Template:Ship: Difference between revisions

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<div style="clear:right;margin:3px 0px 3px 3px;width:350px;font-size:90%;background:#FFFFFF;float:right;border:1px solid #CCCCCC;padding:2px">
<div style="clear:right;margin:3px 0px 3px 3px;width:350px;font-size:90%;background:#FFFFFF;float:right;border:1px solid #CCCCCC;padding:2px">
<div style="background: #2D2D2D;font-weight:bold;text-align:center;font-size:120%;border:1px solid #ccc;border-bottom:4px groove #999999;border-right:4px groove #999999;padding:5px">{{#ifeq: {{{currency|}}} | GS | <font color=#FFD700> | {{#ifeq: {{{currency|}}} | DLC | <font color=#FFD700> | {{#ifeq: {{{craft|}}} | yes | <font color=#FFD700> |<font color=#FFFFFF>}}}}}}{{{ShipName|{{SUBPAGENAME}}}}}</font></div>
<div style="background: #2D2D2D;font-weight:bold;text-align:center;font-size:120%;border:1px solid #ccc;border-bottom:4px groove #999999;border-right:4px groove #999999;padding:5px">{{#ifeq: {{{currency|}}} | GS | <font color=#FFD700> | {{#ifeq: {{{currency|}}} | DLC | <font color=#FFD700> | {{#ifeq: {{{currency|}}} | Unavail | <font color=#FFD700> | {{#ifeq: {{{craft|}}} | yes | <font color=#FFD700> |<font color=#FFFFFF> }} }} }} }}{{{ShipName|{{SUBPAGENAME}}}}}</font></div>
{{#if:{{{shipImage_Animation|}}}|<div style="text-align: center;padding: 4px;background: #DCDCDC;">[[File:{{{ShipName}}}.png|250px]]</div>}}
{{#if:{{{shipImage_Animation|}}}|<div style="text-align: center;padding: 4px;background: #DCDCDC;">[[File:{{{ShipName}}}.png|250px]]</div>}}


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-->{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 0 | {{#if: {{{spell_command_param_mul|}}} | Effects of "[[Command modules]]" increased by {{{spell_command_param_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 0 | {{#if: {{{spell_command_param_mul|}}} | Effects of "[[Command modules]]" increased by {{{spell_command_param_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 0 | {{#if: {{{spell_command_range_mul|}}} | Effective range of "[[Command modules]]" increased by {{{spell_command_range_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 0 | {{#if: {{{spell_command_range_mul|}}} | Effective range of "[[Command modules]]" increased by {{{spell_command_range_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_command_cooldown_mul|}}} | Cooldown time for "[[Command modules]]" group modules reduced by {{{module_command_cooldown_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of "[[Command modules]]" reduced by {{{module_command_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of "[[Command modules]]" reduced by {{{module_command_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 0 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of "[[Tackler modules]]" increased by {{{spell_propulsion_jam_range_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 0 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of "[[Tackler modules]]" increased by {{{spell_propulsion_jam_range_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of "[[Tackler modules]]" reduced by {{{module_propulsion_jam_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of "[[Tackler modules]]" reduced by {{{module_propulsion_jam_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_logistic_cooldown_mul|}}} | Reloading rate of "[[Long Range modules]]" reduced by {{{module_logistic_cooldown_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 0 | {{#if: {{{module_logistic_cooldown_mul|}}} | "[[Long Range modules]]" cooldown time reduced by {{{module_logistic_cooldown_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of "[[Long Range modules]]" reduced by {{{module_logistic_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of "[[Long Range modules]]" reduced by {{{module_logistic_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 0 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of "[[Engineering modules]]" increased by {{{module_deploy_entity_health_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 0 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of "[[Engineering modules]]" increased by {{{module_deploy_entity_health_mul}}}.<br />}} | }}<!--
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-->{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of "[[Guard modules]]" reduced by {{{module_guard_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_guard_energy_cost_mul_synLvl}}} | 0 | {{#if: {{{module_guard_energy_cost_mul|}}} | Energy consumption of "[[Guard modules]]" reduced by {{{module_guard_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{hull_resist_add_synLvl}}} | 0 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.<br />}} | }}<!--
-->{{#ifeq: {{{hull_resist_add_synLvl}}} | 0 | {{#if: {{{hull_resist_add|}}} | Hull resistance to all types of damage increased by {{{hull_resist_add}}}.<br />}} | }}<!--
-->{{#ifeq: {{{ram_damage_synLvl}}} | 0 | {{#if: {{{ram_damage|}}} | The nose blade deals continuous damage in battle.<br />}} | }}<!--
-->{{#ifeq: {{{weapons_only_synLvl}}} | 0 | {{#if: {{{weapons_only|}}} | Number of weapons reduced to {{{weapons_only}}}.<br />}} | }}<!--
-->{{#ifeq: {{{damage_mul_EM_synLvl}}} | 0 | {{#if: {{{damage_mul_EM|}}} | EM weapon damage increased by {{{damage_mul_EM}}}.<br />}} | }}<!--
-->{{#ifeq: {{{damage_mul_kinetic_synLvl}}} | 0 | {{#if: {{{damage_mul_kinetic|}}} | Kinetic weapon damage increased by {{{damage_mul_kinetic}}}.<br />}} | }}<!--
-->{{#ifeq: {{{damage_mul_thermal_synLvl}}} | 0 | {{#if: {{{damage_mul_thermal|}}} | Thermal weapon damage increased by {{{damage_mul_thermal}}}.<br />}} | }}<!--
-->{{#ifeq: {{{allies_heal_eff_synLvl}}} | 0 | {{#if: {{{allies_heal_eff|}}} | Regeneration of allied ships increased by {{{allies_heal_eff}}}.<br />}} | }}<!--
-->{{#ifeq: {{{destr_closedmg_synLvl}}} | 0 | {{#if: {{{destr_closedmg|}}} | Incoming melee damage is multiplied by {{{destr_closedmg}}}.<br />}} | }}<!--
-->{{#ifeq: {{{damage_mul_per_attacker_synLvl}}} | 0 | {{#if: {{{damage_mul_per_attacker|}}} | The unique power supply system boosts the weapons by {{{damage_mul_per_attacker}}} for each source of damage, but no more than {{{damage_mul_per_attacker_cap}}}.<br />}} | }}<!--
-->{{#ifeq: {{{phoenixarmour_mul_synLvl}}} | 0 | {{#if: {{{phoenixarmour_mul|}}} | A unique emergency restoration system fully restores the ship within {{{phoenixarmour_mul}}} seconds, additionally ensuring its invulnerability to projectiles and explosions during that time. Next restoration is possible only after {{{phoenixarmour_cooldown_mul}}} minutes.<br />}} | }}<!--
-->{{#ifeq: {{{shield_resist_add_synLvl}}} | 0 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.<br />}} | }}{{#ifeq: {{{currency|}}} | CR | '''Available at experience level 2:'''<br /> |}}<!--
-->{{#ifeq: {{{shield_resist_add_synLvl}}} | 0 | {{#if: {{{shield_resist_add|}}} | Shield resistance to all types of damage increased by {{{shield_resist_add}}}.<br />}} | }}{{#ifeq: {{{currency|}}} | CR | '''Available at experience level 2:'''<br /> |}}<!--
-->{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of "[[Recon modules]]" reduced by {{{module_emission_cooldown_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_emission_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_emission_cooldown_mul|}}} | Reloading rate of "[[Recon modules]]" reduced by {{{module_emission_cooldown_mul}}}.<br />}} | }}<!--
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-->{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 2 | {{#if: {{{spell_command_param_mul|}}} | Effects of "[[Command modules]]" increased by {{{spell_command_param_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 2 | {{#if: {{{spell_command_param_mul|}}} | Effects of "[[Command modules]]" increased by {{{spell_command_param_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 2 | {{#if: {{{spell_command_range_mul|}}} | Effective range of "[[Command modules]]" increased by {{{spell_command_range_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 2 | {{#if: {{{spell_command_range_mul|}}} | Effective range of "[[Command modules]]" increased by {{{spell_command_range_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_command_cooldown_mul|}}} | Cooldown time for "[[Command modules]]" group modules reduced by {{{module_command_cooldown_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of "[[Command modules]]" reduced by {{{module_command_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of "[[Command modules]]" reduced by {{{module_command_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 2 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of "[[Tackler modules]]" increased by {{{spell_propulsion_jam_range_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 2 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of "[[Tackler modules]]" increased by {{{spell_propulsion_jam_range_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of "[[Tackler modules]]" reduced by {{{module_propulsion_jam_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of "[[Tackler modules]]" reduced by {{{module_propulsion_jam_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_logistic_cooldown_mul|}}} | Reloading rate of "[[Long Range modules]]" reduced by {{{module_logistic_cooldown_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 2 | {{#if: {{{module_logistic_cooldown_mul|}}} | "[[Long Range modules]]" cooldown time reduced by {{{module_logistic_cooldown_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of "[[Long Range modules]]" reduced by {{{module_logistic_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 2 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of "[[Long Range modules]]" reduced by {{{module_logistic_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 2 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of "[[Engineering modules]]" increased by {{{module_deploy_entity_health_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 2 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of "[[Engineering modules]]" increased by {{{module_deploy_entity_health_mul}}}.<br />}} | }}<!--
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-->{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 4 | {{#if: {{{spell_command_param_mul|}}} | Effects of "[[Command modules]]" increased by {{{spell_command_param_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 4 | {{#if: {{{spell_command_param_mul|}}} | Effects of "[[Command modules]]" increased by {{{spell_command_param_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 4 | {{#if: {{{spell_command_range_mul|}}} | Effective range of "[[Command modules]]" increased by {{{spell_command_range_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 4 | {{#if: {{{spell_command_range_mul|}}} | Effective range of "[[Command modules]]" increased by {{{spell_command_range_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 4 | {{#if: {{{module_command_cooldown_mul|}}} | Cooldown time for "[[Command modules]]" group modules reduced by {{{module_command_cooldown_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of "[[Command modules]]" reduced by {{{module_command_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of "[[Command modules]]" reduced by {{{module_command_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 4 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of "[[Tackler modules]]" increased by {{{spell_propulsion_jam_range_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 4 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of "[[Tackler modules]]" increased by {{{spell_propulsion_jam_range_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of "[[Tackler modules]]" reduced by {{{module_propulsion_jam_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of "[[Tackler modules]]" reduced by {{{module_propulsion_jam_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 4 | {{#if: {{{module_logistic_cooldown_mul|}}} | Reloading rate of "[[Long Range modules]]" reduced by {{{module_logistic_cooldown_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 4 | {{#if: {{{module_logistic_cooldown_mul|}}} | "[[Long Range modules]]" cooldown time reduced by {{{module_logistic_cooldown_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of "[[Long Range modules]]" reduced by {{{module_logistic_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 4 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of "[[Long Range modules]]" reduced by {{{module_logistic_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 4 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of "[[Engineering modules]]" increased by {{{module_deploy_entity_health_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 4 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of "[[Engineering modules]]" increased by {{{module_deploy_entity_health_mul}}}.<br />}} | }}<!--
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-->{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 8 | {{#if: {{{spell_command_param_mul|}}} | Effects of "[[Command modules]]" increased by {{{spell_command_param_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_command_param_mul_synLvl}}} | 8 | {{#if: {{{spell_command_param_mul|}}} | Effects of "[[Command modules]]" increased by {{{spell_command_param_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 8 | {{#if: {{{spell_command_range_mul|}}} | Effective range of "[[Command modules]]" increased by {{{spell_command_range_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_command_range_mul_synLvl}}} | 8 | {{#if: {{{spell_command_range_mul|}}} | Effective range of "[[Command modules]]" increased by {{{spell_command_range_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_command_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_command_cooldown_mul|}}} | Cooldown time for "[[Command modules]]" group modules reduced by {{{module_command_cooldown_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of "[[Command modules]]" reduced by {{{module_command_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_command_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_command_energy_cost_mul|}}} | Energy consumption of "[[Command modules]]" reduced by {{{module_command_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 8 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of "[[Tackler modules]]" increased by {{{spell_propulsion_jam_range_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{spell_propulsion_jam_range_mul_synLvl}}} | 8 | {{#if: {{{spell_propulsion_jam_range_mul|}}} | Effective range of "[[Tackler modules]]" increased by {{{spell_propulsion_jam_range_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of "[[Tackler modules]]" reduced by {{{module_propulsion_jam_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_propulsion_jam_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_propulsion_jam_energy_cost_mul|}}} | Energy consumption of "[[Tackler modules]]" reduced by {{{module_propulsion_jam_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_logistic_cooldown_mul|}}} | Reloading rate of "[[Long Range modules]]" reduced by {{{module_logistic_cooldown_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_logistic_cooldown_mul_synLvl}}} | 8 | {{#if: {{{module_logistic_cooldown_mul|}}} | "[[Long Range modules]]" cooldown time reduced by {{{module_logistic_cooldown_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of "[[Long Range modules]]" reduced by {{{module_logistic_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_logistic_energy_cost_mul_synLvl}}} | 8 | {{#if: {{{module_logistic_energy_cost_mul|}}} | Energy consumption of "[[Long Range modules]]" reduced by {{{module_logistic_energy_cost_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 8 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of "[[Engineering modules]]" increased by {{{module_deploy_entity_health_mul}}}.<br />}} | }}<!--
-->{{#ifeq: {{{module_deploy_entity_health_mul_synLvl}}} | 8 | {{#if: {{{module_deploy_entity_health_mul|}}} | Durability of "[[Engineering modules]]" increased by {{{module_deploy_entity_health_mul}}}.<br />}} | }}<!--
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|-
|-
|colspan="2"|Ship modifiers
|colspan="2"|Ship modifiers
{{#if: {{{stock_ENGINE_MOD_01|}}} | {{Engine |stock_ENGINE_MOD_01={{{stock_ENGINE_MOD_01|}}} |stock_ENGINE_MOD_02={{{stock_ENGINE_MOD_02|}}} |stock_ENGINE_MOD_03={{{stock_ENGINE_MOD_03|}}} |stock_ENGINE_MOD_04={{{stock_ENGINE_MOD_04|}}} }} }}
{{#ifeq: {{{stock_MODS|}}} | no | ''not preinstalled'' | {{#if: {{{stock_ENGINE_MOD_01|}}} | {{Engine |stock_ENGINE_MOD_01={{{stock_ENGINE_MOD_01|}}} |stock_ENGINE_MOD_02={{{stock_ENGINE_MOD_02|}}} |stock_ENGINE_MOD_03={{{stock_ENGINE_MOD_03|}}} |stock_ENGINE_MOD_04={{{stock_ENGINE_MOD_04|}}} }} }}
{{#if: {{{stock_CAPACITOR_MOD_01|}}} | {{Capacitor |stock_CAPACITOR_MOD_01={{{stock_CAPACITOR_MOD_01|}}} |stock_CAPACITOR_MOD_02={{{stock_CAPACITOR_MOD_02|}}} |stock_CAPACITOR_MOD_03={{{stock_CAPACITOR_MOD_03|}}} |stock_CAPACITOR_MOD_04={{{stock_CAPACITOR_MOD_04|}}} }} }}
{{#if: {{{stock_CAPACITOR_MOD_01|}}} | {{Capacitor |stock_CAPACITOR_MOD_01={{{stock_CAPACITOR_MOD_01|}}} |stock_CAPACITOR_MOD_02={{{stock_CAPACITOR_MOD_02|}}} |stock_CAPACITOR_MOD_03={{{stock_CAPACITOR_MOD_03|}}} |stock_CAPACITOR_MOD_04={{{stock_CAPACITOR_MOD_04|}}} }} }}
{{#if: {{{stock_SHIELD_MOD_01|}}} | {{Shield |stock_SHIELD_MOD_01={{{stock_SHIELD_MOD_01|}}} |stock_SHIELD_MOD_02={{{stock_SHIELD_MOD_02|}}} |stock_SHIELD_MOD_03={{{stock_SHIELD_MOD_03|}}} |stock_SHIELD_MOD_04={{{stock_SHIELD_MOD_04|}}} }} }}
{{#if: {{{stock_SHIELD_MOD_01|}}} | {{Shield |stock_SHIELD_MOD_01={{{stock_SHIELD_MOD_01|}}} |stock_SHIELD_MOD_02={{{stock_SHIELD_MOD_02|}}} |stock_SHIELD_MOD_03={{{stock_SHIELD_MOD_03|}}} |stock_SHIELD_MOD_04={{{stock_SHIELD_MOD_04|}}} }} }}
{{#if: {{{stock_ARMOR_MOD_01|}}} | {{Hull |stock_ARMOR_MOD_01={{{stock_ARMOR_MOD_01|}}} |stock_ARMOR_MOD_02={{{stock_ARMOR_MOD_02|}}} |stock_ARMOR_MOD_03={{{stock_ARMOR_MOD_03|}}} |stock_ARMOR_MOD_04={{{stock_ARMOR_MOD_04|}}} }} }}
{{#if: {{{stock_ARMOR_MOD_01|}}} | {{Hull |stock_ARMOR_MOD_01={{{stock_ARMOR_MOD_01|}}} |stock_ARMOR_MOD_02={{{stock_ARMOR_MOD_02|}}} |stock_ARMOR_MOD_03={{{stock_ARMOR_MOD_03|}}} |stock_ARMOR_MOD_04={{{stock_ARMOR_MOD_04|}}} }} }}
{{#if: {{{stock_CPU_MOD_01|}}} | {{CPU |stock_CPU_MOD_01={{{stock_CPU_MOD_01|}}} |stock_CPU_MOD_02={{{stock_CPU_MOD_02|}}} |stock_CPU_MOD_03={{{stock_CPU_MOD_03|}}} |stock_CPU_MOD_04={{{stock_CPU_MOD_04|}}} }} }}
{{#if: {{{stock_CPU_MOD_01|}}} | {{CPU |stock_CPU_MOD_01={{{stock_CPU_MOD_01|}}} |stock_CPU_MOD_02={{{stock_CPU_MOD_02|}}} |stock_CPU_MOD_03={{{stock_CPU_MOD_03|}}} |stock_CPU_MOD_04={{{stock_CPU_MOD_04|}}} }} }} }}
|-
|-
|}
|}
Line 310: Line 323:
{|cellspacing="0" border="0" style="width:100%"
{|cellspacing="0" border="0" style="width:100%"
|style="vertical-align:middle; width:23%; text-align:center;"|Special module
|style="vertical-align:middle; width:23%; text-align:center;"|Special module
|style="text-align:center;"|{{#if: {{{stock_SpecialAbility|}}} | {{{stock_SpecialAbility|}}}    {{{stock_SpecialAbility2|}}}    {{{stock_SpecialAbility3|}}} |[[File:{{{specialAbility_icon|}}}|link={{{specialAbility_text|}}}]] }}
|style="text-align:center;"|{{#if: {{{stock_SpecialAbility|}}} | {{{stock_SpecialAbility|}}}    {{{stock_SpecialAbility2|}}}    {{{stock_SpecialAbility3|}}} |[[File:{{{specialAbility_icon|}}}|link={{{specialAbility_text|}}}|50px]] }}
|}
|}
----
----
Line 330: Line 343:
''* All specifications are shown for the ship with the maximum level of experience {{#if: {{{rank|}}} | ({{RankToMaxSynergy|{{{rank|}}}}}) }} without equipment''
''* All specifications are shown for the ship with the maximum level of experience {{#if: {{{rank|}}} | ({{RankToMaxSynergy|{{{rank|}}}}}) }} without equipment''
</div>
</div>
__TOC__
{| align="right"
| __TOC__
|}
==General information==
==General information==
'''Faction:''' [[{{{raceName|}}}]]<br />  
'''Faction:''' [[{{{raceName|}}}]]<br />  
Line 338: Line 353:


==Description==
==Description==
{{#ifeq: {{{currency|}}} | GS | {{Premium(Description)}} |  }}{{#ifeq: {{{currency|}}} | DLC | {{Premium(Description)}} |  }}
{{#ifeq: {{{currency|}}} | GS | {{Premium(Description)}} |  }}{{#ifeq: {{{currency|}}} | DLC | {{Premium(Description)}} |  }}{{#ifeq: {{{currency|}}} | Unavail | {{Premium(Description)}} |  }}
{{#ifeq: {{{craft|}}} | yes | {{Premium(Description)}} |  }}{{{ShipLOR|}}}
{{#ifeq: {{{craft|}}} | yes | {{Premium(Description)}} |  }}{{{ShipLOR|}}}


Line 348: Line 363:
|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | shipName={{{ShipName}}} | dataWeapons=1 }}
|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | shipName={{{ShipName}}} | dataWeapons=1 }}
|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | shipName={{{ShipName}}} | dataWeapons=1 }}
|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | shipName={{{ShipName}}} | dataWeapons=1 }}
               |Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataWeapons=1 }}  
               |Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | ShipName={{{ShipName}}} | dataWeapons=1 }}  
                                 |ERROR: invalid ship class $shipClass_text$
                                 |ERROR: invalid ship class $shipClass_text$
}}<br />
}}


'''Missiles'''<br />
'''Missile slot'''<br />
{{#switch:{{{shipClass_text|}}}
{{#switch:{{{shipClass_text|}}}
|Interceptor = {{INTERCEPTOR_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}
|Interceptor = {{INTERCEPTOR_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}
|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}
|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}
|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}
|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}
               |Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataMissiles=1 }}
               |Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | dataMissiles=1 }}
|ERROR: invalid ship class $shipClass_text$
|ERROR: invalid ship class $shipClass_text$
}}<br />
}}


'''Active Role Modules'''<br />
'''Active Role Modules'''<br />
Line 366: Line 381:
|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}
|Fighter = {{FIGHTER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}
|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}
|Frigate = {{FRIGATE_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}
               |Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} | dataModules=1 }}
               |Destroyer = {{DESTROYER_EQUIPMENT | shipRank={{{rank}}} | ShipName={{{ShipName}}} | dataModules=1 }}
|ERROR: invalid ship class $shipClass_text$
|ERROR: invalid ship class $shipClass_text$
}}<br />
}}<br />


'''Active Multipurpose Modules'''<br />
'''Active Multipurpose Modules'''<br />
{{#switch:{{{shipClass_text|}}}
{{MULTIPURPOSE_EQUIPMENT | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | ShipName={{{ShipName}}} }}<nowiki> </nowiki>
                                |Destroyer = {{MULTIPURPOSE_DESTROYER_EQUIPMENT | shipRank={{{rank}}} | ShipName={{{ShipName}}} }}
 
                                |{{MULTIPURPOSE_EQUIPMENT | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | ShipName={{{ShipName}}} }}
'''Ship modifiers'''<br />
                        }}<br />
''Engine''<br />
{{#if:{{{stock_ENGINE_MOD_01|}}} | {{PASSIVEMOD ENGINE | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | ShipName={{{ShipName}}} }} | Ship has no engine slots }}
 
''Capacitor''<br />
{{#if:{{{stock_CAPACITOR_MOD_01|}}} | {{PASSIVEMOD CAPACITOR | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | ShipName={{{ShipName}}} }} | Ship has no capacitor slots }}
 
''Shield''<br />
{{#if:{{{stock_SHIELD_MOD_01|}}} | {{PASSIVEMOD SHIELD | shipRank={{{rank}}} | shipClass={{{shipClass_text}}} | raceName={{{raceName}}} | ShipName={{{ShipName}}} }} | Ship has no shield slots }}
 
''Hull''<br />
{{#if:{{{stock_ARMOR_MOD_01|}}} | {{PASSIVEMOD HULL | shipRank={{{rank}}} | ShipName={{{ShipName}}} }} | Ship has no hull slots }}
 
''CPU''<br />
{{#if:{{{stock_CPU_MOD_01|}}} | {{PASSIVEMOD CPU | shipRank={{{rank}}} | shipRole={{{shipRole_text}}} | ShipName={{{ShipName}}} }} | Ship has no CPU slots}}


==Tables of ship's technical characteristics==
==Tables of ship's technical characteristics==
Line 428: Line 456:
!rowspan="2" style="width:9%;"|Level
!rowspan="2" style="width:9%;"|Level
!colspan="2" style="width:18%;"|Speed
!colspan="2" style="width:18%;"|Speed
!rowspan="2" style="width:9%;"|Acceleration, (m/s2)
!rowspan="2" style="width:9%;"|Acceleration, (m/s<sup>2</sup>)
!rowspan="2" style="width:9%;"|Strafe, (m/s)
!rowspan="2" style="width:9%;"|Strafe, (m/s)
!rowspan="2" style="width:9%;"|Pitch, (deg./s)
!rowspan="2" style="width:9%;"|Pitch, (deg./s)

Latest revision as of 11:12, 27 April 2024

Ship


Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience


Survivability* Expression error: Unexpected * operator.
Hull ?
Shield ?
Energy ?
Speed ?

Available from the beginning:
Expression error: Unrecognized punctuation character "{".


Equipment upon purchase
Weapons
Active modules
Ship modifiers

Special module [[File:|link=|50px]]


Buying price ? {{ }}



* All specifications are shown for the ship with the maximum level of experience without equipment

General information

Faction: [[]]
Class: [[]]
Role: [[]]
Rank:

Description

Available equipment

Weapons
ERROR: invalid ship class $shipClass_text$

Missile slot
ERROR: invalid ship class $shipClass_text$

Active Role Modules
ERROR: invalid ship class $shipClass_text$

Active Multipurpose Modules

Expression error: Unrecognized punctuation character "{". Expression error: Unrecognized punctuation character "{". Expression error: Unrecognized punctuation character "{". Expression error: Unrecognized punctuation character "{".

Ship modifiers
Engine
Ship has no engine slots

Capacitor
Ship has no capacitor slots

Shield
Ship has no shield slots

Hull
Ship has no hull slots

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)



Ships
Interceptors Fighters Frigates Destroyers