Raid

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Revision as of 00:43, 3 February 2014 by Binky (talk | contribs) (remove ships, move unlocks in from currency page.)
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Almost all families have their own fighting forces, some of which goes to the army of Jericho, called Raid. Governed his headquarters under the command of Bartle. The Raiders held daring raids from bases in Jericho depths of space. After the defeat, which caused Jericho Vanguard Federation, after the death of the Bartle, society Jericho is no longer monolithic. Came to the fore most wealthy and powerful of the families. Raid still managed staff, who now directs the chief selected by the Board of Families. At present, all powerful families have their own research and production facilities to develop and produce warships. Most of the families involved in the release of the ships of one or two types. Earn the right to represent the family in the raid - a great honor for the men of Jericho, so the acquisition of Army Families allocate their best ships and the best pilots.

Faction Unlocks

Name Ship Type
Weapon
Assault Rail-gun Frigate
Coil Mortar Frigate
Active
Shield Booster S Rest/Surv
Multi-Phase Shield Adapter Rest/Surv
Ion Diffuser Interceptor(ECM)
Static Generator Interceptor(ECM)
Weapon System Inhibitor Interceptor(ECM)
Inhibitor Beam Tackler
Sentry Drone Tackler
Weapon OverCharge LRF
Tachyon Charge LRF
Passive
Emergency Barrier N/A
Capacitor Power Relay N/A
EM Diffuser N/A
Variative Shield Projector N/A
Asynchronous Shield Projector N/A
Adaptive Shield N/A
Overclocked CPU N/A
Targeting Tracking Co-processor N/A