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__NOTOC__
==Description==
'''Sector Conquest''' represents battles between [[Corporation|corporations]] on the sector map.
'''Sector Conquest''' Represents battles between [[Corporation|Corporations]] on the sector map.
For conquering and holding a location the corporation will earn an income.
For conquering and holding a location the corporation will earn an income.


==How to==
=='''Dreadnoughts'''==
Sector Conquest takes place on the sector map.
Dreadnought is a huge warship with great destructive power capable of independent jumps between locations. It has complex weapons and control systems. Dreadnoughts are both carriers for corporation fleets and ships with powerful weapons that can damage an enemy dreadnought. Construction of a dreadnought is a long and expensive process that is only available to corporations. The corporation has to have at least 10 pilots with [[Advancement|clearance level]] 9 or higher. Each corporation can have 3 dreadnoughts.
[[File:Sectors.png|right|200px|frame|Sector map]]
<br> <br>
The sector is devided into 64 locations.
Dreadnoughts have different systems that can be built and damaged in battle. Dreadnoughts carry wings with corporate and hired pilots. Dreadnoughts have their own weapons: torpedoes, drones and cannons of various calibres. Pilots can't harm dreadnoughts directly.
Each location is owned by one of the factions. In addition, the location can be owned by one of the corporations.
Sector classification:
*if the location has at least one border with one of the other factions locations, it is a border location;
*if the location does not have any borders with the locations of other factions, it is a rear location.


===Phases===
A dreadnought can't be destroyed in battle. The defeated side's dreadnought is evacuated to its current base.
Sector Conquest is divided into two phases: Fighting and training.


====Fighting Phase====
Dreadnoughts can jump between locations. Dreadnoughts launch into battle from their current base and return afterwards. Iridium is required for location jumps. The greater the distance, the more iridium is needed
Corporations are involved in different sides of the conflict, corresponding to their {{tooltip|jurisdiction|Jurisdiction-side of the conflict of which the corporation belongs to.}}.


Terms for the battle:
=='''Types of dreadnoughts'''==
*Corporation pilots cannot enter into a battle without first having equipped at least 3 ships into their hanger
There are 3 types of dreadnoughts in 3 main factions of the conflict.
*No equipped ships that are lower than Rank 11
<br><br>
*In this battle, there are no divisions of ship ranks. A battle may have pilots with Rank 11 to Rank 15 ships.
===Maelstrom===
This phase lasts for 1 hour.
[[File:Maelstrom.jpg|frameless|300px|left]]
Imperial dreadnought model. Equipped with strong weaponry that deals higher damage to enemy dreadnought.
{| class="wikitable"
|Shield strength
|500 000 000 pts.
|-
|Shield regeneration
|15 000 000 pts./s
|-
|Main caliber damage
|21 310 000 pts.
|-
|Fleet points
|2 000 pts.
|}
<br><br>
===Liberator===
[[File:Liberator.jpg|frameless|300px|left]]
This model has powerful attack drones able to deal significant damage to the enemy dreadnought's support fleet.
{| class="wikitable"
|Shield strength
|500 000 000 pts.
|-
|Shield regeneration
|15 000 000 pts./s
|-
|Main caliber damage
|19 180 000 pts.
|-
|Fleet points
|2 400 pts.
|}
<br><br>
===Nemesis===
[[File:Nemesis.jpg|frameless|300px|left]]
Built by Jericho Techs. Equipped with powerful shields able to withstand punishment for a longer period of time.
{| class="wikitable"
|Shield strength
|700 000 000 pts.
|-
|Shield regeneration
|15 000 000 pts./s
|-
|Main caliber damage
|19 180 000 pts.
|-
|Fleet points
|2 000 pts.
|}
<br>


====Preparation Stage====
All battles in Sector Conquest are in the "[[PvP#Beacon Capture|Beacon Capture]]" battle mode. Corporations receive Influence Points for the capture and possession of beacons in battle.


During this stage, corporation leaders<ref>Corporate decision makers are its head and his assistants</ref> are able to choose a location that they wish to control. Only one location can be selected.
=='''Dreadnought building'''==
[[File:Shipyard.png|frame|Federation shipyard]]


Each corporation has its own shipyard that can build a dreadnought. Cost of building — 6'500 {{I}}. Each stage of the construction takes from a few days to a week, depending on iridium boosts. Please note! Iridium will be required at all stages of construction! Treat it diligently!
*1 stage: Dock construction. Cost - 500 {{I}}.
*2 stage: Interspacial warp-accelerator mounting. Cost - 1'500 {{I}}.
*3 stage: Control system installation. Cost - 2'000 {{I}}.
*4 stage: Mounting weaponry and construction completion. Cost - 2'500 {{I}}.


This phase lasts for 4 hours.
Every stage without accelerating lasts 16 hours 48 minutes. By accelerating with 20 times more iridium building can be reduced in 4 times.


====Цикличность====
Corporate shipyard is situated in a separate location, that can't be visited by strangers. Location is close to the station. You can visit the location on a regular ship.
Фаза боя и стадия подготовки составляют малый цикл, продолжительностью 4 часа.
Три малых цикла составляют один большой цикл<ref>В клиенте это просто "цикл"</ref> длительностью 12 часов.
По окончанию большого цикла автоматически происходит несколько событий
;Подведение итогов борьбы за спорные локации


::*для каждой спорной локации определяется победившая сторона
::*происходит переход локаций от стороны к стороне
::*определяются новые спорные локации


;Подведение итогов аукциона за владение локацией
=='''Dreadnought battle'''==
[[File:Dreadnought building.png|frame|Last stage of building]]


::*локация переходит под контроль той корпорации, которая на этот момент сделала большую ставку очками влияния
Requires a corporation wing (5-8 pilots) with a dreadnought in a contested location, or the squad leader (1-4 pilots) to be in a corporation with a dreadnought.
::*ставка корпорации, выигравшей аукцион, списывается
::*ставки остальных корпораций возвращаются


;Выбираются три<ref>Три спорные локации - по одной для каждой пары сторон конфликта. Т.е. одна сторона сражается за 2 из 3-х спорных локаций.</ref> спорные локации, за которые будет происходить сражение между сторонами конфликта.
When registration for a battle ends, the dreadnought battle itself begins. Each dreadnought has a certain number of fleet points.
Dreadnoughts release drones. Each dreadnought is equipped with 3 main caliber weapons and several additional medium weapons. These weapons only attack the dreadnought of the enemy. More powerful dreadnoughts can be equipped with torpedo launchers (the dreadnought launches powerful torpedoes that need to be shot down, the torpedo has 7500 life points, does great damage to the enemy's dreadnought), holders of EM bombs, light turrets (plasma and missile), armor-piercing charges and additional shield generators. Dreadnoughts have 3 important modules: weapon cooling system, shield emitter and command tower, which can be turned off as beacons or cut down by EM bombs.


===Особенности===
The battle is fought until the expiration of the time (12 minutes) or until the loss of all fleet points. The loser dreadnought retreats.
;Корневые локации


:*Каждая сторона конфликта имеет по одной корневой локации.
'''The number of fleet points, which are taken away under different conditions:'''
:*Такую локацию не может контролировать ни одна из корпораций.
{| class="wikitable"
:*Такую локацию нельзя захватить.
|Drone destroyed
:*Корневые локации отмечаются эмблемой стороны конфликта.
|align="center"|1
|-
|Player destroyed
|align="center"|20
|-
|Turret destroyed
|align="center"|2
|-
|Additional module destroyed
|align="center"|8
|-
|Torpedo hit
|align="center"|50
|-
|Losing weapon cooler or shield emitter
|align="center"|100
|-
|Losing command tower
|align="center"|200-300
|-
|}


;Условия захвата спорной локации
[[Файл:WX-54.png|frame|Очки захвата спорной локации отображаются в виде процентов]]
По окончанию боя сторона конфликта, к которой принадлежит выигравшая бой команда, получает некоторое количество очков.
Количество очков зависит от расстояния от локации до столицы: чем меньше расстояние, тем больше очков.
Сумма очков двух сторон конфликта составляет 100%.


Для того, чтобы локация сменила владельца, она должна иметь более 50% очков захвата.
=='''Battle results. Owning a location'''==
Если стороны конфликта имеют ровно по 50%<ref>Т.е. о них равное число очков захвата</ref> очков захвата, то локация остается у текущего владельца.


;Ограничение на владение локацией
Ownership is determined by influence points obtained from the enemy dreadnought in battle (+'''50'''% of your dreadnought's remaining durability after an early victory). Influence points are divided among players proportionally to their efficiency.
Корпорация, выигравшая аукцион на право контроля над локацией, получает контроль на ограниченное время.  
По его истечению, локация вновь выставляется на аукцион.


Продолжительность владения измеряется в циклах<ref>Имеются в виду "большие циклы" по 12 часов</ref>.
Daily the owner loses '''20'''% of influence and the challengers lose '''10'''% and reduce the owner's influence.
В подсказке каждой локации указана продолжительность владения.


==Как участвовать==
The owner gets '''50'''% location resources while the challengers get the rest according to their influence in the location.


===С точки зрения корпорации===
The reward obtained by the corporation is divided between the corporation pilots according to the earned influence points.
Корпорации для участия в битве за сектор не требуется предпринимать никаких дополнительных действий.
Любая корпорация, независимо от своей численности, состава и любых других условий может участвовать в битве.
Пилоты корпораций могут участвовать в битве как индивидуально, так и в составе [[Звено|звеньев]] или [[Крыло|крыльев]].


===С точки зрения пилота===
Influence points and rewards for wing-against-wing battles are doubled.
Для участия в битве за сектор пилот должен быть членом какой-нибудь корпорации. Стать членом корпорации можно:
*получив приглашение от существующей корпорации или
*создав собственную корпорацию.


===Кто не может участвовать===
A corporation that owns a sector can turn off the PvE-mode ('''2500''' {{I}}) in it for '''1''' hour, and its pilots can move into the sector instantly not for [[iridium]], but for free.
В битве за сектор никаким образом не могут участвовать пилоты, не являющиеся членами какой-либо корпорации.


==Что дает==
With any loot collected in [[Open Space]], the owner corporation receives a reward in corporate iridium.
[[Файл:WX-6.png|right|frame|Всплывающая подсказка с описанием локации]]
===С точки зрения корпорации===
Корпорации Star Conflict не имеют собственных финансов<ref>За исключением [[Иридиум|иридиума]], но это особый ресурс, который не могут владеть пилоты.</ref>. Поэтому все награды начисляются непосредственно членам корпорации.


Участие в Битве за Сектор дает корпорациям возможность расширить своё влияние в секторе и, как следствие, увеличить доход своих членов.


===С точки зрения пилота===
<div style="border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; align=center; padding: 8px;">
С точки зрения пилота, в битве за сектор у него есть два источника дохода: бои и локации, которыми владеет корпорация.


;Участие в боях
='''Dreadnought battle panorama'''=
За участие в боях за спорные локации пилоты получают [[Гаранты лояльности]].
Для получения награды надо победить хотя бы в одном бою в фазе боевых действий.
Все пилоты получают одинаковую награду.


;Контроль над локациями
<html><center><iframe width='100%' height='720' src='https://roundme.com/embed/78241/196222' frameborder='0' ></iframe></center></html>
Каждая локация<ref>за исключением корневых</ref> приносит доход своим владельцам:  
*кредиты {{CR}},
*галактические стандарты {{GS}} или
*артефакты {{A}}.
Локации имеют различный уровень дохода.


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Revision as of 15:37, 13 May 2019

Sector Conquest represents battles between corporations on the sector map. For conquering and holding a location the corporation will earn an income.

Dreadnoughts

Dreadnought is a huge warship with great destructive power capable of independent jumps between locations. It has complex weapons and control systems. Dreadnoughts are both carriers for corporation fleets and ships with powerful weapons that can damage an enemy dreadnought. Construction of a dreadnought is a long and expensive process that is only available to corporations. The corporation has to have at least 10 pilots with clearance level 9 or higher. Each corporation can have 3 dreadnoughts.

Dreadnoughts have different systems that can be built and damaged in battle. Dreadnoughts carry wings with corporate and hired pilots. Dreadnoughts have their own weapons: torpedoes, drones and cannons of various calibres. Pilots can't harm dreadnoughts directly.

A dreadnought can't be destroyed in battle. The defeated side's dreadnought is evacuated to its current base.

Dreadnoughts can jump between locations. Dreadnoughts launch into battle from their current base and return afterwards. Iridium is required for location jumps. The greater the distance, the more iridium is needed

Types of dreadnoughts

There are 3 types of dreadnoughts in 3 main factions of the conflict.

Maelstrom

Imperial dreadnought model. Equipped with strong weaponry that deals higher damage to enemy dreadnought.

Shield strength 500 000 000 pts.
Shield regeneration 15 000 000 pts./s
Main caliber damage 21 310 000 pts.
Fleet points 2 000 pts.



Liberator

This model has powerful attack drones able to deal significant damage to the enemy dreadnought's support fleet.

Shield strength 500 000 000 pts.
Shield regeneration 15 000 000 pts./s
Main caliber damage 19 180 000 pts.
Fleet points 2 400 pts.



Nemesis

Built by Jericho Techs. Equipped with powerful shields able to withstand punishment for a longer period of time.

Shield strength 700 000 000 pts.
Shield regeneration 15 000 000 pts./s
Main caliber damage 19 180 000 pts.
Fleet points 2 000 pts.



Dreadnought building

Federation shipyard

Each corporation has its own shipyard that can build a dreadnought. Cost of building — 6'500 . Each stage of the construction takes from a few days to a week, depending on iridium boosts. Please note! Iridium will be required at all stages of construction! Treat it diligently!

  • 1 stage: Dock construction. Cost - 500 .
  • 2 stage: Interspacial warp-accelerator mounting. Cost - 1'500 .
  • 3 stage: Control system installation. Cost - 2'000 .
  • 4 stage: Mounting weaponry and construction completion. Cost - 2'500 .

Every stage without accelerating lasts 16 hours 48 minutes. By accelerating with 20 times more iridium building can be reduced in 4 times.

Corporate shipyard is situated in a separate location, that can't be visited by strangers. Location is close to the station. You can visit the location on a regular ship.


Dreadnought battle

Last stage of building

Requires a corporation wing (5-8 pilots) with a dreadnought in a contested location, or the squad leader (1-4 pilots) to be in a corporation with a dreadnought.

When registration for a battle ends, the dreadnought battle itself begins. Each dreadnought has a certain number of fleet points. Dreadnoughts release drones. Each dreadnought is equipped with 3 main caliber weapons and several additional medium weapons. These weapons only attack the dreadnought of the enemy. More powerful dreadnoughts can be equipped with torpedo launchers (the dreadnought launches powerful torpedoes that need to be shot down, the torpedo has 7500 life points, does great damage to the enemy's dreadnought), holders of EM bombs, light turrets (plasma and missile), armor-piercing charges and additional shield generators. Dreadnoughts have 3 important modules: weapon cooling system, shield emitter and command tower, which can be turned off as beacons or cut down by EM bombs.

The battle is fought until the expiration of the time (12 minutes) or until the loss of all fleet points. The loser dreadnought retreats.

The number of fleet points, which are taken away under different conditions:

Drone destroyed 1
Player destroyed 20
Turret destroyed 2
Additional module destroyed 8
Torpedo hit 50
Losing weapon cooler or shield emitter 100
Losing command tower 200-300


Battle results. Owning a location

Ownership is determined by influence points obtained from the enemy dreadnought in battle (+50% of your dreadnought's remaining durability after an early victory). Influence points are divided among players proportionally to their efficiency.

Daily the owner loses 20% of influence and the challengers lose 10% and reduce the owner's influence.

The owner gets 50% location resources while the challengers get the rest according to their influence in the location.

The reward obtained by the corporation is divided between the corporation pilots according to the earned influence points.

Influence points and rewards for wing-against-wing battles are doubled.

A corporation that owns a sector can turn off the PvE-mode (2500 ) in it for 1 hour, and its pilots can move into the sector instantly not for iridium, but for free.

With any loot collected in Open Space, the owner corporation receives a reward in corporate iridium.


Dreadnought battle panorama

Missions (PvE)