Destroyers: Difference between revisions
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==Unique perks== | ==Unique perks== | ||
* The toughest class in the game | * The toughest class in the game |
Revision as of 01:41, 12 October 2016
Unique perks
- The toughest class in the game
- 12 Turrets (no more than 6-8 can shoot at the same time)
- 2 control modes: Classic and Free Aim
- Can be customised and adapted to various play styles
- Native explosion dmg vulnerability - all incoming explosion dmg is doubled
- Native control effects vulnerability - duration of all control effects (Stasis, Ion Beam, White Noise, etc) is doubled
- Various parts of the ship can be destroyed under focused fire. How it works (YouTube)
Info
General
Destroyer - heavy battleship that has high survivability and threatening fire power. The general purpose of Destroyers is a fire support of friendly offencive divisions. Destroyers have 12 weapon turrets located around the hull and technically do not have “blind spots”, but no more than 8 guns can shoot at the same time due to the firing angles of each turret, so keep this is in mind when looking at weapon dmg stat in game - it shows for all 12 turrets, that never happens. There are 3 modifications of Destroyers: - Empire, Federation and Jericho. They aren't carbon copies of each other and have very distinctive differences.
Manufacturing
Manufacturing process is pretty much the same as other Secret Project ships in the game - you have to gather materials to craft required amount of ship parts (engine/capacitor/shield/hull/cpu) difference is that instead of Internal structure component used in Secret Project ships, you will have to create Destroyers internal structure components, and of course pay a certain amount of credits for assembly.