PvE mission «'Blackwood' Shipyard»: Difference between revisions
(→Intro) |
|||
Line 5: | Line 5: | ||
The goal of the mission is to take down the infected AI's in 3 stages. | The goal of the mission is to take down the infected AI's in 3 stages. | ||
The first stage | ===The first stage=== | ||
Requires a player to defend the beacons from 3 waves of capturing AI's, keeping at least one beacon intact is necessary to continue the mission. A player can restore a beacon's defense points even when taking damage. | |||
The third | ===The second stage=== | ||
Features the destruction of 3 Nav stations. Since they are stationary, they are easy targets but can be difficult to destroy due to a rather large pool of hitpoints. | |||
===The third stage=== | |||
The last stage requires a player to take down the experimental 'Punisher' prototype ship. It has the abilities of all frigate classes, a very powerful pulsar, six guns and it can also use combat drones to replenish his shield. Like any empire ship, it has a very strong hull so kinetic weapons are recommended! | |||
==Strategy== | ==Strategy== |
Revision as of 18:47, 11 October 2016
Intro
Map: 'Blackwood' Shipyard,Menar system; Allowed Ranks: 1-15
The goal of the mission is to take down the infected AI's in 3 stages.
The first stage
Requires a player to defend the beacons from 3 waves of capturing AI's, keeping at least one beacon intact is necessary to continue the mission. A player can restore a beacon's defense points even when taking damage.
The second stage
Features the destruction of 3 Nav stations. Since they are stationary, they are easy targets but can be difficult to destroy due to a rather large pool of hitpoints.
The third stage
The last stage requires a player to take down the experimental 'Punisher' prototype ship. It has the abilities of all frigate classes, a very powerful pulsar, six guns and it can also use combat drones to replenish his shield. Like any empire ship, it has a very strong hull so kinetic weapons are recommended!
Strategy
A LRF is recommended, also an Engineer can be very useful since its static barrier can block the 'Punisher' pulsar long enough to give a player a window of opportunity to survive. A Guard ship can use its pulsar to fend off lesser NPC's called in as a reinforcement for the prototype ship. Killing the reinforcements is necessary since they can give him various buffs such as combat drone healing and missile shield.
Sector panorama