Explosive restoration: Difference between revisions

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(Balance 1.11.1)
 
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'''Group:''' Engineer modules.
'''Group:''' Engineer modules.


'''For ranks:''' 4-8, 11-17.
'''For ranks:''' 4-9, 11-17.


'''For ship type:''' [[Alligator-M]], [[Osprey]] and premium ships of the role {{Engineering}}
'''For ship type:''' [[Alligator-M]], [[Osprey]] and premium ships of the role {{Engineering}}
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{| class="wikitable" width="85%" align="center"
{| class="wikitable" width="85%" align="center"
!rowspan="2" width="20%"|Parameters
!rowspan="2" width="20%"|Parameters
!colspan="4" |Explosive restoration 8
!colspan="4" |Explosive restoration 9
!colspan="4" |Explosive restoration 17
!colspan="4" |Explosive restoration 17
|-align="center"
|-align="center"

Latest revision as of 12:12, 27 January 2023

Explosive restoration
Explosive restoration

Type: Active module.

Group: Engineer modules.

For ranks: 4-9, 11-17.

For ship type: Alligator-M, Osprey and premium ships of the role

Description

When an enemy is hit with the main weapon, your allies in 1000 m. range from the hit zone restore hulls.

Characteristics

Parameters Explosive restoration 9 Explosive restoration 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Hull repair per sec. 4077 pts. +222 pts. +222 pts. +177 pts. 4854 pts. +222 pts. +222 pts. +177 pts.
Active time 10 s. 10 s.
Energy consumption 300 en. 420 en.
Recharge 40 s. 40 s.
Cost Can be picked up from destroyed enemies in the zone 'Blackwood' Shipyard 23000 45900 107100 Can be picked up from destroyed enemies in the zone Stripped Deposits 405000 810000 1890000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions