modules]]" reduced by {{{module_target_painter_cooldown_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 2 | {{#if: {{{spell_command_param_mul|}}} | Effects of "[[Command modules]]" increased by {{{spell_command_param_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 2 | {{#if: {{{spell_command_range_mul|}}} | Effective range of "[[Command modules]]" increased by {{{spell_command_range_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_command_cooldown_mul|}}} | Cooldown time for "[[Command modules]]" group modules reduced by {{{module_command_cooldown_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of "[[Command modules]]" reduced by {{{module_command_energy_cost_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 2 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of "[[Tackler modules]]" increased by {{{spell_propulsion_jam_range_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of "[[Tackler modules]]" reduced by {{{module_propulsion_jam_energy_cost_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_logistic_cooldown_mul|}}} | "[[Long Range modules]]" cooldown time reduced by {{{module_logistic_cooldown_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of "[[Long Range modules]]" reduced by {{{module_logistic_energy_cost_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 2 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of "[[Engineering modules]]" increased by {{{module_deploy_entity_health_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of "[[Engineering modules]]" reduced by {{{module_deploy_cooldown_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of "[[Engineering modules]]" reduced by {{{module_deploy_energy_cost_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 2 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of "[[Engineering modules]]" increased by {{{spell_deploy_param_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 2 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of "[[Guard modules]]" increased by {{{spell_guard_range_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of "[[Guard modules]]" reduced by {{{module_guard_cooldown_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of "[[Guard modules]]" reduced by {{{module_guard_energy_cost_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{hull_resist_add_synLvl}}} | 2 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{shield_resist_add_synLvl}}} | 2 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.<br />}} | }}{{#ifeq: {{{currency|}}} | CR | '''Available at experience level 4:'''<br /> |}}<!-- | |||
-->{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 4 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of "[[Recon modules]]" reduced by {{{module_emission_cooldown_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 4 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 4 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 4 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 4 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 4 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 4 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 4 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of "[[Tackler modules]]" increased by {{{spell_propulsion_jam_param_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 4 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of "[[Tackler modules]]" reduced by {{{spell_propulsion_jam_duration_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 4 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of "[[Long Range modules]]" increased by {{{spell_logistic_param_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{energy_max_mul_synLvl}}} | 4 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by {{{energy_max_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 4 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 4 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{rocket_damage_synLvl}}} | 4 | {{#if: {{{rocket_damage|}}} | Missile and mine damage increased by {{{rocket_damage}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{damage_mul_synLvl}}} | 4 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{crit_chance_add_synLvl}}} | 4 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{crit_damage_add_synLvl}}} | 4 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{heat_sub_mul_synLvl}}} | 4 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{heat_add_mul_synLvl}}} | 4 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 4 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 4 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 4 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 4 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 4 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{vision_radius_mul_synLvl}}} | 4 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{energy_regen_mul_synLvl}}} | 4 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 4 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{rot_speed_mul_synLvl}}} | 4 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 4 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{max_speed_mul_synLvl}}} | 4 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 4 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 4 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{hull_health_mul_synLvl}}} | 4 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{shield_max_mul_synLvl}}} | 4 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{hull_regen_synLvl}}} | 4 | {{#if: {{{hull_regen|}}} | Hull regeneration increased by {{{hull_regen}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{specmodule_cooldown_synLvl}}} | 4 | {{#if: {{{specmodule_cooldown|}}} | Special module cooldown time reduced by {{{specmodule_cooldown}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 4 | {{#if: {{{spell_emission_param_mul|}}} | Effects of "[[Recon modules]]" increased by {{{spell_emission_param_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 4 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of "[[Recon modules]]" increased by {{{spell_emission_range_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 4 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of "[[ECM modules]]" increased by {{{spell_ecm_range_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of "[[ECM modules]]" reduced by {{{module_ecm_energy_cost_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 4 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of "[[ECM modules]]" increased by {{{spell_ecm_duration_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 4 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of "[[Covert Ops modules]]" reduced by {{{module_recon_cooldown_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 4 | {{#if: {{{spell_recon_param_mul|}}} | Effects of "[[Covert Ops modules]]" increased by {{{spell_recon_param_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of "[[Covert Ops modules]]" reduced by {{{module_recon_energy_cost_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of "[[Gunship modules]]" reduced by {{{module_target_painter_energy_cost_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 4 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of "[[Gunship modules]]" reduced by {{{module_target_painter_cooldown_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 4 | {{#if: {{{spell_command_param_mul|}}} | Effects of "[[Command modules]]" increased by {{{spell_command_param_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 4 | {{#if: {{{spell_command_range_mul|}}} | Effective range of "[[Command modules]]" increased by {{{spell_command_range_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 4 | {{#if: {{{module_command_cooldown_mul|}}} | Cooldown time for "[[Command modules]]" group modules reduced by {{{module_command_cooldown_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of "[[Command modules]]" reduced by {{{module_command_energy_cost_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 4 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of "[[Tackler modules]]" increased by {{{spell_propulsion_jam_range_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of "[[Tackler modules]]" reduced by {{{module_propulsion_jam_energy_cost_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 4 | {{#if: {{{module_logistic_cooldown_mul|}}} | "[[Long Range modules]]" cooldown time reduced by {{{module_logistic_cooldown_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of "[[Long Range modules]]" reduced by {{{module_logistic_energy_cost_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 4 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of "[[Engineering modules]]" increased by {{{module_deploy_entity_health_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 4 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of "[[Engineering modules]]" reduced by {{{module_deploy_cooldown_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of "[[Engineering modules]]" reduced by {{{module_deploy_energy_cost_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 4 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of "[[Engineering modules]]" increased by {{{spell_deploy_param_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 4 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of "[[Guard modules]]" increased by {{{spell_guard_range_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 4 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of "[[Guard modules]]" reduced by {{{module_guard_cooldown_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of "[[Guard modules]]" reduced by {{{module_guard_energy_cost_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{hull_resist_add_synLvl}}} | 4 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{shield_resist_add_synLvl}}} | 4 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.<br />}} | }}{{#ifexpr: {{{rank}}} > 6 | {{#ifeq: {{{currency|}}} | CR | '''Available at experience level 8:'''<br /> |}} | }}<!-- | |||
-->{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of "[[Recon modules]]" reduced by {{{module_emission_cooldown_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 8 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 8 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 8 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 8 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 8 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 8 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 8 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of "[[Tackler modules]]" increased by {{{spell_propulsion_jam_param_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 8 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of "[[Tackler modules]]" reduced by {{{spell_propulsion_jam_duration_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 8 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of "[[Long Range modules]]" increased by {{{spell_logistic_param_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{energy_max_mul_synLvl}}} | 8 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by {{{energy_max_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 8 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 8 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{rocket_damage_synLvl}}} | 8 | {{#if: {{{rocket_damage|}}} | Missile and mine damage increased by {{{rocket_damage}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{damage_mul_synLvl}}} | 8 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{damage_mul_2_synLvl}}} | 8 | {{#if: {{{damage_mul_2|}}} | Main weapon damage increased by {{{damage_mul_2}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{crit_chance_add_synLvl}}} | 8 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{crit_damage_add_synLvl}}} | 8 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{heat_sub_mul_synLvl}}} | 8 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{heat_add_mul_synLvl}}} | 8 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{heat_add_mul_synLvl_c}}} | 8 | {{#if: {{{heat_add_mul_c|}}} | Time to weapon heating increased by {{{heat_add_mul_c}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 8 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 8 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 8 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 8 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 8 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{vision_radius_mul_synLvl}}} | 8 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{energy_regen_mul_synLvl}}} | 8 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 8 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{rot_speed_mul_synLvl}}} | 8 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 8 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{max_speed_mul_synLvl}}} | 8 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 8 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 8 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{hull_health_mul_synLvl}}} | 8 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{hull_health_mul_synLvl_r}}} | 8 | {{#if: {{{hull_health_mul_r|}}} | Maximum hull strength increased by {{{hull_health_mul_r}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{shield_max_mul_synLvl}}} | 8 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{shield_max_mul_synLvl_r}}} | 8 | {{#if: {{{shield_max_mul_r|}}} | Maximum shield strength increased by {{{shield_max_mul_r}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{hull_regen_synLvl}}} | 8 | {{#if: {{{hull_regen|}}} | Hull regeneration increased by {{{hull_regen}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{specmodule_cooldown_synLvl}}} | 8 | {{#if: {{{specmodule_cooldown|}}} | Special module cooldown time reduced by {{{specmodule_cooldown}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 8 | {{#if: {{{spell_emission_param_mul|}}} | Effects of "[[Recon modules]]" increased by {{{spell_emission_param_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 8 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of "[[Recon modules]]" increased by {{{spell_emission_range_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 8 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of "[[ECM modules]]" increased by {{{spell_ecm_range_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of "[[ECM modules]]" reduced by {{{module_ecm_energy_cost_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 8 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of "[[ECM modules]]" increased by {{{spell_ecm_duration_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of "[[Covert Ops modules]]" reduced by {{{module_recon_cooldown_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 8 | {{#if: {{{spell_recon_param_mul|}}} | Effects of "[[Covert Ops modules]]" increased by {{{spell_recon_param_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of "[[Covert Ops modules]]" reduced by {{{module_recon_energy_cost_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of "[[Gunship modules]]" reduced by {{{module_target_painter_energy_cost_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of "[[Gunship modules]]" reduced by {{{module_target_painter_cooldown_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 8 | {{#if: {{{spell_command_param_mul|}}} | Effects of "[[Command modules]]" increased by {{{spell_command_param_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 8 | {{#if: {{{spell_command_range_mul|}}} | Effective range of "[[Command modules]]" increased by {{{spell_command_range_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_command_cooldown_mul|}}} | Cooldown time for "[[Command modules]]" group modules reduced by {{{module_command_cooldown_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of "[[Command modules]]" reduced by {{{module_command_energy_cost_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 8 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of "[[Tackler modules]]" increased by {{{spell_propulsion_jam_range_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of "[[Tackler modules]]" reduced by {{{module_propulsion_jam_energy_cost_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_logistic_cooldown_mul|}}} | "[[Long Range modules]]" cooldown time reduced by {{{module_logistic_cooldown_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of "[[Long Range modules]]" reduced by {{{module_logistic_energy_cost_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 8 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of "[[Engineering modules]]" increased by {{{module_deploy_entity_health_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of "[[Engineering modules]]" reduced by {{{module_deploy_cooldown_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of "[[Engineering modules]]" reduced by {{{module_deploy_energy_cost_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 8 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of "[[Engineering modules]]" increased by {{{spell_deploy_param_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 8 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of "[[Guard modules]]" increased by {{{spell_guard_range_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of "[[Guard modules]]" reduced by {{{module_guard_cooldown_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of "[[Guard modules]]" reduced by {{{module_guard_energy_cost_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{hull_resist_add_synLvl}}} | 8 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{shield_resist_add_synLvl}}} | 8 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{spell_suppressor_param_mul_synLvl}}} | 8 | {{#if: {{{spell_suppressor_param_mul|}}} | Power of [[Suppressor Class modules]] increased by {{{spell_suppressor_param_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_suppressor_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_suppressor_cooldown_mul|}}} | Cooldown time of [[Suppressor Class modules]] decreased by {{{module_suppressor_cooldown_mul}}}.<br />}} | }}<!-- | |||
-->{{#ifeq: {{{module_suppressor_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_suppressor_energy_cost_mul|}}} | Energy drain of of [[Suppressor Class modules]] decreased by {{{module_suppressor_energy_cost_mul}}}.<br />}} | }} | |||
---- | |||
<div style="text-align:center;">'''Equipment upon purchase'''</div> | |||
{|cellspacing="0" border="0" style="width:100%; text-align:center;" | |||
|colspan="2"|Weapons | |||
|- | |||
|colspan="2"|{{{stock_WEAPON_01|}}} {{{stock_AMMO_01|}}} {{{stock_MISSILE_01|}}} | |||
|- | |||
|colspan="2"|Active modules | |||
|- | |||
|colspan="2"|{{{stock_ACTIVE_01|}}} {{{stock_ACTIVE_02|}}} {{{stock_ACTIVE_03|}}} {{{stock_ACTIVE_04|}}} | |||
|- | |||
|colspan="2"|Ship modifiers | |||
{{#ifeq: {{{stock_MODS|}}} | no | ''not preinstalled'' | {{#if: {{{stock_ENGINE_MOD_01|}}} | {{Engine |stock_ENGINE_MOD_01={{{stock_ENGINE_MOD_01|}}} |stock_ENGINE_MOD_02={{{stock_ENGINE_MOD_02|}}} |stock_ENGINE_MOD_03={{{stock_ENGINE_MOD_03|}}} |stock_ENGINE_MOD_04={{{stock_ENGINE_MOD_04|}}} }} }} | |||
{{#if: {{{stock_CAPACITOR_MOD_01|}}} | {{Capacitor |stock_CAPACITOR_MOD_01={{{stock_CAPACITOR_MOD_01|}}} |stock_CAPACITOR_MOD_02={{{stock_CAPACITOR_MOD_02|}}} |stock_CAPACITOR_MOD_03={{{stock_CAPACITOR_MOD_03|}}} |stock_CAPACITOR_MOD_04={{{stock_CAPACITOR_MOD_04|}}} }} }} | |||
{{#if: {{{stock_SHIELD_MOD_01|}}} | {{Shield |stock_SHIELD_MOD_01={{{stock_SHIELD_MOD_01|}}} |stock_SHIELD_MOD_02={{{stock_SHIELD_MOD_02|}}} |stock_SHIELD_MOD_03={{{stock_SHIELD_MOD_03|}}} |stock_SHIELD_MOD_04={{{stock_SHIELD_MOD_04|}}} }} }} | |||
{{#if: {{{stock_ARMOR_MOD_01|}}} | {{Hull |stock_ARMOR_MOD_01={{{stock_ARMOR_MOD_01|}}} |stock_ARMOR_MOD_02={{{stock_ARMOR_MOD_02|}}} |stock_ARMOR_MOD_03={{{stock_ARMOR_MOD_03|}}} |stock_ARMOR_MOD_04={{{stock_ARMOR_MOD_04|}}} }} }} | |||
{{#if: {{{stock_CPU_MOD_01|}}} | {{CPU |stock_CPU_MOD_01={{{stock_CPU_MOD_01|}}} |stock_CPU_MOD_02={{{stock_CPU_MOD_02|}}} |stock_CPU_MOD_03={{{stock_CPU_MOD_03|}}} |stock_CPU_MOD_04={{{stock_CPU_MOD_04|}}} }} }} }} | |||
|- | |||
|} | |||
---- | |||
{|cellspacing="0" border="0" style="width:100%" | |||
|style="vertical-align:middle; width:23%; text-align:center;"|Special module | |||
|style="text-align:center;"|{{#if: {{{stock_SpecialAbility|}}} | {{{stock_SpecialAbility|}}} {{{stock_SpecialAbility2|}}} {{{stock_SpecialAbility3|}}} |[[File:{{{specialAbility_icon|}}}|link={{{specialAbility_text|}}}|50px]] }} | |||
|} | |||
---- | |||
{{#ifeq: {{{craft|}}} | yes | <!--If ship is ctafted from pieces--> | |||
---- | |||
{{{!}}cellspacing="0" border="0" style="width:100%" | |||
{{!}}style="font-weight: bold; vertical-align:middle;"{{!}}Manufacturing | |||
{{!}}style="vertical-align:middle;"{{!}} {{{price|?}}} x {{{currency|}}} | |||
{{!}}} | <!--If ship is purchased--> | |||
---- | |||
{{{!}}cellspacing="0" border="0" style="width:100%" | |||
{{!}}style="font-weight: bold; vertical-align:middle;"{{!}}Buying price | |||
{{!}}style="vertical-align:middle;"{{!}} {{{price|?}}} {{ {{{currency|}}} }} | |||
{{#ifeq: {{{currency|}}} | CR | {{Sell(Ship) |price={{{price}}} |currency={{{currency}}} }} }} | |||
{{!}}} | |||
}} | }} | ||
<br /> | |||
---- | |||
''* All specifications are shown for the ship with the maximum level of experience {{#if: {{{rank|}}} | ({{RankToMaxSynergy|{{{rank|}}}}}) }} without equipment'' | |||
</div> | |||
{| align="right" | |||
| __TOC__ | |||
|} | |||
==General information== | |||
'''Faction:''' [[{{{raceName|}}}]]<br /> | |||
'''Class:''' [[{{{shipClass_text|}}}]]<br /> | |||
'''Role:''' [[{{{shipRole_text|}}}]]<br /> | |||
'''Rank:''' {{#if: {{{rank|}}} | {{{rank}}} }}<br /> | |||
==Description== | |||
{{#ifeq: {{{currency|}}} | GS | {{Premium(Description)}} | }}{{#ifeq: {{{currency|}}} | DLC | {{Premium(Description)}} | }}{{#ifeq: {{{currency|}}} | Unavail | {{Premium(Description)}} | }} | |||
{{#ifeq: {{{craft|}}} | yes | {{Premium(Description)}} | }}{{{ShipLOR|}}} | |||
==Available equipment== | |||
'''Weapons'''<br /> | |||
{{#switch:{{{shipClass_text|}}} | |||
|Interceptor = {{INTERCEPTOR_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | shipName={{{ShipName}}} | dataWeapons=1 }} | |||
|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | shipName={{{ShipName}}} | dataWeapons=1 }} | |||
|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | shipName={{{ShipName}}} | dataWeapons=1 }} | |||
|Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | ShipName={{{ShipName}}} | dataWeapons=1 }} | |||
|ERROR: invalid ship class $shipClass_text$ | |||
}} | |||
'''Missile slot'''<br /> | |||
{{#switch:{{{shipClass_text|}}} | |||
|Interceptor = {{INTERCEPTOR_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }} | |||
|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }} | |||
|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }} | |||
|Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | dataMissiles=1 }} | |||
|ERROR: invalid ship class $shipClass_text$ | |||
}} | |||
'''Active Role Modules'''<br /> | |||
</ | {{#switch:{{{shipClass_text|}}} | ||
|Interceptor = {{INTERCEPTOR_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }} | |||
|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }} | |||
|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }} | |||
|Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | ShipName={{{ShipName}}} | dataModules=1 }} | |||
</ | |ERROR: invalid ship class $shipClass_text$ | ||
}}<br /> | |||
< | '''Active Multipurpose Modules'''<br /> | ||
{| | {{MULTIPURPOSE_EQUIPMENT | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | ShipName={{{ShipName}}} }}<nowiki> </nowiki> | ||
< | '''Ship modifiers'''<br /> | ||
< | ''Engine''<br /> | ||
{{#if:{{{stock_ENGINE_MOD_01|}}} | {{PASSIVEMOD ENGINE | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | ShipName={{{ShipName}}} }} | Ship has no engine slots }} | |||
< | ''Capacitor''<br /> | ||
{ | {{#if:{{{stock_CAPACITOR_MOD_01|}}} | {{PASSIVEMOD CAPACITOR | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | ShipName={{{ShipName}}} }} | Ship has no capacitor slots }} | ||
|} | |||
< | ''Shield''<br /> | ||
{| | {{#if:{{{stock_SHIELD_MOD_01|}}} | {{PASSIVEMOD SHIELD | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | raceName={{{raceName}}} | ShipName={{{ShipName}}} }} | Ship has no shield slots }} | ||
''Hull''<br /> | |||
{{#if:{{{stock_ARMOR_MOD_01|}}} | {{PASSIVEMOD HULL | shipRank={{{rank}}} | ShipName={{{ShipName}}} }} | Ship has no hull slots }} | |||
''CPU''<br /> | |||
{{#if:{{{stock_CPU_MOD_01|}}} | {{PASSIVEMOD CPU | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} }} | Ship has no CPU slots}} | |||
{{{ | ==Tables of ship's technical characteristics== | ||
===Ship's resistance to incoming damage=== | |||
{| class="wikitable" | |||
!colspan="3"|Shield resistance | |||
!colspan="3"|Hull resistance | |||
|- | |||
!to thermal weapon, (pts.) | |||
!to kinetic weapon, (pts.) | |||
!to EM weapon, (pts.) | |||
!to thermal weapon, (pts.) | |||
!to kinetic weapon, (pts.) | |||
!to EM weapon, (pts.) | |||
|- | |||
|align="center"|{{{shield_resist_thermal|}}} | |||
|align="center"|{{{shield_resist_kinetic|}}} | |||
|align="center"|{{{shield_resist_emp|}}} | |||
|align="center"|{{{hull_resist_thermal|}}} | |||
|align="center"|{{{hull_resist_kinetic|}}} | |||
|align="center"|{{{hull_resist_emp|}}} | |||
|} | |} | ||
===Ship's characteristics on different experience levels=== | |||
{| class="wikitable" | |||
!rowspan="2" style="width:7.8%;"|Level | |||
!colspan="3" style="width:33.8%;"|Energy | |||
!rowspan="2" style="width:8.2%;"|Hull, (pts.) | |||
!colspan="2" style="width:21.7%;"|Shield | |||
!colspan="2" style="width:29%;"|Sensors | |||
|- | |||
!style="width:9%;"|capacity, (pts.) | |||
!style="width:11.5%;"|for afterburner, (pts./s) | |||
!style="width:13.3%;"|regeneration, (pts./s) | |||
!style="width:8.4%;"|capacity, (pts.) | |||
!style="width:13.3%;"|regeneration, (pts./s) | |||
!style="width:16.5%;"|range, (m) | |||
!style="width:12.5%;"|target lock time, (s) | |||
|- | |||
|colspan="9"|{{#if: {{{synLevel_syn1|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn1|}}} |energy_max={{{energy_max_syn1|}}} |boost_energy_cost={{{boost_energy_cost_syn1|}}} |energy_regen={{{energy_regen_syn1|}}} |hull_max={{{hull_max_syn1|}}} |shield_max={{{shield_max_syn1|}}} |shield_regen={{{shield_regen_syn1|}}} |vision_radius={{{vision_radius_syn1|}}} |lock_time={{{lock_time_syn1|}}}}}}}<!-- | |||
-->{{#if: {{{synLevel_syn2|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn2|}}} |energy_max={{{energy_max_syn2|}}} |boost_energy_cost={{{boost_energy_cost_syn2|}}} |energy_regen={{{energy_regen_syn2|}}} |hull_max={{{hull_max_syn2|}}} |shield_max={{{shield_max_syn2|}}} |shield_regen={{{shield_regen_syn2|}}} |vision_radius={{{vision_radius_syn2|}}} |lock_time={{{lock_time_syn2|}}}}}}}<!-- | |||
-->{{#if: {{{synLevel_syn3|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn3|}}} |energy_max={{{energy_max_syn3|}}} |boost_energy_cost={{{boost_energy_cost_syn3|}}} |energy_regen={{{energy_regen_syn3|}}} |hull_max={{{hull_max_syn3|}}} |shield_max={{{shield_max_syn3|}}} |shield_regen={{{shield_regen_syn3|}}} |vision_radius={{{vision_radius_syn3|}}} |lock_time={{{lock_time_syn3|}}}}}}}<!-- | |||
-->{{#if: {{{synLevel_syn4|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn4|}}} |energy_max={{{energy_max_syn4|}}} |boost_energy_cost={{{boost_energy_cost_syn4|}}} |energy_regen={{{energy_regen_syn4|}}} |hull_max={{{hull_max_syn4|}}} |shield_max={{{shield_max_syn4|}}} |shield_regen={{{shield_regen_syn4|}}} |vision_radius={{{vision_radius_syn4|}}} |lock_time={{{lock_time_syn4|}}}}}}}<!-- | |||
-->{{#if: {{{synLevel_syn5|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn5|}}} |energy_max={{{energy_max_syn5|}}} |boost_energy_cost={{{boost_energy_cost_syn5|}}} |energy_regen={{{energy_regen_syn5|}}} |hull_max={{{hull_max_syn5|}}} |shield_max={{{shield_max_syn5|}}} |shield_regen={{{shield_regen_syn5|}}} |vision_radius={{{vision_radius_syn5|}}} |lock_time={{{lock_time_syn5|}}}}}}}<!-- | |||
-->{{#if: {{{synLevel_syn6|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn6|}}} |energy_max={{{energy_max_syn6|}}} |boost_energy_cost={{{boost_energy_cost_syn6|}}} |energy_regen={{{energy_regen_syn6|}}} |hull_max={{{hull_max_syn6|}}} |shield_max={{{shield_max_syn6|}}} |shield_regen={{{shield_regen_syn6|}}} |vision_radius={{{vision_radius_syn6|}}} |lock_time={{{lock_time_syn6|}}}}}}}<!-- | |||
-->{{#if: {{{synLevel_syn7|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn7|}}} |energy_max={{{energy_max_syn7|}}} |boost_energy_cost={{{boost_energy_cost_syn7|}}} |energy_regen={{{energy_regen_syn7|}}} |hull_max={{{hull_max_syn7|}}} |shield_max={{{shield_max_syn7|}}} |shield_regen={{{shield_regen_syn7|}}} |vision_radius={{{vision_radius_syn7|}}} |lock_time={{{lock_time_syn7|}}}}}}}<!-- | |||
-->{{#if: {{{synLevel_syn8|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn8|}}} |energy_max={{{energy_max_syn8|}}} |boost_energy_cost={{{boost_energy_cost_syn8|}}} |energy_regen={{{energy_regen_syn8|}}} |hull_max={{{hull_max_syn8|}}} |shield_max={{{shield_max_syn8|}}} |shield_regen={{{shield_regen_syn8|}}} |vision_radius={{{vision_radius_syn8|}}} |lock_time={{{lock_time_syn8|}}}}}}}<!-- | |||
-->{{#if: {{{synLevel_syn9|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn9|}}} |energy_max={{{energy_max_syn9|}}} |boost_energy_cost={{{boost_energy_cost_syn9|}}} |energy_regen={{{energy_regen_syn9|}}} |hull_max={{{hull_max_syn9|}}} |shield_max={{{shield_max_syn9|}}} |shield_regen={{{shield_regen_syn9|}}} |vision_radius={{{vision_radius_syn9|}}} |lock_time={{{lock_time_syn9|}}}}}}}<!-- | |||
-->{{#if: {{{synLevel_syn10|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn10|}}} |energy_max={{{energy_max_syn10|}}} |boost_energy_cost={{{boost_energy_cost_syn10|}}} |energy_regen={{{energy_regen_syn10|}}} |hull_max={{{hull_max_syn10|}}} |shield_max={{{shield_max_syn10|}}} |shield_regen={{{shield_regen_syn10|}}} |vision_radius={{{vision_radius_syn10|}}} |lock_time={{{lock_time_syn10|}}}}}}} | |||
|} | |} | ||
===Ship's speed on different experience levels=== | |||
{| class="wikitable" | |||
{| | !rowspan="2" style="width:9%;"|Level | ||
!colspan="2" style="width:18%;"|Speed | |||
!rowspan="2" style="width:9%;"|Acceleration, (m/s<sup>2</sup>) | |||
!rowspan="2" style="width:9%;"|Strafe, (m/s) | |||
!rowspan="2" style="width:9%;"|Pitch, (deg./s) | |||
!rowspan="2" style="width:9%;"|Roll, (deg./s) | |||
|- | |- | ||
! | !style="width:9%;"|march, (m/s) | ||
! | !style="width:9%;"|afterburner, (m/s) | ||
|- | |||
! | |colspan="10"|{{#if: {{{synLevel_syn1|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn1|}}}| |max_speed={{{max_speed_syn1|}}} |max_speed_boost={{{max_speed_boost_syn1|}}} |acceleration={{{acceleration_syn1|}}} |acceleration_boost={{{acceleration_boost_syn1|}}} |strafe_speed_x={{{strafe_speed_x_syn1|}}} |strafe_speed_y={{{strafe_speed_y_syn1|}}} |rot_speed_x={{{rot_speed_x_syn1|}}} |rot_speed_y={{{rot_speed_y_syn1|}}} |rot_speed_z={{{rot_speed_z_syn1|}}}}}}}<!-- | ||
! | -->{{#if: {{{synLevel_syn2|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn2|}}}| |max_speed={{{max_speed_syn2|}}} |max_speed_boost={{{max_speed_boost_syn2|}}} |acceleration={{{acceleration_syn2|}}} |acceleration_boost={{{acceleration_boost_syn2|}}} |strafe_speed_x={{{strafe_speed_x_syn2|}}} |strafe_speed_y={{{strafe_speed_y_syn2|}}} |rot_speed_x={{{rot_speed_x_syn2|}}} |rot_speed_y={{{rot_speed_y_syn2|}}} |rot_speed_z={{{rot_speed_z_syn2|}}}}}}}<!-- | ||
! | -->{{#if: {{{synLevel_syn3|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn3|}}}| |max_speed={{{max_speed_syn3|}}} |max_speed_boost={{{max_speed_boost_syn3|}}} |acceleration={{{acceleration_syn3|}}} |acceleration_boost={{{acceleration_boost_syn3|}}} |strafe_speed_x={{{strafe_speed_x_syn3|}}} |strafe_speed_y={{{strafe_speed_y_syn3|}}} |rot_speed_x={{{rot_speed_x_syn3|}}} |rot_speed_y={{{rot_speed_y_syn3|}}} |rot_speed_z={{{rot_speed_z_syn3|}}}}}}}<!-- | ||
|- | -->{{#if: {{{synLevel_syn4|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn4|}}}| |max_speed={{{max_speed_syn4|}}} |max_speed_boost={{{max_speed_boost_syn4|}}} |acceleration={{{acceleration_syn4|}}} |acceleration_boost={{{acceleration_boost_syn4|}}} |strafe_speed_x={{{strafe_speed_x_syn4|}}} |strafe_speed_y={{{strafe_speed_y_syn4|}}} |rot_speed_x={{{rot_speed_x_syn4|}}} |rot_speed_y={{{rot_speed_y_syn4|}}} |rot_speed_z={{{rot_speed_z_syn4|}}}}}}}<!-- | ||
| | -->{{#if: {{{synLevel_syn5|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn5|}}}| |max_speed={{{max_speed_syn5|}}} |max_speed_boost={{{max_speed_boost_syn5|}}} |acceleration={{{acceleration_syn5|}}} |acceleration_boost={{{acceleration_boost_syn5|}}} |strafe_speed_x={{{strafe_speed_x_syn5|}}} |strafe_speed_y={{{strafe_speed_y_syn5|}}} |rot_speed_x={{{rot_speed_x_syn5|}}} |rot_speed_y={{{rot_speed_y_syn5|}}} |rot_speed_z={{{rot_speed_z_syn5|}}}}}}}<!-- | ||
