Saw One

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Saw One
Saw One.png
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 18802
Hull 5114
Shield 10524
Energy 743
Speed 244

Available from the beginning:
Maximum hull strength increased by 7,5%.
Maximum shield strength increased by 7,5%.
Available at experience level 2:
Energy regeneration speed increased by 25%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Assault Railgun 17 RailUp1 Icon.png SpaceMissile Standart.png
Active modules
not preinstalled

Special module Should be chosen

Cost of manufacturing 6000000 Currency credits.png
Cost of refitting 1000000 Currency credits.png


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Jericho
Class: Fighter
Role: Command
Rank: 15

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

Latest Jericho figther that got the name ‘Saw One’ is a great example of the Departed's advanced tech. Unfortunately, the price for such power is high. Two large laboratories were completely destroyed when the ship independently activated during the tests. More than forty scientists and countless pilots died trying to rein in a masterful car. What else could have been expected when the heads of the Mendez family ordered to recreate the “Defiler” mechanisms of the Aliens that remained after the battle? The Council of Families abandoned the project, and the Mendeses had to complete it on their own. When the “Saw One” was completed, the family provided the ship to the most desperate mercenaries. Well, if anyone can direct his destructive power in the right direction, it is only them.

Manufacturing

Special module

You must select one of the following special modules. If the special module is one, you will not have to choose.

Description Energy consumption  Recharge
Command diffusion shield.png Surrounds the ship with a shield for 15 seconds. The shield absorbs all damage, but spends energy: 1 point for every 15 pts. damage. If energy is depleted, the shield disappears. 0 en. 30 s.
Command diffusion shield.png Surrounds the ship with a shield for 15 seconds. The shield absorbs all damage, but spends energy: 1 point for every 15 pts. damage. If energy is depleted, the shield disappears. Main weapon damage is increased by 20% for 5 sec. after activation. 0 en. 40 s.
Command diffusion shield.png Surrounds the ship with a shield for 15 seconds. The shield absorbs all damage, but spends energy: 1 point for every 15 pts. damage. If energy is depleted, the shield disappears. Restores 1000 energy pts. after activation. 0 en. 40 s.

Bonuses

You must select one bonus for each level. If the bonus is one, you do not have to choose.

4 lvl bonus.png Critical chance increased by 10%.
4 lvl bonus.png Main weapon damage increased by 10%.
4 lvl bonus.png Critical damage increased by 20%.
8 lvl bonus.png Effects of "Command modules" increased by 20%.
8 lvl bonus.png Effective range of "Command modules" increased by 50%.
8 lvl bonus.png Energy consumption of "Command modules" reduced by 20%.

Available equipment

Weapons
Ion Emitter 17 Singularity Cannon 17 Assault Railgun 17 Gauss Cannon 17 Flux Phaser 17 Thilith Beam gun.png Turbophaser DN-1.jpg Phaser 17

Missile slot
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png SpaceMissile Ion.png Inhibitor missiles.jpg
Active Role Modules
Coating Polarizer.png Aegis System.png Shield Havoc module.png Valkyrie System.png Gravi-scanner.png

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
25 55 -5 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 635 175 123 4279 8804 128 2500 2
2 635 175 154 4637 9541 128 2500 2
3 635 175 154 4796 9869 128 2750 2
4 654 175 158 4796 9869 128 2750 2
5 679 175 162 4915 10115 128 3000 2
6 699 175 166 4995 10278 128 3000 2
7 699 175 166 5075 10360 128 3250 2
8 699 175 166 5075 10360 128 3500 2
9 718 175 170 5114 10442 128 3500 2
10 743 175 175 5114 10524 128 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 284 341 90 88 72 66
2 284 341 90 88 72 66
3 286 343 92 88 72 66
4 286 343 92 88 72 66
5 286 343 92 88 72 66
6 288 345 95 88 72 66
7 290 348 97 88 72 66
8 292 350 100 88 72 66
9 293 352 102 88 72 66
10 244 293 102 88 72 66

Ship model

Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers

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