PvE mission 'Operation «Crimson Haze»': Difference between revisions
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===The first stage=== | ===The first stage=== | ||
Requires players to break into the base by destroying the Cyber outposts, which are protected by Cyber turrets shooting EM projectiles with a slow firerate, medium velocity and high damage. | Requires players to break into the base by destroying the Cyber outposts, which are protected by Cyber turrets shooting EM projectiles with a slow firerate, medium velocity and high damage. | ||
===The second stage=== | ===The second stage=== | ||
Requires players to capture 3 beacons to take control of the Long-range scanning system. | Requires players to capture 3 beacons to take control of the Long-range scanning system. | ||
===The third stage=== | ===The third stage=== | ||
The last stage requires players to defend the scanner from cargo ships, players can do this by building Type 2 turrets, similar to the Cyber turrets, they deal a high amount of EM damage which will prove itself useful in destroying the cargo ships at a faster pace. | The last stage requires players to defend the scanner from cargo ships, players can do this by building Type 2 turrets, similar to the Cyber turrets, they deal a high amount of EM damage which will prove itself useful in destroying the cargo ships at a faster pace. | ||
==Strategy== | ==Strategy== | ||
There are Cybers that shoot singularity spheres that are red and deal high EM damage, it's highly recommended to evade the projectiles. Turrets can be taken out easily by exploiting their blindspot which is under the platform they are on. Using a Coil Mortars will help players to take out the turrets easier as they can hit them even under their platforms where they cannot fire. Beware of the Cybers, it is a good idea to use EM weapons against them if possible. For the second stage, usage of Recons is recommended due to their faster beacon capture ability, as for the last stage, it is best to use a fast but high damage output ship. Taking damage wont interrupt players from building the turrets and the building process can be sped up if more players stay near the turret platform to build it, teamwork is important! | There are Cybers that shoot singularity spheres that are red and deal high EM damage, it's highly recommended to evade the projectiles. Turrets can be taken out easily by exploiting their blindspot which is under the platform they are on. Using a Coil Mortars will help players to take out the turrets easier as they can hit them even under their platforms where they cannot fire. Beware of the Cybers, it is a good idea to use EM weapons against them if possible. For the second stage, usage of Recons is recommended due to their faster beacon capture ability, as for the last stage, it is best to use a fast but high damage output ship. Taking damage wont interrupt players from building the turrets and the building process can be sped up if more players stay near the turret platform to build it, teamwork is important! | ||
Revision as of 13:53, 13 October 2016
Intro
Map: Abandoned Outpost, Solaris system; Allowed ranks: 4-15
Players will have to raid the Abandoned Oupost to retrieve important data from the Cybers withing 3 separate stages.
The first stage
Requires players to break into the base by destroying the Cyber outposts, which are protected by Cyber turrets shooting EM projectiles with a slow firerate, medium velocity and high damage.
The second stage
Requires players to capture 3 beacons to take control of the Long-range scanning system.
The third stage
The last stage requires players to defend the scanner from cargo ships, players can do this by building Type 2 turrets, similar to the Cyber turrets, they deal a high amount of EM damage which will prove itself useful in destroying the cargo ships at a faster pace.
Strategy
There are Cybers that shoot singularity spheres that are red and deal high EM damage, it's highly recommended to evade the projectiles. Turrets can be taken out easily by exploiting their blindspot which is under the platform they are on. Using a Coil Mortars will help players to take out the turrets easier as they can hit them even under their platforms where they cannot fire. Beware of the Cybers, it is a good idea to use EM weapons against them if possible. For the second stage, usage of Recons is recommended due to their faster beacon capture ability, as for the last stage, it is best to use a fast but high damage output ship. Taking damage wont interrupt players from building the turrets and the building process can be sped up if more players stay near the turret platform to build it, teamwork is important!
Sector panorama