Template:Ship: Difference between revisions

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<noinclude>
<div style="clear:right;margin:3px 0px 3px 3px;width:350px;font-size:90%;background:#FFFFFF;float:right;border:1px solid #CCCCCC;padding:2px">
Ship page template. It produces a page that looks like this:
<div style="background: #2D2D2D;font-weight:bold;text-align:center;font-size:120%;border:1px solid #ccc;border-bottom:4px groove #999999;border-right:4px groove #999999;padding:5px">{{#ifeq: {{{currency|}}} | GS | <font color=#FFD700> | {{#ifeq: {{{currency|}}} | DLC | <font color=#FFD700> | {{#ifeq: {{{currency|}}} | Unavail | <font color=#FFD700> | {{#ifeq: {{{craft|}}} | yes | <font color=#FFD700> |<font color=#FFFFFF> }} }} }} }}{{{ShipName|{{SUBPAGENAME}}}}}</font></div>
{{#if:{{{shipImage_Animation|}}}|<div style="text-align: center;padding: 4px;background: #DCDCDC;">[[File:{{{ShipName}}}.png|250px]]</div>}}


{{Ship
<div style="text-align:center; font-weight: bold;">{{#ifeq: {{{currency|}}} | CR | Accumulates 5% free experience | {{Premium(Bonus)|rank={{{rank|}}}}} }}</div>
|name=Test Name
----
|description=Test Description
{{#if: {{{rank|}}} | <div style="text-align:center;">The maximum level of experience — {{RankToMaxSynergy|{{{rank|}}}}}</div>}}
|class=
----
|role=
{|cellspacing="0" border="0" style="width:100%"
|tech=1
|style="font-weight: bold; vertical-align:middle;"|Survivability*
|faction=
        |style="font-weight: bold; vertical-align:middle;"|{{#expr: ({{#if: {{{hull_max_syn10|}}} | {{{hull_max_syn10}}} | {{#if: {{{hull_max_syn9|}}} | {{{hull_max_syn9}}} | {{#if: {{{hull_max_syn8|}}} | {{{hull_max_syn8}}} | {{#if: {{{hull_max_syn7|}}} | {{{hull_max_syn7}}} | {{#if: {{{hull_max_syn6|}}} | {{{hull_max_syn6}}} | {{#if: {{{hull_max_syn5|}}} | {{{hull_max_syn5}}} | {{#if: {{{hull_max_syn4|}}} | {{{hull_max_syn4}}} | {{#if: {{{hull_max_syn3|}}} | {{{hull_max_syn3}}} | {{#if: {{{hull_max_syn2|}}} | {{{hull_max_syn2}}} | {{#if: {{{hull_max_syn1|}}} | {{{hull_max_syn1}}} | }} }} }} }} }} }} }} }} }} }}*(1/{{#expr: (({{#ifexpr: {{{hull_resist_kinetic_calc}}} >= 0 | {{#expr: 1 / ( 1 + {{{hull_resist_kinetic_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{hull_resist_kinetic_calc}}} / 100 ) }} }})+({{#ifexpr: {{{hull_resist_emp_calc}}} >= 0 | {{#expr: 1 / ( 1 + {{{hull_resist_emp_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{hull_resist_emp_calc}}} / 100 ) }} }})+({{#ifexpr: {{{hull_resist_thermal_calc}}} >= 0 | {{#expr: 1 / ( 1 + {{{hull_resist_thermal_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{hull_resist_thermal_calc}}} / 100 ) }} }}))/3 }}))+({{#if: {{{shield_max_syn10|}}} | {{{shield_max_syn10}}} | {{#if: {{{shield_max_syn9|}}} | {{{shield_max_syn9}}} | {{#if: {{{shield_max_syn8|}}} | {{{shield_max_syn8}}} | {{#if: {{{shield_max_syn7|}}} | {{{shield_max_syn7}}} | {{#if: {{{shield_max_syn6|}}} | {{{shield_max_syn6}}} | {{#if: {{{shield_max_syn5|}}} | {{{shield_max_syn5}}} | {{#if: {{{shield_max_syn4|}}} | {{{shield_max_syn4}}} | {{#if: {{{shield_max_syn3|}}} | {{{shield_max_syn3}}} | {{#if: {{{shield_max_syn2|}}} | {{{shield_max_syn2}}} | {{#if: {{{shield_max_syn1|}}} | {{{shield_max_syn1}}} | }} }} }} }} }} }} }} }} }} }}*(1/{{#expr: (({{#ifexpr: {{{shield_resist_kinetic_calc}}} >= 0 | {{#expr: 1 / ( 1 + {{{shield_resist_kinetic_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{shield_resist_kinetic_calc}}} / 100 ) }} }})+({{#ifexpr: {{{shield_resist_emp_calc}}} >= 0 | {{#expr: 1 / ( 1 + {{{shield_resist_emp_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{shield_resist_emp_calc}}} / 100 ) }} }})+({{#ifexpr: {{{shield_resist_thermal_calc}}} >= 0 | {{#expr: 1 / ( 1 + {{{shield_resist_thermal_calc}}} / 100 ) }} | {{#expr: 1 * ( 1 - {{{shield_resist_thermal_calc}}} / 100 ) }} }}))/3 }})) round 0 }}
|hullmod=n
|-
|shieldmod=n
        |style="font-weight: bold;background-color:#C0C0C0;"|Hull
|capacitormod=n
        |style="background-color:#C0C0C0;"|{{#if: {{{hull_max_syn10|}}} | {{{hull_max_syn10}}} | {{#if: {{{hull_max_syn9|}}} | {{{hull_max_syn9}}} | {{#if: {{{hull_max_syn8|}}} | {{{hull_max_syn8}}} | {{#if: {{{hull_max_syn7|}}} | {{{hull_max_syn7}}} | {{#if: {{{hull_max_syn6|}}} | {{{hull_max_syn6}}} | {{#if: {{{hull_max_syn5|}}} | {{{hull_max_syn5}}} | {{#if: {{{hull_max_syn4|}}} | {{{hull_max_syn4}}} | {{#if: {{{hull_max_syn3|}}} | {{{hull_max_syn3}}} | {{#if: {{{hull_max_syn2|}}} | {{{hull_max_syn2}}} | {{#if: {{{hull_max_syn1|}}} | {{{hull_max_syn1}}} | ? }} }} }} }} }} }} }} }} }} }}
|compmod=n
|-
|enginemod=n
        |style="font-weight: bold;"|Shield
|active1=y
        |{{#if: {{{shield_max_syn10|}}} | {{{shield_max_syn10}}} | {{#if: {{{shield_max_syn9|}}} | {{{shield_max_syn9}}} | {{#if: {{{shield_max_syn8|}}} | {{{shield_max_syn8}}} | {{#if: {{{shield_max_syn7|}}} | {{{shield_max_syn7}}} | {{#if: {{{shield_max_syn6|}}} | {{{shield_max_syn6}}} | {{#if: {{{shield_max_syn5|}}} | {{{shield_max_syn5}}} | {{#if: {{{shield_max_syn4|}}} | {{{shield_max_syn4}}} | {{#if: {{{shield_max_syn3|}}} | {{{shield_max_syn3}}} | {{#if: {{{shield_max_syn2|}}} | {{{shield_max_syn2}}} | {{#if: {{{shield_max_syn1|}}} | {{{shield_max_syn1}}} | ? }} }} }} }} }} }} }} }} }} }}
|active2=y
|-
|active3=n
        |style="font-weight: bold;background-color:#C0C0C0;"|Energy
|active4=n
        |style="background-color:#C0C0C0;"|{{#if: {{{energy_max_syn10|}}} | {{{energy_max_syn10}}} | {{#if: {{{energy_max_syn9|}}} | {{{energy_max_syn9}}} | {{#if: {{{energy_max_syn8|}}} | {{{energy_max_syn8}}} | {{#if: {{{energy_max_syn7|}}} | {{{energy_max_syn7}}} | {{#if: {{{energy_max_syn6|}}} | {{{energy_max_syn6}}} | {{#if: {{{energy_max_syn5|}}} | {{{energy_max_syn5}}} | {{#if: {{{energy_max_syn4|}}} | {{{energy_max_syn4}}} | {{#if: {{{energy_max_syn3|}}} | {{{energy_max_syn3}}} | {{#if: {{{energy_max_syn2|}}} | {{{energy_max_syn2}}} | {{#if: {{{energy_max_syn1|}}} | {{{energy_max_syn1}}} | ? }} }} }} }} }} }} }} }} }} }}
|passive1=n
|-
|passive2=n
        |style="font-weight: bold;"|Speed
|passive3=n
        |{{#if: {{{max_speed_syn10|}}} | {{{max_speed_syn10}}} | {{#if: {{{max_speed_syn9|}}} | {{{max_speed_syn9}}} | {{#if: {{{max_speed_syn8|}}} | {{{max_speed_syn8}}} | {{#if: {{{max_speed_syn7|}}} | {{{max_speed_syn7}}} | {{#if: {{{max_speed_syn6|}}} | {{{max_speed_syn6}}} | {{#if: {{{max_speed_syn5|}}} | {{{max_speed_syn5}}} | {{#if: {{{max_speed_syn4|}}} | {{{max_speed_syn4}}} | {{#if: {{{max_speed_syn3|}}} | {{{max_speed_syn3}}} | {{#if: {{{max_speed_syn2|}}} | {{{max_speed_syn2}}} | {{#if: {{{max_speed_syn1|}}} | {{{max_speed_syn1}}} | ? }} }} }} }} }} }} }} }} }} }}
|passive4=n
|}
|features=
----
* Critical chance increased by 15%
'''Available from the beginning:'''<br /><!--
|shieldkinetic=30
-->{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of "[[Recon modules]]" reduced by {{{module_emission_cooldown_mul}}}.<br />}} | }}<!--
|shieldthermal=0
-->{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 0 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.<br />}} | }}<!--
|shieldem=-30
-->{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 0 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.<br />}} | }}<!--
|hullkinetic=-15
-->{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 0 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.<br />}} | }}<!--
|hullthermal=15
-->{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 0 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.<br />}} | }}<!--
|hullem=45
-->{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 0 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.<br />}} | }}<!--
|energy=200
-->{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 0 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.<br />}} | }}<!--
|energyregen=12
-->{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 0 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of "[[Tackler modules]]" increased by {{{spell_propulsion_jam_param_mul}}}.<br />}} | }}<!--
|hull=2835
-->{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 0 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of "[[Tackler modules]]" reduced by {{{spell_propulsion_jam_duration_mul}}}.<br />}} | }}<!--
|shield=1837
-->{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 0 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of "[[Long Range modules]]" increased by {{{spell_logistic_param_mul}}}.<br />}} | }}<!--
|shieldregen=88
-->{{#ifeq: {{{energy_max_mul_synLvl}}} | 0 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.<br />}} | }}<!--
|lockrange=3500
-->{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 0 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.<br />}} | }}<!--
|lockspeed=1
-->{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 0 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.<br />}} | }}<!--
|forwardspeed=198
-->{{#ifeq: {{{damage_mul_synLvl}}} | 0 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.<br />}} | }}<!--
|reversespeed=
-->{{#ifeq: {{{damage_mul_1_synLvl}}} | 0 | {{#if: {{{damage_mul_1|}}} | Main weapon damage increased by {{{damage_mul_1}}}.<br />}} | }}<!--
|strafespeed=
-->{{#ifeq: {{{crit_chance_add_synLvl}}} | 0 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.<br />}} | }}<!--
|acceleration=
-->{{#ifeq: {{{crit_chance_add_1_synLvl}}} | 0 | {{#if: {{{crit_chance_add_1|}}} | Critical chance increased by {{{crit_chance_add_1}}}.<br />}} | }}<!--
|afterburnerspeed=
-->{{#ifeq: {{{crit_damage_add_synLvl}}} | 0 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.<br />}} | }}<!--
|afterburnerenergyuse=
-->{{#ifeq: {{{heat_sub_mul_synLvl}}} | 0 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.<br />}} | }}<!--
|pitchspeed=
-->{{#ifeq: {{{heat_add_mul_synLvl}}} | 0 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.<br />}} | }}<!--
|rollspeed=
-->{{#ifeq: {{{heat_add_mul_1_synLvl}}} | 0 | {{#if: {{{heat_add_mul_1|}}} | Time to weapon heating increased by {{{heat_add_mul_1}}}.<br />}} | }}<!--
|maxsynergy=2
-->{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 0 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.<br />}} | }}<!--
|maxenergy=200
-->{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 0 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.<br />}} | }}<!--
|maxenergyregen=14
-->{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 0 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.<br />}} | }}<!--
|maxhull=2835
-->{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 0 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.<br />}} | }}<!--
|maxshield=1902
-->{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 0 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.<br />}} | }}<!--
|maxshieldregen=91
-->{{#ifeq: {{{vision_radius_mul_synLvl}}} | 0 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.<br />}} | }}<!--
|maxlockrange=3500
-->{{#ifeq: {{{vision_radius_mul_1_synLvl}}} | 0 | {{#if: {{{vision_radius_mul_1|}}} | Sensor range increased by {{{vision_radius_mul_1}}}.<br />}} | }}<!--
|maxforwardspeed=198
-->{{#ifeq: {{{energy_regen_mul_synLvl}}} | 0 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.<br />}} | }}<!--
|maxreversespeed=
-->{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 0 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.<br />}} | }}<!--
|maxstrafespeed=
-->{{#ifeq: {{{rot_speed_mul_synLvl}}} | 0 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.<br />}} | }}<!--
|maxacceleration=
-->{{#ifeq: {{{rot_speed_mul_1_synLvl}}} | 0 | {{#if: {{{rot_speed_mul_1|}}} | Rotation speed increased by {{{rot_speed_mul_1}}}.<br />}} | }}<!--
|maxafterenergyuse=
-->{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 0 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.<br />}} | }}<!--
|maxafterburneracceleration=
-->{{#ifeq: {{{max_speed_mul_synLvl}}} | 0 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.<br />}} | }}<!--
|maxpitchspeed=
-->{{#ifeq: {{{max_speed_mul_1_synLvl}}} | 0 | {{#if: {{{max_speed_mul_1|}}} | Maximum speed increased by {{{max_speed_mul_1}}}.<br />}} | }}<!--
|maxrollspeed=
-->{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 0 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.<br />}} | }}<!--
-->{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 0 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.<br />}} | }}<!--
-->{{#ifeq: {{{shield_resist_all_add_1_synLvl}}} | 0 | {{#if: {{{shield_resist_all_add_1|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add_1}}} pts.<br />}} | }}<!--duplicate
-->{{#ifeq: {{{hull_health_mul_synLvl}}} | 0 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{shield_max_mul_synLvl}}} | 0 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 0 | {{#if: {{{spell_emission_param_mul|}}} | Effects of "[[Recon modules]]" increased by {{{spell_emission_param_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 0 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of "[[Recon modules]]" increased by {{{spell_emission_range_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 0 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of "[[ECM modules]]" increased by {{{spell_ecm_range_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of "[[ECM modules]]" reduced by {{{module_ecm_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 0 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of "[[ECM modules]]" increased by {{{spell_ecm_duration_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of "[[Covert Ops modules]]" reduced by {{{module_recon_cooldown_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 0 | {{#if: {{{spell_recon_param_mul|}}} | Effects of "[[Covert Ops modules]]" increased by {{{spell_recon_param_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of "[[Covert Ops modules]]" reduced by {{{module_recon_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of "[[Gunship modules]]" reduced by {{{module_target_painter_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of "[[Gunship modules]]" reduced by {{{module_target_painter_cooldown_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 0 | {{#if: {{{spell_command_param_mul|}}} | Effects of "[[Command modules]]" increased by {{{spell_command_param_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 0 | {{#if: {{{spell_command_range_mul|}}} | Effective range of "[[Command modules]]" increased by {{{spell_command_range_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_command_cooldown_mul|}}} | Reloading rate of "[[Command modules]]" reduced by {{{module_command_cooldown_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of "[[Command modules]]" reduced by {{{module_command_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 0 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of "[[Tackler modules]]" increased by {{{spell_propulsion_jam_range_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of "[[Tackler modules]]" reduced by {{{module_propulsion_jam_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_logistic_cooldown_mul|}}} | Reloading rate of "[[Long Range modules]]" reduced by {{{module_logistic_cooldown_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of "[[Long Range modules]]" reduced by {{{module_logistic_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 0 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of "[[Engineering modules]]" increased by {{{module_deploy_entity_health_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of "[[Engineering modules]]" reduced by {{{module_deploy_cooldown_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of "[[Engineering modules]]" reduced by {{{module_deploy_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 0 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of "[[Engineering modules]]" increased by {{{spell_deploy_param_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 0 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of "[[Guard modules]]" increased by {{{spell_guard_range_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of "[[Guard modules]]" reduced by {{{module_guard_cooldown_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of "[[Guard modules]]" reduced by {{{module_guard_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{hull_resist_add_synLvl}}} | 0 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.<br />}} | }}<!--
-->{{#ifeq: {{{ram_damage_synLvl}}} | 0 | {{#if: {{{ram_damage|}}} | The nose blade deals continuous damage in battle.<br />}} | }}<!--
-->{{#ifeq: {{{weapons_only_synLvl}}} | 0 | {{#if: {{{weapons_only|}}} | Number of weapons reduced to {{{weapons_only}}}.<br />}} | }}<!--
-->{{#ifeq: {{{damage_mul_EM_synLvl}}} | 0 | {{#if: {{{damage_mul_EM|}}} | EM weapon damage increased by {{{damage_mul_EM}}}.<br />}} | }}<!--
-->{{#ifeq: {{{damage_mul_kinetic_synLvl}}} | 0 | {{#if: {{{damage_mul_kinetic|}}} | Kinetic weapon damage increased by {{{damage_mul_kinetic}}}.<br />}} | }}<!--
-->{{#ifeq: {{{damage_mul_thermal_synLvl}}} | 0 | {{#if: {{{damage_mul_thermal|}}} | Thermal weapon damage increased by {{{damage_mul_thermal}}}.<br />}} | }}<!--
-->{{#ifeq: {{{allies_heal_eff_synLvl}}} | 0 | {{#if: {{{allies_heal_eff|}}} | Regeneration of allied ships increased by {{{allies_heal_eff}}}.<br />}} | }}<!--
-->{{#ifeq: {{{destr_closedmg_synLvl}}} | 0 | {{#if: {{{destr_closedmg|}}} | Incoming melee damage is multiplied by {{{destr_closedmg}}}.<br />}} | }}<!--
-->{{#ifeq: {{{damage_mul_per_attacker_synLvl}}} | 0 | {{#if: {{{damage_mul_per_attacker|}}} | The unique power supply system boosts the weapons by {{{damage_mul_per_attacker}}} for each source of damage, but no more than {{{damage_mul_per_attacker_cap}}}.<br />}} | }}<!--
-->{{#ifeq: {{{phoenixarmour_mul_synLvl}}} | 0 | {{#if: {{{phoenixarmour_mul|}}} | A unique emergency restoration system fully restores the ship within {{{phoenixarmour_mul}}} seconds, additionally ensuring its invulnerability to projectiles and explosions during that time. Next restoration is possible only after {{{phoenixarmour_cooldown_mul}}} minutes.<br />}} | }}<!--
-->{{#ifeq: {{{shield_resist_add_synLvl}}} | 0 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.<br />}} | }}{{#ifeq: {{{currency|}}} | CR | '''Available at experience level 2:'''<br /> |}}<!--
-->{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of "[[Recon modules]]" reduced by {{{module_emission_cooldown_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 2 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.<br />}} | }}<!--
-->{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 2 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.<br />}} | }}<!--
-->{{#ifeq: {{{hull_resist_thermal_add_1_synLvl}}} | 2 | {{#if: {{{hull_resist_thermal_add_1|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add_1}}}.<br />}} | }}<!--
-->{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 2 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.<br />}} | }}<!--
-->{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 2 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.<br />}} | }}<!--
-->{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 2 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.<br />}} | }}<!--
-->{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 2 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 2 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of "[[Tackler modules]]" increased by {{{spell_propulsion_jam_param_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 2 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of "[[Tackler modules]]" reduced by {{{spell_propulsion_jam_duration_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 2 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of "[[Long Range modules]]" increased by {{{spell_logistic_param_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{energy_max_mul_synLvl}}} | 2 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 2 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 2 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.<br />}} | }}<!--
-->{{#ifeq: {{{damage_mul_synLvl}}} | 2 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{damage_mul_1_synLvl}}} | 2 | {{#if: {{{damage_mul_1|}}} | Main weapon damage increased by {{{damage_mul_1}}}.<br />}} | }}<!--
-->{{#ifeq: {{{crit_chance_add_synLvl}}} | 2 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.<br />}} | }}<!--
-->{{#ifeq: {{{crit_chance_add_1_synLvl}}} | 2 | {{#if: {{{crit_chance_add_1|}}} | Critical chance increased by {{{crit_chance_add_1}}}.<br />}} | }}<!--
-->{{#ifeq: {{{crit_damage_add_synLvl}}} | 2 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.<br />}} | }}<!--
-->{{#ifeq: {{{heat_sub_mul_synLvl}}} | 2 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{heat_add_mul_synLvl}}} | 2 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{heat_add_mul_1_synLvl}}} | 2 | {{#if: {{{heat_add_mul_1|}}} | Time to weapon heating increased by {{{heat_add_mul_1}}}.<br />}} | }}<!--
-->{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 2 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 2 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 2 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 2 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 2 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{vision_radius_mul_synLvl}}} | 2 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{energy_regen_mul_synLvl}}} | 2 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{energy_regen_mul_1_synLvl}}} | 2 | {{#if: {{{energy_regen_mul_1|}}} | Energy regeneration speed increased by {{{energy_regen_mul_1}}}.<br />}} | }}<!--
-->{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 2 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{boost_energy_cost_per_second_mul_1_synLvl}}} | 2 | {{#if: {{{boost_energy_cost_per_second_mul_1|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul_1}}}.<br />}} | }}<!--
-->{{#ifeq: {{{rot_speed_mul_synLvl}}} | 2 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 2 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{max_speed_mul_synLvl}}} | 2 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{max_speed_mul_1_synLvl}}} | 2 | {{#if: {{{max_speed_mul_1|}}} | Maximum speed increased by {{{max_speed_mul_1}}}.<br />}} | }}<!--
-->{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 2 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.<br />}} | }}<!--
-->{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 2 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.<br />}} | }}<!--
-->{{#ifeq: {{{hull_health_mul_synLvl}}} | 2 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{shield_max_mul_synLvl}}} | 2 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 2 | {{#if: {{{spell_emission_param_mul|}}} | Effects of "[[Recon modules]]" increased by {{{spell_emission_param_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 2 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of "[[Recon modules]]" increased by {{{spell_emission_range_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 2 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of "[[ECM modules]]" increased by {{{spell_ecm_range_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of "[[ECM modules]]" reduced by {{{module_ecm_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 2 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of "[[ECM modules]]" increased by {{{spell_ecm_duration_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of "[[Covert Ops modules]]" reduced by {{{module_recon_cooldown_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 2 | {{#if: {{{spell_recon_param_mul|}}} | Effects of "[[Covert Ops modules]]" increased by {{{spell_recon_param_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of "[[Covert Ops modules]]" reduced by {{{module_recon_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of "[[Gunship modules]]" reduced by {{{module_target_painter_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of "[[Gunship modules]]" reduced by {{{module_target_painter_cooldown_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 2 | {{#if: {{{spell_command_param_mul|}}} | Effects of "[[Command modules]]" increased by {{{spell_command_param_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 2 | {{#if: {{{spell_command_range_mul|}}} | Effective range of "[[Command modules]]" increased by {{{spell_command_range_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_command_cooldown_mul|}}} | Reloading rate of "[[Command modules]]" reduced by {{{module_command_cooldown_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of "[[Command modules]]" reduced by {{{module_command_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 2 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of "[[Tackler modules]]" increased by {{{spell_propulsion_jam_range_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of "[[Tackler modules]]" reduced by {{{module_propulsion_jam_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_logistic_cooldown_mul|}}} | Reloading rate of "[[Long Range modules]]" reduced by {{{module_logistic_cooldown_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of "[[Long Range modules]]" reduced by {{{module_logistic_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 2 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of "[[Engineering modules]]" increased by {{{module_deploy_entity_health_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of "[[Engineering modules]]" reduced by {{{module_deploy_cooldown_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of "[[Engineering modules]]" reduced by {{{module_deploy_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 2 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of "[[Engineering modules]]" increased by {{{spell_deploy_param_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 2 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of "[[Guard modules]]" increased by {{{spell_guard_range_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of "[[Guard modules]]" reduced by {{{module_guard_cooldown_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of "[[Guard modules]]" reduced by {{{module_guard_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{hull_resist_add_synLvl}}} | 2 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.<br />}} | }}<!--
-->{{#ifeq: {{{shield_resist_add_synLvl}}} | 2 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.<br />}} | }}{{#ifeq: {{{currency|}}} | CR | '''Available at experience level 4:'''<br /> |}}<!--
-->{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 4 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of "[[Recon modules]]" reduced by {{{module_emission_cooldown_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 4 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.<br />}} | }}<!--
-->{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 4 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.<br />}} | }}<!--
-->{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 4 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.<br />}} | }}<!--
-->{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 4 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.<br />}} | }}<!--
-->{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 4 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.<br />}} | }}<!--
-->{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 4 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 4 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of "[[Tackler modules]]" increased by {{{spell_propulsion_jam_param_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 4 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of "[[Tackler modules]]" reduced by {{{spell_propulsion_jam_duration_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 4 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of "[[Long Range modules]]" increased by {{{spell_logistic_param_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{energy_max_mul_synLvl}}} | 4 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 4 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 4 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.<br />}} | }}<!--
-->{{#ifeq: {{{rocket_damage_synLvl}}} | 4 | {{#if: {{{rocket_damage|}}} | Missile and mine damage increased by {{{rocket_damage}}}.<br />}} | }}<!--
-->{{#ifeq: {{{damage_mul_synLvl}}} | 4 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{crit_chance_add_synLvl}}} | 4 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.<br />}} | }}<!--
-->{{#ifeq: {{{crit_damage_add_synLvl}}} | 4 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.<br />}} | }}<!--
-->{{#ifeq: {{{heat_sub_mul_synLvl}}} | 4 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{heat_add_mul_synLvl}}} | 4 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 4 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 4 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 4 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 4 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 4 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{vision_radius_mul_synLvl}}} | 4 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{energy_regen_mul_synLvl}}} | 4 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 4 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{rot_speed_mul_synLvl}}} | 4 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 4 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{max_speed_mul_synLvl}}} | 4 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 4 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.<br />}} | }}<!--
-->{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 4 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.<br />}} | }}<!--
-->{{#ifeq: {{{hull_health_mul_synLvl}}} | 4 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{shield_max_mul_synLvl}}} | 4 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{hull_regen_synLvl}}} | 4 | {{#if: {{{hull_regen|}}} | Hull regeneration increased by {{{hull_regen}}}.<br />}} | }}<!--
-->{{#ifeq: {{{specmodule_cooldown_synLvl}}} | 4 | {{#if: {{{specmodule_cooldown|}}} | Special module cooldown time reduced by {{{specmodule_cooldown}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 4 | {{#if: {{{spell_emission_param_mul|}}} | Effects of "[[Recon modules]]" increased by {{{spell_emission_param_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 4 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of "[[Recon modules]]" increased by {{{spell_emission_range_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 4 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of "[[ECM modules]]" increased by {{{spell_ecm_range_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of "[[ECM modules]]" reduced by {{{module_ecm_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 4 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of "[[ECM modules]]" increased by {{{spell_ecm_duration_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 4 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of "[[Covert Ops modules]]" reduced by {{{module_recon_cooldown_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 4 | {{#if: {{{spell_recon_param_mul|}}} | Effects of "[[Covert Ops modules]]" increased by {{{spell_recon_param_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of "[[Covert Ops modules]]" reduced by {{{module_recon_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of "[[Gunship modules]]" reduced by {{{module_target_painter_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 4 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of "[[Gunship modules]]" reduced by {{{module_target_painter_cooldown_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 4 | {{#if: {{{spell_command_param_mul|}}} | Effects of "[[Command modules]]" increased by {{{spell_command_param_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 4 | {{#if: {{{spell_command_range_mul|}}} | Effective range of "[[Command modules]]" increased by {{{spell_command_range_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 4 | {{#if: {{{module_command_cooldown_mul|}}} | Reloading rate of "[[Command modules]]" reduced by {{{module_command_cooldown_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of "[[Command modules]]" reduced by {{{module_command_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 4 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of "[[Tackler modules]]" increased by {{{spell_propulsion_jam_range_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of "[[Tackler modules]]" reduced by {{{module_propulsion_jam_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 4 | {{#if: {{{module_logistic_cooldown_mul|}}} | Reloading rate of "[[Long Range modules]]" reduced by {{{module_logistic_cooldown_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of "[[Long Range modules]]" reduced by {{{module_logistic_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 4 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of "[[Engineering modules]]" increased by {{{module_deploy_entity_health_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 4 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of "[[Engineering modules]]" reduced by {{{module_deploy_cooldown_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of "[[Engineering modules]]" reduced by {{{module_deploy_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 4 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of "[[Engineering modules]]" increased by {{{spell_deploy_param_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 4 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of "[[Guard modules]]" increased by {{{spell_guard_range_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 4 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of "[[Guard modules]]" reduced by {{{module_guard_cooldown_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of "[[Guard modules]]" reduced by {{{module_guard_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{hull_resist_add_synLvl}}} | 4 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.<br />}} | }}<!--
-->{{#ifeq: {{{shield_resist_add_synLvl}}} | 4 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.<br />}} | }}{{#ifexpr: {{{rank}}} > 6 | {{#ifeq: {{{currency|}}} | CR | '''Available at experience level 8:'''<br /> |}} | }}<!--
-->{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of "[[Recon modules]]" reduced by {{{module_emission_cooldown_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{hull_resist_kinetic_add_synLvl}}} | 8 | {{#if: {{{hull_resist_kinetic_add|}}} | Hull resistance to kinetic damage increased by {{{hull_resist_kinetic_add}}}.<br />}} | }}<!--
-->{{#ifeq: {{{hull_resist_thermal_add_synLvl}}} | 8 | {{#if: {{{hull_resist_thermal_add|}}} | Hull resistance to thermal damage increased by {{{hull_resist_thermal_add}}}.<br />}} | }}<!--
-->{{#ifeq: {{{hull_resist_emp_add_synLvl}}} | 8 | {{#if: {{{hull_resist_emp_add|}}} | Hull resistance to EM damage increased by {{{hull_resist_emp_add}}}.<br />}} | }}<!--
-->{{#ifeq: {{{shield_resist_kinetic_add_synLvl}}} | 8 | {{#if: {{{shield_resist_kinetic_add|}}} | Shield resistance to kinetic damage increased by {{{shield_resist_kinetic_add}}}.<br />}} | }}<!--
-->{{#ifeq: {{{shield_resist_thermal_add_synLvl}}} | 8 | {{#if: {{{shield_resist_thermal_add|}}} | Shield resistance to thermal damage increased by {{{shield_resist_thermal_add}}}.<br />}} | }}<!--
-->{{#ifeq: {{{shield_resist_emp_add_synLvl}}} | 8 | {{#if: {{{shield_resist_emp_add|}}} | Shield resistance to EM damage increased by {{{shield_resist_emp_add}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_propulsion_jam_param_mul_synLvl}}} | 8 | {{#if: {{{spell_propulsion_jam_param_mul|}}} | Effects of "[[Tackler modules]]" increased by {{{spell_propulsion_jam_param_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_propulsion_jam_duration_mul_synLvl}}} | 8 | {{#if: {{{spell_propulsion_jam_duration_mul|}}} | Duration of "[[Tackler modules]]" reduced by {{{spell_propulsion_jam_duration_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_logistic_param_mul_synLvl}}} | 8 | {{#if: {{{spell_logistic_param_mul|}}} | Effects of "[[Long Range modules]]" increased by {{{spell_logistic_param_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{energy_max_mul_synLvl}}} | 8 | {{#if: {{{energy_max_mul|}}} | Maximum capacitor volume increased by  {{{energy_max_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{beacon_capture_mul_synLvl}}} | 8 | {{#if: {{{beacon_capture_mul|}}} | Beacon capture speed increased by {{{beacon_capture_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{rocket_cooldown_coef_synLvl}}} | 8 | {{#if: {{{rocket_cooldown_coef|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef}}}.<br />}} | }}<!--
-->{{#ifeq: {{{rocket_damage_synLvl}}} | 8 | {{#if: {{{rocket_damage|}}} | Missile and mine damage increased by {{{rocket_damage}}}.<br />}} | }}<!--
-->{{#ifeq: {{{damage_mul_synLvl}}} | 8 | {{#if: {{{damage_mul|}}} | Main weapon damage increased by {{{damage_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{damage_mul_2_synLvl}}} | 8 | {{#if: {{{damage_mul_2|}}} | Main weapon damage increased by {{{damage_mul_2}}}.<br />}} | }}<!--
-->{{#ifeq: {{{crit_chance_add_synLvl}}} | 8 | {{#if: {{{crit_chance_add|}}} | Critical chance increased by {{{crit_chance_add}}}.<br />}} | }}<!--
-->{{#ifeq: {{{crit_damage_add_synLvl}}} | 8 | {{#if: {{{crit_damage_add|}}} | Critical damage increased by {{{crit_damage_add}}}.<br />}} | }}<!--
-->{{#ifeq: {{{heat_sub_mul_synLvl}}} | 8 | {{#if: {{{heat_sub_mul|}}} | Weapon cooling rate increased by {{{heat_sub_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{heat_add_mul_synLvl}}} | 8 | {{#if: {{{heat_add_mul|}}} | Time to weapon heating increased by {{{heat_add_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{heat_add_mul_synLvl_c}}} | 8 | {{#if: {{{heat_add_mul_c|}}} | Time to weapon heating increased by {{{heat_add_mul_c}}}.<br />}} | }}<!--
-->{{#ifeq: {{{railgun_dispersion_mul_synLvl}}} | 8 | {{#if: {{{railgun_dispersion_mul|}}} | Kinetic weapon spread reduced by {{{railgun_dispersion_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{railgun_projectile_speed_mul_synLvl}}} | 8 | {{#if: {{{railgun_projectile_speed_mul|}}} | Kinetic weapon projectile speed increased by {{{railgun_projectile_speed_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{plasma_dispersion_mul_synLvl}}} | 8 | {{#if: {{{plasma_dispersion_mul|}}} | EM spread reduced by {{{plasma_dispersion_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{plasma_projectile_speed_mul_synLvl}}} | 8 | {{#if: {{{plasma_projectile_speed_mul|}}} | EM projectile speed increased by {{{plasma_projectile_speed_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{rocket_cooldown_coef_mul_synLvl}}} | 8 | {{#if: {{{rocket_cooldown_coef_mul|}}} | Missile and missile cassette reloading speed up by {{{rocket_cooldown_coef_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{vision_radius_mul_synLvl}}} | 8 | {{#if: {{{vision_radius_mul|}}} | Sensor range increased by {{{vision_radius_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{energy_regen_mul_synLvl}}} | 8 | {{#if: {{{energy_regen_mul|}}} | Energy regeneration speed increased by {{{energy_regen_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{boost_energy_cost_per_second_mul_synLvl}}} | 8 | {{#if: {{{boost_energy_cost_per_second_mul|}}} | Afterburner energy draw reduced by {{{boost_energy_cost_per_second_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{rot_speed_mul_synLvl}}} | 8 | {{#if: {{{rot_speed_mul|}}} | Rotation speed increased by {{{rot_speed_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{strafe_speed_mul_synLvl}}} | 8 | {{#if: {{{strafe_speed_mul|}}} | Strafe speed increased by {{{strafe_speed_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{max_speed_mul_synLvl}}} | 8 | {{#if: {{{max_speed_mul|}}} | Maximum speed increased by {{{max_speed_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{hull_resist_all_add_synLvl}}} | 8 | {{#if: {{{hull_resist_all_add|}}} | Hull resistance to all damage increased by {{{hull_resist_all_add}}} pts.<br />}} | }}<!--
-->{{#ifeq: {{{shield_resist_all_add_synLvl}}} | 8 | {{#if: {{{shield_resist_all_add|}}} | Shield resistance to all damage increased by {{{shield_resist_all_add}}} pts.<br />}} | }}<!--
-->{{#ifeq: {{{hull_health_mul_synLvl}}} | 8 | {{#if: {{{hull_health_mul|}}} | Maximum hull strength increased by {{{hull_health_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{hull_health_mul_synLvl_r}}} | 8 | {{#if: {{{hull_health_mul_r|}}} | Maximum hull strength increased by {{{hull_health_mul_r}}}.<br />}} | }}<!--
-->{{#ifeq: {{{shield_max_mul_synLvl}}} | 8 | {{#if: {{{shield_max_mul|}}} | Maximum shield strength increased by {{{shield_max_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{shield_max_mul_synLvl_r}}} | 8 | {{#if: {{{shield_max_mul_r|}}} | Maximum shield strength increased by {{{shield_max_mul_r}}}.<br />}} | }}<!--
-->{{#ifeq: {{{hull_regen_synLvl}}} | 8 | {{#if: {{{hull_regen|}}} | Hull regeneration increased by {{{hull_regen}}}.<br />}} | }}<!--
-->{{#ifeq: {{{specmodule_cooldown_synLvl}}} | 8 | {{#if: {{{specmodule_cooldown|}}} | Special module cooldown time reduced by {{{specmodule_cooldown}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_emission_param_mul_synLvl}}} | 8 | {{#if: {{{spell_emission_param_mul|}}} | Effects of "[[Recon modules]]" increased by {{{spell_emission_param_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_emission_range_mul_synLvl}}} | 8 | {{#if: {{{spell_emission_range_mul|}}} | Effective range of "[[Recon modules]]" increased by {{{spell_emission_range_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_ecm_range_mul_synLvl}}} | 8 | {{#if: {{{spell_ecm_range_mul|}}} | Effective range of "[[ECM modules]]" increased by {{{spell_ecm_range_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_ecm_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_ecm_energy_cost_mul|}}} | Energy consumption of "[[ECM modules]]" reduced by {{{module_ecm_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_ecm_duration_mul_synLvl}}} | 8 | {{#if: {{{spell_ecm_duration_mul|}}} | Duration of "[[ECM modules]]" increased by {{{spell_ecm_duration_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_recon_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_recon_cooldown_mul|}}} | Reloading rate of "[[Covert Ops modules]]" reduced by {{{module_recon_cooldown_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_recon_param_mul_synLvl}}} | 8 | {{#if: {{{spell_recon_param_mul|}}} | Effects of "[[Covert Ops modules]]" increased by {{{spell_recon_param_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_recon_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_recon_energy_cost_mul|}}} | Energy consumption of "[[Covert Ops modules]]" reduced by {{{module_recon_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_target_painter_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_target_painter_energy_cost_mul|}}} | Energy consumption of "[[Gunship modules]]" reduced by {{{module_target_painter_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_target_painter_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_target_painter_cooldown_mul|}}} | Reloading rate of "[[Gunship modules]]" reduced by {{{module_target_painter_cooldown_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 8 | {{#if: {{{spell_command_param_mul|}}} | Effects of "[[Command modules]]" increased by {{{spell_command_param_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 8 | {{#if: {{{spell_command_range_mul|}}} | Effective range of "[[Command modules]]" increased by {{{spell_command_range_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_command_cooldown_mul|}}} | Reloading rate of "[[Command modules]]" reduced by {{{module_command_cooldown_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of "[[Command modules]]" reduced by {{{module_command_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 8 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of "[[Tackler modules]]" increased by {{{spell_propulsion_jam_range_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of "[[Tackler modules]]" reduced by {{{module_propulsion_jam_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_logistic_cooldown_mul|}}} | Reloading rate of "[[Long Range modules]]" reduced by {{{module_logistic_cooldown_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of "[[Long Range modules]]" reduced by {{{module_logistic_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 8 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of "[[Engineering modules]]" increased by {{{module_deploy_entity_health_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_deploy_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_deploy_cooldown_mul|}}} | Reloading rate of "[[Engineering modules]]" reduced by {{{module_deploy_cooldown_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_deploy_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_deploy_energy_cost_mul|}}} | Energy consumption of "[[Engineering modules]]" reduced by {{{module_deploy_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_deploy_param_mul_synLvl}}} | 8 | {{#if: {{{spell_deploy_param_mul|}}} | Effects of "[[Engineering modules]]" increased by {{{spell_deploy_param_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_guard_range_mul_synLvl}}} | 8 | {{#if: {{{spell_guard_range_mul|}}} | Effective range of "[[Guard modules]]" increased by {{{spell_guard_range_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_guard_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_guard_cooldown_mul|}}} | Reloading rate of "[[Guard modules]]" reduced by {{{module_guard_cooldown_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of "[[Guard modules]]" reduced by {{{module_guard_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{hull_resist_add_synLvl}}} | 8 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.<br />}} | }}<!--
-->{{#ifeq: {{{shield_resist_add_synLvl}}} | 8 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_suppressor_param_mul_synLvl}}} | 8 | {{#if: {{{spell_suppressor_param_mul|}}} | Power of [[Suppressor Class modules]] increased by {{{spell_suppressor_param_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_suppressor_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_suppressor_cooldown_mul|}}} | Cooldown time of [[Suppressor Class modules]] decreased by {{{module_suppressor_cooldown_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_suppressor_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_suppressor_energy_cost_mul|}}} | Energy drain of of [[Suppressor Class modules]] decreased by {{{module_suppressor_energy_cost_mul}}}.<br />}} | }}
----
<div style="text-align:center;">'''Equipment upon purchase'''</div>
{|cellspacing="0" border="0" style="width:100%; text-align:center;"
|colspan="2"|Weapons
|-
|colspan="2"|{{{stock_WEAPON_01|}}}    {{{stock_AMMO_01|}}}    {{{stock_MISSILE_01|}}}
|-
|colspan="2"|Active modules
|-
|colspan="2"|{{{stock_ACTIVE_01|}}}    {{{stock_ACTIVE_02|}}}    {{{stock_ACTIVE_03|}}}    {{{stock_ACTIVE_04|}}}
|-
|colspan="2"|Ship modifiers
{{#ifeq: {{{stock_MODS|}}} | no | ''not preinstalled'' | {{#if: {{{stock_ENGINE_MOD_01|}}} | {{Engine |stock_ENGINE_MOD_01={{{stock_ENGINE_MOD_01|}}} |stock_ENGINE_MOD_02={{{stock_ENGINE_MOD_02|}}} |stock_ENGINE_MOD_03={{{stock_ENGINE_MOD_03|}}} |stock_ENGINE_MOD_04={{{stock_ENGINE_MOD_04|}}} }} }}
{{#if: {{{stock_CAPACITOR_MOD_01|}}} | {{Capacitor |stock_CAPACITOR_MOD_01={{{stock_CAPACITOR_MOD_01|}}} |stock_CAPACITOR_MOD_02={{{stock_CAPACITOR_MOD_02|}}} |stock_CAPACITOR_MOD_03={{{stock_CAPACITOR_MOD_03|}}} |stock_CAPACITOR_MOD_04={{{stock_CAPACITOR_MOD_04|}}} }} }}
{{#if: {{{stock_SHIELD_MOD_01|}}} | {{Shield |stock_SHIELD_MOD_01={{{stock_SHIELD_MOD_01|}}} |stock_SHIELD_MOD_02={{{stock_SHIELD_MOD_02|}}} |stock_SHIELD_MOD_03={{{stock_SHIELD_MOD_03|}}} |stock_SHIELD_MOD_04={{{stock_SHIELD_MOD_04|}}} }} }}
{{#if: {{{stock_ARMOR_MOD_01|}}} | {{Hull |stock_ARMOR_MOD_01={{{stock_ARMOR_MOD_01|}}} |stock_ARMOR_MOD_02={{{stock_ARMOR_MOD_02|}}} |stock_ARMOR_MOD_03={{{stock_ARMOR_MOD_03|}}} |stock_ARMOR_MOD_04={{{stock_ARMOR_MOD_04|}}} }} }}
{{#if: {{{stock_CPU_MOD_01|}}} | {{CPU |stock_CPU_MOD_01={{{stock_CPU_MOD_01|}}} |stock_CPU_MOD_02={{{stock_CPU_MOD_02|}}} |stock_CPU_MOD_03={{{stock_CPU_MOD_03|}}} |stock_CPU_MOD_04={{{stock_CPU_MOD_04|}}} }} }} }}
|-
|}
----
{|cellspacing="0" border="0" style="width:100%"
|style="vertical-align:middle; width:23%; text-align:center;"|Special module
|style="text-align:center;"|{{#if: {{{stock_SpecialAbility|}}} | {{{stock_SpecialAbility|}}}    {{{stock_SpecialAbility2|}}}    {{{stock_SpecialAbility3|}}} |[[File:{{{specialAbility_icon|}}}|link={{{specialAbility_text|}}}|50px]] }}
|}
----
{{#ifeq: {{{craft|}}} | yes | <!--If ship is ctafted from pieces-->
----
{{{!}}cellspacing="0" border="0" style="width:100%"
{{!}}style="font-weight: bold; vertical-align:middle;"{{!}}Manufacturing
{{!}}style="vertical-align:middle;"{{!}} {{{price|?}}} x {{{currency|}}}
{{!}}} |  <!--If ship is purchased-->
----
{{{!}}cellspacing="0" border="0" style="width:100%"
{{!}}style="font-weight: bold; vertical-align:middle;"{{!}}Buying price
{{!}}style="vertical-align:middle;"{{!}} {{{price|?}}} {{ {{{currency|}}} }}
{{#ifeq: {{{currency|}}} | CR | {{Sell(Ship) |price={{{price}}} |currency={{{currency}}} }} }}
{{!}}}
}}
}}
<br />
----
''* All specifications are shown for the ship with the maximum level of experience {{#if: {{{rank|}}} | ({{RankToMaxSynergy|{{{rank|}}}}}) }} without equipment''
</div>
{| align="right"
| __TOC__
|}
==General information==
'''Faction:''' [[{{{raceName|}}}]]<br />
'''Class:''' [[{{{shipClass_text|}}}]]<br />
'''Role:''' [[{{{shipRole_text|}}}]]<br />
'''Rank:''' {{#if: {{{rank|}}} | {{{rank}}} }}<br />
==Description==
{{#ifeq: {{{currency|}}} | GS | {{Premium(Description)}} |  }}{{#ifeq: {{{currency|}}} | DLC | {{Premium(Description)}} |  }}{{#ifeq: {{{currency|}}} | Unavail | {{Premium(Description)}} |  }}
{{#ifeq: {{{craft|}}} | yes | {{Premium(Description)}} |  }}{{{ShipLOR|}}}
==Available equipment==
'''Weapons'''<br />
{{#switch:{{{shipClass_text|}}}
|Interceptor = {{INTERCEPTOR_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | shipName={{{ShipName}}} | dataWeapons=1 }}
|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | shipName={{{ShipName}}} | dataWeapons=1 }}
|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | shipName={{{ShipName}}} | dataWeapons=1 }}
              |Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | ShipName={{{ShipName}}} | dataWeapons=1 }}
                                |ERROR: invalid ship class $shipClass_text$
}}
'''Missile slot'''<br />
{{#switch:{{{shipClass_text|}}}
|Interceptor = {{INTERCEPTOR_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}
|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}
|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}
              |Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | dataMissiles=1 }}
|ERROR: invalid ship class $shipClass_text$
}}


And the source looks like this:
'''Active Role Modules'''<br />
</noinclude>
{{#switch:{{{shipClass_text|}}}
<!-- Block description of the ship -->
|Interceptor = {{INTERCEPTOR_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;"> __NOTOC__
|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}
; {{{name}}}
|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}
: {{{description}}}
              |Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | ShipName={{{ShipName}}} | dataModules=1 }}
</div>
|ERROR: invalid ship class $shipClass_text$
}}<br />


<!-- The space between the blocks -->
'''Active Multipurpose Modules'''<br />
{|border="0" align="center" width="100%"
{{MULTIPURPOSE_EQUIPMENT | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | ShipName={{{ShipName}}} }}<nowiki> </nowiki>
    |height="5"|
|}


<!-- Block describe the ship -->
'''Ship modifiers'''<br />
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px;" >
''Engine''<br />
{{#if:{{{stock_ENGINE_MOD_01|}}} | {{PASSIVEMOD ENGINE | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | ShipName={{{ShipName}}} }} | Ship has no engine slots }}


<!-- Band images of ships -->
''Capacitor''<br />
{|border="0" cellpadding="0" cellspacing="0" width="100%"
{{#if:{{{stock_CAPACITOR_MOD_01|}}} | {{PASSIVEMOD CAPACITOR | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | ShipName={{{ShipName}}} }} | Ship has no capacitor slots }}
    | Animation ship | [[File:{{{name}}}-rotate.gif]]
    | Front | [[File:{{{name}}}-front.png]]
    | Side view | [[File:{{{name}}}-side.png]]
    | Top view | [[File:{{{name}}}-top.png]]
|}


<!-- Block the basic characteristics of the ship -->
''Shield''<br />
{|border="0" cellspacing="10" cellpadding="0"
{{#if:{{{stock_SHIELD_MOD_01|}}} | {{PASSIVEMOD SHIELD | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | raceName={{{raceName}}} | ShipName={{{ShipName}}} }} | Ship has no shield slots }}


<!-- The left side of the block of the basic characteristics of ship: About SHIP -->
''Hull''<br />
|width="45%" valign="top"|
{{#if:{{{stock_ARMOR_MOD_01|}}} | {{PASSIVEMOD HULL | shipRank={{{rank}}} | ShipName={{{ShipName}}} }} | Ship has no hull slots }}
    <div>
        {|border="0" cellspacing="0" cellpadding="5" width="100%" style="font-size:120%;"
                !align="right" width="30%" | '''Class:'''
                |colspan="2" align="center" | '''[[{{{class}}}]]'''
            |-
                !align="right" width="30%" | '''Role:'''
                |cellpadding=0 align="center" | [[File:{{{role}}}.png|50px]]
                |align="left" | '''[[{{{role}}}]]'''
            |-
                !align="right" |'''Tech level:'''
                |align="center" | <span style="font-size:180%;">'''T{{{tech}}}'''</span>
            |-
                !align="right" |'''Faction:'''
                |cellpadding="0" align="center" | [[File:{{{faction}}}.png]]
                |align="left" |'''[[{{{faction}}}]]'''
            |-
                !align="right" |'''Role Module:'''
                |cellpadding="0" align="center" | {{specialicon {{{role}}}|faction={{{faction}}}}}
                |align="left" | '''{{special {{{role}}}|faction={{{faction}}}}}'''
        |}
    </div>


<!-- The right side of the block of the basic characteristics of ship: EQUIPMENT -->
''CPU''<br />
<!-- If there is a slot on the ship - drawn picture "of a slot" -->
{{#if:{{{stock_CPU_MOD_01|}}} | {{PASSIVEMOD CPU | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} }} | Ship has no CPU slots}}
<!-- If there is no slot on the ship - drawn picture "no slot" -->
<!-- In pictures missile slots spelled their capacity -->
<!-- Image Width slots - always 50 pixels -->
|width="45%" cellspacing="0" cellpadding="0" |
    <div>
        {|border="0" cellspacing="10" align="center"
            |- align="center"
            |colspan="4" align="right" | <span style="font-size:120%;">'''Ship Modifiers'''</span>
                | [[File: hullmod-{{{hullmod}}}.png | 50px]]
                | [[File: shieldmod-{{{shieldmod}}}.png | 50px]]
                | [[File: capacitormod-{{{capacitormod}}}.png | 50px]]
                | [[File: compmod-{{{compmod}}}.png | 50px]]
                | [[File: enginemod-{{{enginemod}}}.png | 50px]]
            |- align="center"
              |colspan="4" align="right" | <span style="font-size:120%;">'''Active Modules''' </span>
                | [[File: Active-{{{active1}}}.png | 50px]]
                | [[File: Active-{{{active2}}}.png | 50px]]
                | [[File: Active-{{{active3}}}.png | 50px]]
                | [[File: Active-{{{active4}}}.png | 50px]]
                | |
            |- align="center"
                |colspan = "4" align = "right" | <span style="font-size:120%;">'''Passive modules''' </span>
                | [[File: passive-{{{passive1}}}.png | 50px]]
                | [[File: passive-{{{passive2}}}.png | 50px]]
                | [[File: passive-{{{passive3}}}.png | 50px]]
                | [[File: passive-{{{passive4}}}.png | 50px]]
                | |
        |}
    </div>
|}
<!-- Features of the ship -->
{| border="0" cellspacing="20" cellpadding="0" |
    <div>
        |-
        | align="right" width="25%" | <span style="font-size:120%;">'''Features:'''</span>
        | align="left" |


{{{features}}}
==Tables of ship's technical characteristics==
    </div>
===Ship's resistance to incoming damage===
{| class="wikitable"
!colspan="3"|Shield resistance
!colspan="3"|Hull resistance
|-
!to thermal weapon, (pts.)
!to kinetic weapon, (pts.)
!to EM weapon, (pts.)
!to thermal weapon, (pts.)
!to kinetic weapon, (pts.)
!to EM weapon, (pts.)
|-
|align="center"|{{{shield_resist_thermal|}}}
|align="center"|{{{shield_resist_kinetic|}}}
|align="center"|{{{shield_resist_emp|}}}
|align="center"|{{{hull_resist_thermal|}}}
|align="center"|{{{hull_resist_kinetic|}}}
|align="center"|{{{hull_resist_emp|}}}
|}
|}
__NOTOC__
===Ship's characteristics on different experience levels===
<!-- Header table -->
{| class="wikitable"
{|border="0" cellspacing="0" align="center" style="font-size: 180%;" cellpadding="20" width="80%"
!rowspan="2" style="width:7.8%;"|Level
    |align="center" |'''Technical Specifications'''
!colspan="3" style="width:33.8%;"|Energy
!rowspan="2" style="width:8.2%;"|Hull, (pts.)
!colspan="2" style="width:21.7%;"|Shield
!colspan="2" style="width:29%;"|Sensors
|-
!style="width:9%;"|capacity, (pts.)
!style="width:11.5%;"|for afterburner, (pts./s)
!style="width:13.3%;"|regeneration, (pts./s)
!style="width:8.4%;"|capacity, (pts.)
!style="width:13.3%;"|regeneration, (pts./s)
!style="width:16.5%;"|range, (m)
!style="width:12.5%;"|target lock time, (s)
|-
|colspan="9"|{{#if: {{{synLevel_syn1|}}} | {{Ship(Synergy1)  |synLevel={{{synLevel_syn1|}}} |energy_max={{{energy_max_syn1|}}} |boost_energy_cost={{{boost_energy_cost_syn1|}}} |energy_regen={{{energy_regen_syn1|}}} |hull_max={{{hull_max_syn1|}}} |shield_max={{{shield_max_syn1|}}} |shield_regen={{{shield_regen_syn1|}}} |vision_radius={{{vision_radius_syn1|}}} |lock_time={{{lock_time_syn1|}}}}}}}<!--
-->{{#if: {{{synLevel_syn2|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn2|}}} |energy_max={{{energy_max_syn2|}}} |boost_energy_cost={{{boost_energy_cost_syn2|}}} |energy_regen={{{energy_regen_syn2|}}} |hull_max={{{hull_max_syn2|}}} |shield_max={{{shield_max_syn2|}}} |shield_regen={{{shield_regen_syn2|}}} |vision_radius={{{vision_radius_syn2|}}} |lock_time={{{lock_time_syn2|}}}}}}}<!--
-->{{#if: {{{synLevel_syn3|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn3|}}} |energy_max={{{energy_max_syn3|}}} |boost_energy_cost={{{boost_energy_cost_syn3|}}} |energy_regen={{{energy_regen_syn3|}}} |hull_max={{{hull_max_syn3|}}} |shield_max={{{shield_max_syn3|}}} |shield_regen={{{shield_regen_syn3|}}} |vision_radius={{{vision_radius_syn3|}}} |lock_time={{{lock_time_syn3|}}}}}}}<!--
-->{{#if: {{{synLevel_syn4|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn4|}}} |energy_max={{{energy_max_syn4|}}} |boost_energy_cost={{{boost_energy_cost_syn4|}}} |energy_regen={{{energy_regen_syn4|}}} |hull_max={{{hull_max_syn4|}}} |shield_max={{{shield_max_syn4|}}} |shield_regen={{{shield_regen_syn4|}}} |vision_radius={{{vision_radius_syn4|}}} |lock_time={{{lock_time_syn4|}}}}}}}<!--
-->{{#if: {{{synLevel_syn5|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn5|}}} |energy_max={{{energy_max_syn5|}}} |boost_energy_cost={{{boost_energy_cost_syn5|}}} |energy_regen={{{energy_regen_syn5|}}} |hull_max={{{hull_max_syn5|}}} |shield_max={{{shield_max_syn5|}}} |shield_regen={{{shield_regen_syn5|}}} |vision_radius={{{vision_radius_syn5|}}} |lock_time={{{lock_time_syn5|}}}}}}}<!--
-->{{#if: {{{synLevel_syn6|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn6|}}} |energy_max={{{energy_max_syn6|}}} |boost_energy_cost={{{boost_energy_cost_syn6|}}} |energy_regen={{{energy_regen_syn6|}}} |hull_max={{{hull_max_syn6|}}} |shield_max={{{shield_max_syn6|}}} |shield_regen={{{shield_regen_syn6|}}} |vision_radius={{{vision_radius_syn6|}}} |lock_time={{{lock_time_syn6|}}}}}}}<!--
-->{{#if: {{{synLevel_syn7|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn7|}}} |energy_max={{{energy_max_syn7|}}} |boost_energy_cost={{{boost_energy_cost_syn7|}}} |energy_regen={{{energy_regen_syn7|}}} |hull_max={{{hull_max_syn7|}}} |shield_max={{{shield_max_syn7|}}} |shield_regen={{{shield_regen_syn7|}}} |vision_radius={{{vision_radius_syn7|}}} |lock_time={{{lock_time_syn7|}}}}}}}<!--
-->{{#if: {{{synLevel_syn8|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn8|}}} |energy_max={{{energy_max_syn8|}}} |boost_energy_cost={{{boost_energy_cost_syn8|}}} |energy_regen={{{energy_regen_syn8|}}} |hull_max={{{hull_max_syn8|}}} |shield_max={{{shield_max_syn8|}}} |shield_regen={{{shield_regen_syn8|}}} |vision_radius={{{vision_radius_syn8|}}} |lock_time={{{lock_time_syn8|}}}}}}}<!--
-->{{#if: {{{synLevel_syn9|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn9|}}} |energy_max={{{energy_max_syn9|}}} |boost_energy_cost={{{boost_energy_cost_syn9|}}} |energy_regen={{{energy_regen_syn9|}}} |hull_max={{{hull_max_syn9|}}} |shield_max={{{shield_max_syn9|}}} |shield_regen={{{shield_regen_syn9|}}} |vision_radius={{{vision_radius_syn9|}}} |lock_time={{{lock_time_syn9|}}}}}}}<!--
-->{{#if: {{{synLevel_syn10|}}} | {{Ship(Synergy1) |synLevel={{{synLevel_syn10|}}} |energy_max={{{energy_max_syn10|}}} |boost_energy_cost={{{boost_energy_cost_syn10|}}} |energy_regen={{{energy_regen_syn10|}}} |hull_max={{{hull_max_syn10|}}} |shield_max={{{shield_max_syn10|}}} |shield_regen={{{shield_regen_syn10|}}} |vision_radius={{{vision_radius_syn10|}}} |lock_time={{{lock_time_syn10|}}}}}}}
|}
|}
<!-- Table header resists ship ship -->
 
<h2> Base Resistances </h2>
===Ship's speed on different experience levels===
<!-- Resistance Table (resists) the ship -->
{| class="wikitable"
{|border="1" cellspacing="0" align="center" cellpadding="2" width="100%"
!rowspan="2" style="width:9%;"|Level
        ! colspan="3" width="50%" | Shield Resists
!colspan="2" style="width:18%;"|Speed
        ! colspan="3" width="50%" | Hull Resists
!rowspan="2" style="width:9%;"|Acceleration, (m/s<sup>2</sup>)
!rowspan="2" style="width:9%;"|Strafe, (m/s)
!rowspan="2" style="width:9%;"|Pitch, (deg./s)
!rowspan="2" style="width:9%;"|Roll, (deg./s)
|-
|-
! Shields | Kinetic
!style="width:9%;"|march, (m/s)
! Shields | EM
!style="width:9%;"|afterburner, (m/s)
! Shields | Thermal
|-
! Hull | Kinetic
|colspan="10"|{{#if: {{{synLevel_syn1|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn1|}}}| |max_speed={{{max_speed_syn1|}}} |max_speed_boost={{{max_speed_boost_syn1|}}} |acceleration={{{acceleration_syn1|}}} |acceleration_boost={{{acceleration_boost_syn1|}}} |strafe_speed_x={{{strafe_speed_x_syn1|}}} |strafe_speed_y={{{strafe_speed_y_syn1|}}} |rot_speed_x={{{rot_speed_x_syn1|}}} |rot_speed_y={{{rot_speed_y_syn1|}}} |rot_speed_z={{{rot_speed_z_syn1|}}}}}}}<!--
! Hull | EM
-->{{#if: {{{synLevel_syn2|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn2|}}}| |max_speed={{{max_speed_syn2|}}} |max_speed_boost={{{max_speed_boost_syn2|}}} |acceleration={{{acceleration_syn2|}}} |acceleration_boost={{{acceleration_boost_syn2|}}} |strafe_speed_x={{{strafe_speed_x_syn2|}}} |strafe_speed_y={{{strafe_speed_y_syn2|}}} |rot_speed_x={{{rot_speed_x_syn2|}}} |rot_speed_y={{{rot_speed_y_syn2|}}} |rot_speed_z={{{rot_speed_z_syn2|}}}}}}}<!--
! Hull | Thermal
-->{{#if: {{{synLevel_syn3|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn3|}}}| |max_speed={{{max_speed_syn3|}}} |max_speed_boost={{{max_speed_boost_syn3|}}} |acceleration={{{acceleration_syn3|}}} |acceleration_boost={{{acceleration_boost_syn3|}}} |strafe_speed_x={{{strafe_speed_x_syn3|}}} |strafe_speed_y={{{strafe_speed_y_syn3|}}} |rot_speed_x={{{rot_speed_x_syn3|}}} |rot_speed_y={{{rot_speed_y_syn3|}}} |rot_speed_z={{{rot_speed_z_syn3|}}}}}}}<!--
|- align="center"
-->{{#if: {{{synLevel_syn4|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn4|}}}| |max_speed={{{max_speed_syn4|}}} |max_speed_boost={{{max_speed_boost_syn4|}}} |acceleration={{{acceleration_syn4|}}} |acceleration_boost={{{acceleration_boost_syn4|}}} |strafe_speed_x={{{strafe_speed_x_syn4|}}} |strafe_speed_y={{{strafe_speed_y_syn4|}}} |rot_speed_x={{{rot_speed_x_syn4|}}} |rot_speed_y={{{rot_speed_y_syn4|}}} |rot_speed_z={{{rot_speed_z_syn4|}}}}}}}<!--
| Shield Kinetic | {{{shieldkinetic}}}
-->{{#if: {{{synLevel_syn5|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn5|}}}| |max_speed={{{max_speed_syn5|}}} |max_speed_boost={{{max_speed_boost_syn5|}}} |acceleration={{{acceleration_syn5|}}} |acceleration_boost={{{acceleration_boost_syn5|}}} |strafe_speed_x={{{strafe_speed_x_syn5|}}} |strafe_speed_y={{{strafe_speed_y_syn5|}}} |rot_speed_x={{{rot_speed_x_syn5|}}} |rot_speed_y={{{rot_speed_y_syn5|}}} |rot_speed_z={{{rot_speed_z_syn5|}}}}}}}<!--
| Shield EM | {{{shieldem}}}
-->{{#if: {{{synLevel_syn6|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn6|}}}| |max_speed={{{max_speed_syn6|}}} |max_speed_boost={{{max_speed_boost_syn6|}}} |acceleration={{{acceleration_syn6|}}} |acceleration_boost={{{acceleration_boost_syn6|}}} |strafe_speed_x={{{strafe_speed_x_syn6|}}} |strafe_speed_y={{{strafe_speed_y_syn6|}}} |rot_speed_x={{{rot_speed_x_syn6|}}} |rot_speed_y={{{rot_speed_y_syn6|}}} |rot_speed_z={{{rot_speed_z_syn6|}}}}}}}<!--
| Shield Thermal | {{{shieldthermal}}}
-->{{#if: {{{synLevel_syn7|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn7|}}}| |max_speed={{{max_speed_syn7|}}} |max_speed_boost={{{max_speed_boost_syn7|}}} |acceleration={{{acceleration_syn7|}}} |acceleration_boost={{{acceleration_boost_syn7|}}} |strafe_speed_x={{{strafe_speed_x_syn7|}}} |strafe_speed_y={{{strafe_speed_y_syn7|}}} |rot_speed_x={{{rot_speed_x_syn7|}}} |rot_speed_y={{{rot_speed_y_syn7|}}} |rot_speed_z={{{rot_speed_z_syn7|}}}}}}}<!--
| Hull Kinetic | {{{hullkinetic}}}
-->{{#if: {{{synLevel_syn8|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn8|}}}| |max_speed={{{max_speed_syn8|}}} |max_speed_boost={{{max_speed_boost_syn8|}}} |acceleration={{{acceleration_syn8|}}} |acceleration_boost={{{acceleration_boost_syn8|}}} |strafe_speed_x={{{strafe_speed_x_syn8|}}} |strafe_speed_y={{{strafe_speed_y_syn8|}}} |rot_speed_x={{{rot_speed_x_syn8|}}} |rot_speed_y={{{rot_speed_y_syn8|}}} |rot_speed_z={{{rot_speed_z_syn8|}}}}}}}<!--
| Hull EM | {{{hullem}}}
-->{{#if: {{{synLevel_syn9|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn9|}}}| |max_speed={{{max_speed_syn9|}}} |max_speed_boost={{{max_speed_boost_syn9|}}} |acceleration={{{acceleration_syn9|}}} |acceleration_boost={{{acceleration_boost_syn9|}}} |strafe_speed_x={{{strafe_speed_x_syn9|}}} |strafe_speed_y={{{strafe_speed_y_syn9|}}} |rot_speed_x={{{rot_speed_x_syn9|}}} |rot_speed_y={{{rot_speed_y_syn9|}}} |rot_speed_z={{{rot_speed_z_syn9|}}}}}}}<!--
| Hull Thermal | {{{hullthermal}}}
-->{{#if: {{{synLevel_syn10|}}} | {{Ship(Synergy2) |synLevel={{{synLevel_syn10|}}}| |max_speed={{{max_speed_syn10|}}} |max_speed_boost={{{max_speed_boost_syn10|}}} |acceleration={{{acceleration_syn10|}}} |acceleration_boost={{{acceleration_boost_syn10|}}} |strafe_speed_x={{{strafe_speed_x_syn10|}}} |strafe_speed_y={{{strafe_speed_y_syn10|}}} |rot_speed_x={{{rot_speed_x_syn10|}}} |rot_speed_y={{{rot_speed_y_syn10|}}} |rot_speed_z={{{rot_speed_z_syn10|}}}}}}}
|}
|}
<!-- Table header TTX ship -->
<h2> Ship statistics </h2>


<!-- Table TTX ship -->
{{#if: {{3d model | ShipName={{{ShipName}}} }} |  
{| border="1" cellspacing="0" align="center" cellpadding="2" width="100%"
==Ship model==
        !rowspan="2" width="10%" | Synergy
}}
        !colspan="2" width="22%" | Energy
{{3d_model | ShipName={{{ShipName}}} }}
        !rowspan="2" width="22%" | Hull
        !colspan="2" width="22%" | Shield
        !colspan="2" width="22%" | Sensors
    |-
        ! Capacity
        ! Regeneration
        ! Strength
        ! Regeneration
        ! Sensor range
        ! Lock speed
    |- align="center"
        | 1
        | {{{energy}}}
        | {{{energyregen}}}
        | {{{hull}}}
        | {{{shield}}}
        | {{{shieldregen}}}
        | {{{lockrange}}}
        | {{{lockspeed}}}
    |- align="center"
        | {{{maxsynergy}}}
        | {{{maxenergy}}}
        | {{{maxenergyregen}}}
        | {{{maxhull}}}
        | {{{maxshield}}}
        | {{{maxshieldregen}}}
        | {{{maxlockrange}}}
        | {{{lockspeed}}}
  |}
<!-- Table header ship velocity -->
<h2> Ship speed </h2>


<!-- Table Speed ​​-->
{| border="0" align="center" width="100%"
{|border="1" cellspacing="0" align="center" cellpadding="2" width="100%"
|height="5"|
        !rowspan="2" width="10%" | Synergy
        !colspan="4" width="20%" | Speed
        !colspan="2" width="20%" | Afterburner
        !rowspan="2" width="20%" | Pitch <p style="font-size:70%;"> (deg / s) </p>
        !rowspan="2" width="20%" | Roll <p style="font-size:70%;"> (deg / s) </p>
    |- align="center"
        ! Speed ​​| Forward <br/> <p style="font-size:70%;"> (m / s) </p>
        ! Speed | Reverse <br/> <p style="font-size:70%;"> (m / s) </p>
        ! Speed | Strafe <br> <p style="font-size:70%;"> (m / s) </p>
        ! Speed | Acceleration <br/> <p style="font-size:70%;"> (m / s <sup> 2 </sup>) </p>
        ! Afterburner | Max speed <br/> <p style="font-size:70%;"> (m / s) </p>
        ! Afterburner | energy use <br/> <p style="font-size:70%;"> (en / s) </p>
    |- align="center"
        | 1
        | {{{forwardspeed}}}
        | {{{reversespeed}}}
        | {{{strafespeed}}}
        | {{{acceleration}}}
        | {{{afterburnerspeed}}}
        | {{{afterburnerenergyuse}}}
        | {{{pitchspeed}}}
        | {{{rollspeed}}}
    |- align="center"
        | {{{maxsynergy}}}
        | {{{maxforwardspeed}}}
        | {{{maxreversespeed}}}
        | {{{maxstrafespeed}}}
        | {{{maxacceleration}}}
        | {{{maxafterburnerspeed}}}
        | {{{maxafterburnerenergyuse}}}
        | {{{maxpitchspeed}}}
        | {{{maxrollspeed}}}
|}
|}
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 1px;" >
{| border="0" align="center"  style="font-size:110%" cellpadding="0" width="100%"
|colspan="16" style="font-size:200%" align="center" valign="center" height="30" bgcolor="#dddddd"|'''Ships'''
|-
|height="15"|
|-
|width="30"|
|align="center"|[[File:Recon.png|link=Interceptors|80px]]
|width="30"|
|align="center"|[[File:Fighter (Icon).png|link=Fighters|80px]]
|width="30"|
|align="center"|[[File:Frigate (Icon).png|link=Frigates|80px]]
|width="30"|
|align="center"|[[File:Suppressor.png|link=Destroyers|80px]]
|width="30"|
|-
|
|align="center" width="10"|'''[[Interceptors]]'''
|width="30"|
|align="center" width="10"|'''[[Fighters]]'''
|width="30"|
|align="center" width="10"|'''[[Frigates]]'''
|width="30"|
|align="center" width="10"|'''[[Destroyers]]'''
|width="30"|
|}
</div>
</div>

Latest revision as of 06:41, 17 September 2022

Ship


Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience


Survivability* Expression error: Unexpected * operator.
Hull ?
Shield ?
Energy ?
Speed ?

Available from the beginning:
Expression error: Unrecognized punctuation character "{".


Equipment upon purchase
Weapons
Active modules
Ship modifiers

Special module [[File:|link=|50px]]


Buying price ? {{ }}



* All specifications are shown for the ship with the maximum level of experience without equipment

General information

Faction: [[]]
Class: [[]]
Role: [[]]
Rank:

Description

Available equipment

Weapons
ERROR: invalid ship class $shipClass_text$

Missile slot
ERROR: invalid ship class $shipClass_text$

Active Role Modules
ERROR: invalid ship class $shipClass_text$

Active Multipurpose Modules

Expression error: Unrecognized punctuation character "{". Expression error: Unrecognized punctuation character "{". Expression error: Unrecognized punctuation character "{". Expression error: Unrecognized punctuation character "{".

Ship modifiers
Engine
Ship has no engine slots

Capacitor
Ship has no capacitor slots

Shield
Ship has no shield slots

Hull
Ship has no hull slots

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)



Ships
Interceptors Fighters Frigates Destroyers