Command: Difference between revisions
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===Valkyrie System=== | ===Valkyrie System=== | ||
The Valyrie System increases damage for the command ship and all nearby allies by | Available in Tier 2 and up (ranks 4+). The Valyrie System increases damage for the command ship and all nearby allies by 18-28% (depends on the Mk version of the module). It has a 10 second duration and ~50 second cooldown. ~163 energy points are used upon activation. | ||
===Gravi-scanner=== | ===Gravi-scanner=== |
Revision as of 03:42, 16 June 2014
Command ships are the front line fighter role. They are tougher than gunships and tacklers, and their special Diffusion Shield ability allows them to absorb a large amount of damage for a short time. Their active modules revolve around buffing their own and their allies' offense and defense. |
Modules
Diffusion Shield
The Diffusion Shield is an ability that, when activated, causes damage taken to drain capacitor instead of deal damage. It deactivates after 15 seconds or when the player runs out of energy. For every 8 points of damage received, 1 energy point is lost. The Diffusion Shield is unaffected by resistance stats.
Command Modules
Valkyrie System
Available in Tier 2 and up (ranks 4+). The Valyrie System increases damage for the command ship and all nearby allies by 18-28% (depends on the Mk version of the module). It has a 10 second duration and ~50 second cooldown. ~163 energy points are used upon activation.
Gravi-scanner
The Gravi-scanner increases nearby allies' speed by 20% for a short time.
Coating Polarizer and Aegis System
The Coating Polarizer and Aegis System increase the hull and shield resistances respectively of the command ship and all nearby ships.
Factions
Jericho are the primary manufacturers of command ships, but the Empire also produce several types. Empire command ships have stronger hulls, while Jericho have stronger shields.
The Empire Legion and Jericho Techs are the subfactions that offer Mk 3 command modules.
Role
The command ship is designed to take a beating while buffing allies. You should usually make sure you're near allies so that your buffs give the greatest benefit to the team. The command ship has the lowest offensive ability of all of the fighter roles.