Gunship
Gunships are the primary damage dealing fighter role. Gunships have several modules available to them to greatly increase their personal damage output. On the other hand, gunships have few defensive and no stealth abilities. |
Modules
Overdrive
Overdrive improves the gunship's rate of fire, speed and maneuverability. It also improves main weapon heat dissipation. Overdrive is a potent cooldown useful in almost any situation, either to give the gunship a damage boost to take out a tough target, or give it the maneuverability to dogfight with interceptors.
Gunship Modules
Aiming Overcharge
The Aiming Overcharge improves the gunship's critical hit chance with its main weapon, improving its damage.
Engine Overcharge
the Engine Overcharge improves the gunship's speed.
Combat Reboot
Combat Reboot is the sole gunship specific defensive ability. It removes negative effects and grants 2 seconds of immunity.
Particle Purge
TODO
Factions
The Empire and Federation both produce Gunships. Empire gunships have tougher hulls while Federation gunships are faster.
The Empire Legion produces most gunship Mk 3 modules, with the Federation Armada producing the Mk 3 Particle Purge.
Role
Gunships are a versatile ship role. They lack defensive abilities but (Empire gunships in particular) have decent HP so are no pushover, but should avoid getting in to situations where they can be focus fired. They have excellent offensive capability and can kill most frigates with ease. With their Overdrive ability a gunship is more than a match for an interceptor in a dogfight, though if it's on cooldown or they fail to kill the interceptor in the duration they may struggle.
There are very few ships that can stand up to a fully-powered gunship in a one-on-one confrontation, making them excellent dogfighting ships. However, they lack in defensive potential and should be kept out of situations where they will be facing several ships at once.