| | -->{{#if: {{{synLevel_syn6|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn6|}}}| |max_speed={{{max_speed_syn6|}}} |max_speed_boost={{{max_speed_boost_syn6|}}} |acceleration={{{acceleration_syn6|}}} |acceleration_boost={{{acceleration_boost_syn6|}}} |strafe_speed_x={{{strafe_speed_x_syn6|}}} |strafe_speed_y={{{strafe_speed_y_syn6|}}} |rot_speed_x={{{rot_speed_x_syn6|}}} |rot_speed_y={{{rot_speed_y_syn6|}}} |rot_speed_z={{{rot_speed_z_syn6|}}}}}}}<!-- | ||
| | -->{{#if: {{{synLevel_syn7|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn7|}}}| |max_speed={{{max_speed_syn7|}}} |max_speed_boost={{{max_speed_boost_syn7|}}} |acceleration={{{acceleration_syn7|}}} |acceleration_boost={{{acceleration_boost_syn7|}}} |strafe_speed_x={{{strafe_speed_x_syn7|}}} |strafe_speed_y={{{strafe_speed_y_syn7|}}} |rot_speed_x={{{rot_speed_x_syn7|}}} |rot_speed_y={{{rot_speed_y_syn7|}}} |rot_speed_z={{{rot_speed_z_syn7|}}}}}}}<!-- | ||
| | -->{{#if: {{{synLevel_syn8|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn8|}}}| |max_speed={{{max_speed_syn8|}}} |max_speed_boost={{{max_speed_boost_syn8|}}} |acceleration={{{acceleration_syn8|}}} |acceleration_boost={{{acceleration_boost_syn8|}}} |strafe_speed_x={{{strafe_speed_x_syn8|}}} |strafe_speed_y={{{strafe_speed_y_syn8|}}} |rot_speed_x={{{rot_speed_x_syn8|}}} |rot_speed_y={{{rot_speed_y_syn8|}}} |rot_speed_z={{{rot_speed_z_syn8|}}}}}}}<!-- | ||
| | -->{{#if: {{{synLevel_syn9|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn9|}}}| |max_speed={{{max_speed_syn9|}}} |max_speed_boost={{{max_speed_boost_syn9|}}} |acceleration={{{acceleration_syn9|}}} |acceleration_boost={{{acceleration_boost_syn9|}}} |strafe_speed_x={{{strafe_speed_x_syn9|}}} |strafe_speed_y={{{strafe_speed_y_syn9|}}} |rot_speed_x={{{rot_speed_x_syn9|}}} |rot_speed_y={{{rot_speed_y_syn9|}}} |rot_speed_z={{{rot_speed_z_syn9|}}}}}}}<!-- | ||
| | -->{{#if: {{{synLevel_syn10|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn10|}}}| |max_speed={{{max_speed_syn10|}}} |max_speed_boost={{{max_speed_boost_syn10|}}} |acceleration={{{acceleration_syn10|}}} |acceleration_boost={{{acceleration_boost_syn10|}}} |strafe_speed_x={{{strafe_speed_x_syn10|}}} |strafe_speed_y={{{strafe_speed_y_syn10|}}} |rot_speed_x={{{rot_speed_x_syn10|}}} |rot_speed_y={{{rot_speed_y_syn10|}}} |rot_speed_z={{{rot_speed_z_syn10|}}}}}}} | ||
|} | |} | ||
{{#if: {{3d model | ShipName={{{ShipName}}} }} | | |||
{ | ==Ship model== | ||
}} | |||
{{3d_model | ShipName={{{ShipName}}} }} | |||
{| border="0" align="center" width="100%" | |||
{|border | |height="5"| | ||
|} | |} | ||
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 1px;" > | |||
{| border="0" align="center" style="font-size:110%" cellpadding="0" width="100%" | |||
|colspan="16" style="font-size:200%" align="center" valign="center" height="30" bgcolor="#dddddd"|'''Ships''' | |||
|- | |||
|height="15"| | |||
|- | |||
|width="30"| | |||
|align="center"|[[File:Recon.png|link=Interceptors|80px]] | |||
|width="30"| | |||
|align="center"|[[File:Fighter (Icon).png|link=Fighters|80px]] | |||
|width="30"| | |||
|align="center"|[[File:Frigate (Icon).png|link=Frigates|80px]] | |||
|width="30"| | |||
|align="center"|[[File:Suppressor.png|link=Destroyers|80px]] | |||
|width="30"| | |||
|- | |||
| | |||
|align="center" width="10"|'''[[Interceptors]]''' | |||
|width="30"| | |||
|align="center" width="10"|'''[[Fighters]]''' | |||
|width="30"| | |||
|align="center" width="10"|'''[[Frigates]]''' | |||
|width="30"| | |||
|align="center" width="10"|'''[[Destroyers]]''' | |||
|width="30"| | |||
|} | |||
</div> | </div> |
Latest revision as of 11:12, 27 April 2024
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Survivability* | Expression error: Unexpected * operator. |
Hull | ? |
Shield | ? |
Energy | ? |
Speed | ? |
Available from the beginning:
Expression error: Unrecognized punctuation character "{".
Weapons | |
Active modules | |
Ship modifiers |
Special module | [[File:|link=|50px]] |
Buying price | ? {{ }} |
* All specifications are shown for the ship with the maximum level of experience without equipment
General information
Faction: [[]]
Class: [[]]
Role: [[]]
Rank:
Description
Available equipment
Weapons
ERROR: invalid ship class $shipClass_text$
Missile slot
ERROR: invalid ship class $shipClass_text$
Active Role Modules
ERROR: invalid ship class $shipClass_text$
Active Multipurpose Modules
Expression error: Unrecognized punctuation character "{". Expression error: Unrecognized punctuation character "{". Expression error: Unrecognized punctuation character "{". Expression error: Unrecognized punctuation character "{".
Ship modifiers
Engine
Ship has no engine slots
Capacitor
Ship has no capacitor slots
Shield
Ship has no shield slots
Hull
Ship has no hull slots
CPU
Ship has no CPU slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | ||||
---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||
---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | ||||||||