'Thanatos' railgun: Difference between revisions

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(1.6.5 mk5)
(Balance 1.12.1)
Line 30: Line 30:
|-align="center"
|-align="center"
|DPS (kinetic)
|DPS (kinetic)
| 526 dmg./s.
| 578 dmg./s.
| +24 dmg./s.
| +24 dmg./s.
| +22 dmg./s.
| +26 dmg./s.
| +20 dmg./s.
| +18 dmg./s.
| +18 dmg./s.
| +16 dmg./s.
|-align="center"
|-align="center"
|Damage (kinetic)
|Damage (kinetic)
| 263 dmg.
| 289 dmg.
| +12 dmg.
| +12 dmg.
| +11 dmg.
| +13 dmg.
| +10 dmg.
| +9 dmg.
| +9 dmg.
| +8 dmg.
|-align="center"
|-align="center"
|Rate of fire
|Rate of fire
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|-align="center"
|-align="center"
|Projectile speed  
|Projectile speed  
|colspan="5"| 7000 m./s.
|colspan="5"| 7000 m/s
|-align="center"
|-align="center"
|Firing range (max.)
|Firing range (max.)
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|-align="center"
|-align="center"
|Spread (from-to)
|Spread (from-to)
|colspan="5"| 0,1-2 deg.
|colspan="5"| 0.1-2 deg.
|-align="center"
|-align="center"
|Overheating/cooling
|Overheating/cooling
|colspan="5"| 5/0,5 s.
|colspan="5"| 5/0.5 s.
|-align="center"
|-align="center"
|Cost
|Cost
|Can be picked up from destroyed enemies in the zone [[The Source]]
| Can be picked up from destroyed enemies in the zone [[The Source]]
|1462500{{CR}}
| 1462500{{CR}}
|2925000{{CR}}
| 2925000{{CR}}
|6825000{{CR}}
| 6825000{{CR}}
|[[Workshop#Kinetic|Manufacturing]]
| [[Workshop#Kinetic|Manufacturing]]
|}
|}



Revision as of 22:25, 28 January 2024

“Thanatos” railgun
“Thanatos” railgun

Type: Kinetic weapon.

For ship: Pilgrim

For ranks: 13-17.

Munitions:

Description

If the target dies within 8 s. after the hit, it produces a 1000 m. explosion, dealing 6600 kinetic damage.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
The rate of fire increases depending on the number of weapons mounted on the ship, result is increased damage per second.
Some damage parameters are rounded to integer values.
Parameters “Thanatos” railgun 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (kinetic) 578 dmg./s. +24 dmg./s. +26 dmg./s. +20 dmg./s. +18 dmg./s.
Damage (kinetic) 289 dmg. +12 dmg. +13 dmg. +10 dmg. +9 dmg.
Rate of fire 120 rounds/min
Critical chance 7%
Critical damage bonus 50%
Projectile speed 7000 m/s
Firing range (max.) 4200 m.
Spread (from-to) 0.1-2 deg.
Overheating/cooling 5/0.5 s.
Cost Can be picked up from destroyed enemies in the zone The Source 1462500 2925000 6825000 Manufacturing


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions