Proximity mortar: Difference between revisions

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(explosion/trigger)
 
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==Description==
==Description==
:Fires explosive charges, detonating on impact.  
:Fires explosive charges, detonating on impact. Explosion damage depends on {{Tooltip|target size|interceptor - *0.66; fighter - *1; frigate - *1.25; destroyer - *1.75}}.
:Shoots from each barrel in sequence.
:Shoots from each barrel in sequence.
:The weapon doesn't fire if it's in the dead zone.
:The weapon doesn't fire if it's in the dead zone.
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| +38 dmg.
| +38 dmg.
| +33 dmg.
| +33 dmg.
|-align="center"
|Rate of fire
|colspan="5"| 21 rounds/min
|colspan="5"| 21 rounds/min
|colspan="5"| 21 rounds/min
|-align="center"
|Trigger radius
|colspan="5"| 120 m.
|colspan="5"| 120 m.
|colspan="5"| 120 m.
|-align="center"
|-align="center"
|Explosion radius
|Explosion radius
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|colspan="5"| 250 m.
|colspan="5"| 250 m.
|colspan="5"| 250 m.
|colspan="5"| 250 m.
|-align="center"
|Rate of fire
|colspan="5"| 21 rounds/min
|colspan="5"| 21 rounds/min
|colspan="5"| 21 rounds/min
|-align="center"
|-align="center"
|Critical chance
|Critical chance

Latest revision as of 12:58, 13 November 2023

Proximity mortar
Proximity mortar

Type: Close range kinetic weapon.

For ship type:

For ranks: 6-8, 8-12, 11-17.

Munitions:

Description

Fires explosive charges, detonating on impact. Explosion damage depends on target size.
Shoots from each barrel in sequence.
The weapon doesn't fire if it's in the dead zone.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
The rate of fire increases depending on the number of weapons mounted on the ship, result is increased damage per second.
Some damage parameters are rounded to integer values.
Parameters Proximity mortar 8 Proximity mortar 12 Proximity mortar 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (kinetic) 412 dmg./s. +16 dmg./s. +17 dmg./s. +13 dmg./s. +12 dmg./s. 436 dmg./s. +17 dmg./s. +17 dmg./s. +13 dmg./s. +12 dmg./s. 453 dmg./s. +17 dmg./s. +16 dmg./s. +13 dmg./s. +12 dmg./s.
Damage (kinetic) 1176 dmg. +48 dmg. +47 dmg. +38 dmg. +33 dmg. 1247 dmg. +48 dmg. +47 dmg. +38 dmg. +33 dmg. 1295 dmg. +47 dmg. +47 dmg. +38 dmg. +33 dmg.
Rate of fire 21 rounds/min 21 rounds/min 21 rounds/min
Trigger radius 120 m. 120 m. 120 m.
Explosion radius 250 m. 250 m. 250 m.
Critical chance 5% 5% 5%
Critical damage bonus 50% 50% 50%
Projectile speed 2300 m/s 2350 m/s 2450 m/s
Firing range (max.) 2500 m. 2500 m. 2500 m.
Spread (from-to) 1.5-3.5 deg. 1.5-3.5 deg. 1.5-3.5 deg.
Overheating/cooling 12/4 s. 12/4 s. 12/4 s.
Cost Manufacturing 56300 112500 262500 Manufacturing Manufacturing 225000 450000 1050000 Manufacturing Manufacturing 675000 1350000 3150000 Manufacturing


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions