Mobile portal: Difference between revisions

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(Balance 1.9.3)
 
Line 13: Line 13:
:Projects two linked portals that can be traversed both ways by all ships.
:Projects two linked portals that can be traversed both ways by all ships.
:Activating the module projects one portal.
:Activating the module projects one portal.
:Additionally hides the ship from the radar for '''40''' s. after setting the first portal.


==Characteristics==
==Characteristics==
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|-align="center"
|-align="center"
|Max. range
|Max. range
| 3500 m.
| 8000 m.
| +500 m.
| +500 m.
| +500 m.
| +500 m.
| +500 m.
| +1000 m.
|-align="center"
|-align="center"
|Active time after the activation of the second portal
|Active time after the activation of the second portal
|colspan="4" |100 s.
|colspan="4" |180 s.
|-align="center"
|-align="center"
|Portal jump cooldown
|Portal jump cooldown

Latest revision as of 12:10, 29 October 2021

Mobile portal
Mobile portal

Type: Active module.

Group: Engineer modules.

For ranks: 15-17.

For ship: Hammerhead

Description

Projects two linked portals that can be traversed both ways by all ships.
Activating the module projects one portal.
Additionally hides the ship from the radar for 40 s. after setting the first portal.

Characteristics

Parameters Mobile portal 17
Mk.1 Mk.2 Mk.3 Mk.4
Min. range 500 m.
Max. range 8000 m. +500 m. +500 m. +1000 m.
Active time after the activation of the second portal 180 s.
Portal jump cooldown 1 s.
Energy consumption 350 en.
Recharge 40 s. -2 s. -2 s. -2 s.
Cost Manufacturing 945000 1890000 4410000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions