ECM

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Revision as of 05:58, 20 September 2013 by Skula1975 (talk | contribs) (1 revision: Восстановление из бекапа при переезде)
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ECM interceptors are designed to support other ships by disabling enemies, preventing them from attacking or defending themselves. ECM ships are tougher than other interceptors, and are the interceptor role most suited to front line combat.

Modules

Tachyon Cocoon

the Tachyon Cocoon stops the ECM ship dead in space and renders it invulnerable for 6 seconds, after which it disables all nearby enemies for 2 seconds. It is the only area effect stun in the game

ECM Modules

Energy Absorber

The Energy Absorber drains energy from the target and transfers it to the ECM ship. This is double useful, because it reduces an enemy's ability to use modules and afterburn, while allowing the ECM ship to afterburn at will.

Weapon System Inhibitor

TODO

Stasis Generator

The Stasis Generator completely stuns the target ship for a short duration, rendering them unable to move, fire or shoot. It is the most powerful disabling effect around after Tachyon Cocoon.

Ion Emitter

The Ion Emitter renders the target ship unable to fire or use modules, but still allows them to move.

Role

TODO