Suppressor

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Revision as of 03:31, 21 April 2018 by Rolandius (talk | contribs) (Rolandius moved page Suppressor Class to Suppressor)
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  • Destroyer is a huge and powerful ship, that deals a lot of dmg
  • Strong offencive active modules, but they require micromanagement due to line of sight of each module and they can be destroyed after your shields are gone, or if small interceptor flew under your shields and damaged them directly, for example with plasma arc.
  • Vulnerable to explosive weapons like coil mortair - static shield is not far enough from the hull to prevent explosion dmg, rendering it pretty much useless in such situations.
  • Fly controls are considerably harder than regular ship, requires a lot of micromanagement and situational awareness.
  • High energy consumption for Afterburners, high energy consumption by active modules and low base energy regeneration forces the pilot to pay more attention to energy management than in a 'standard' ship.
  • Considerably longer re spawn time than regular ships and higher repair costs, deaths are more punishing.
  • Try to avoid charge through the center - you will be exposed to enemy fire from different sides, making maintaining Static shields a next to impossible task and will distract you from doing dps pew pew, always try to have enemies shoot at you from same directions, avoid being surrounded. On Fed and Jericho, implant 7-3 (bottom, energy for taking dmg in shields) is a very good source of unlimited energy, making you next to capped while perma AB in the combat so you always can use any of you still alive modules at will, and able to spam Static Shield by CD