Interceptors

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Unique characteristics

  • 2 Turrets
  • Native explosion dmg resistance - all incoming explosion dmg is reduced by 34%
  • Have strongest sensors out of all classes
  • Receive reduced amount of incoming healing from Engineering frigates
  • Have limited firing angles (can only shoot in frontal sempi sphere)

Roles

Recon

Recon.pngRecon ships must infiltrate the enemy ranks and identify the locations of their ships. A special module allows them to move around the battlefield quickly, and their active modules allow them to detect enemy ships, including the invisible ones, and track locations of individual ships. In addition, Recon ships can briefly become invisible and sabotage the enemy's shields. They boast increased radar range and key objects capture speed. Recon ship pilots also receive additional rewards for all damage done to those targets identified by them.

ECM

ECM.pngECM ships are meant to use their active modules to interfere with the normal operation of enemy ships. A special module can temporarily disable the systems of nearby ships, while rendering the ship impervious to return fire. Active modules can also impede the movement of enemy ships, as well as their use of weapons and combat systems. ECM ships can be used to drain the enemy's energy reserves. An ECM ship is always an important target for any enemy ships, so they have better defences.

Covert Ops

Covert Ops.pngCovert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever, while the ship's guidance system grants more critical hits. Active modules can temporarily increase damage done by the main weapons, as well as prevent the enemy from locking on your ship.

Advice

Imagine a housefly, buzzing around erratically, being a pest and annoying everyone! This is an interceptor. Interceptors of all Roles must utilize their sheer speed and maneuverability to avoid damage instead of taking it. Because once the fly stops, it doesn't take much to swat it...

Recon

The scouts of the game, Recons have massive view range and many spotting bonuses. They can also capture beacons quicker than any other ship. Their special ability is something akin to flying at light-speed over a distance of around 13km. This, plus the capture buff, makes Recons perfect beacon raiders! Their spotting and decloaking modules are also great for teamplay!

Open Space is the epitome of Recon gameplay. Vast open distances where microwarps are useful for getting past dangerous areas, as well as the immense view range makes Recons the champions of Open Space. The only problems are low health, and low damage. Recons benefit greatly from teammates, who in turn benefit from the Recon's view and debuffing abilities. Use caution when fighting in Open Space... it is better to let another start a fight and attract the attention of the enemy, then you fly in and assist.

ECM

ECM ships are hated by enemies and loved by allies. They are generally tougher, so you can dogfight a little bit more than the other interceptors. They are best used for aiding allies in clearing a beacon or other vital area, since they can stun multiple enemies, debuff targets, and drain energy. If the battle is going in your favor, then using it as an ambush ship is good to: hide near the enemy's spawn and let newly spawned ships fly by, then come up behind them and cause havoc! This won't earn you many friends, but can win the game.

In Open Space, ECMs gameplay does not change much. It is great for taking out individual targets where you can launch all of your debilitating effects on them, and are good with allies. ECMs should be wary, however, since playing a hated ship class means that many players will attempt to destroy you on sight if in a PvP zone (or if you have Station Protection off). ECMs, like Covert Ops, are also great for pirating.

Covert Ops

Cover Ops are just what they sound like. The sneaky ship who flanks enemies and hits them hard, then makes it's getaway before anyone can respond. Covert Ops ships are the bane of LRFs (and inattentive Guards) due to their stealth abilities and high damage output in a short time. Covert Ops are the best ships for hit-and-run gameplay.

In Open Space, Covert Ops are great for missions where the player must destroy an individual target. Stealth is great here too, but remember that within a certain range (about 2500m), the AI can still see you through your stealth abilities, so be careful. For players who wish for this playstyle, Covert Ops are also great ships for Pirating... attacking enemy players (who are effected by your stealth) and quickly destroying them with your high-damage abilities. The only downside to this is the fact that you cannot carry much stolen loot... only three slots worth.

Factions

Empire

Dvergr.png
II Recon.png Dvergr

Dvergr 2.png
III Recon.png Dvergr 2

King Dvergr.png
III Recon.png King Dvergr GS.png

Dvergr Knight.png
IV Recon.png Dvergr Knight

Neutron.png
V ECM.png Neutron

Dwarf 2.png
VI Recon.png Dwarf 2

Scout.png
VI Recon.png Scout GS.png

Wasp.png
VI Recon.png Wasp GS.png

Diamond Dwarf.png
VII Recon.png Diamond Dwarf

Swarm.png
VIII Recon.png Swarm

Grim.png
VIII ECM.png Grim GS.png

Black Swarm.png
IX ECM.png Black Swarm

Deimon.png
IX Recon.png Deimon GS.png

Magnetar.png
X ECM.png Magnetar

Tempest.png
XI ECM.png Tempest

Nibelung.png
XI Recon.png Nibelung

King Nibelung.png
XII Recon.png King Nibelung

Leonina.png
XII Recon.png Leonina GS.png

Viking.png
XIII Recon.png Viking

Storm Viking.png
XIV ECM.png Storm Viking

Jarl.png
XV Recon.png Jarl

Berserker.png
XV Recon.png Berserker GS.png

Cyning.png
XV Recon.png Cyning

Federation

Swift.png
III Covert Ops.png Swift

Swift-M.png
IV Covert Ops.png Swift-M

Kite-E.png
V Covert Ops.png Kite-E GS.png

Hawk.png
VI Recon.png Hawk

Swift Mk 3.png
VI Covert Ops.png Swift Mk 3

Blade of Aressa.png
VI Covert Ops.png Blade of Aressa GS.png

Superkite.png
VI Covert Ops.png Superkite GS.png

Hawk-Eye.png
VII Recon.png Hawk-Eye

Hawk-M.png
VIII Covert Ops.png Hawk-M

Nightingale.png
VIII Recon.pngNightingale

Kite.png
IX Covert Ops.png Kite

Eagle-B.png
IX Covert Ops.png Eagle-B GS.png

Sai.png
IX Recon.png Sai GS.png

Black Bomber.png
X Recon.png Black Bomber

Kite-M.png
X Covert Ops.png Kite-M

Swift Eagle.png
XI Recon.png Swift Eagle

Eagle.png
XI Covert Ops.png Eagle

Eagle-M.png
XII Covert Ops.png Eagle-M

Konkistador.png
XII Covert Ops.png Konkistador GS.png

Grey Falcon.png
XIII Covert Ops.png Grey Falcon

Spectre Falcon.png
XIV Recon.png Spectre Falcon

Falcon-M.png
XV Covert Ops.png Falcon-M

Golden Eagle.png
XV Covert Ops.png Golden Eagle GS.png

Peregrine.png
XV Covert Ops.png Peregrine

Jericho

Dagger.png
III ECM.png Dagger

Black Death.png
III ECM.png Black Death GS.png

Dagger AE.png
IV ECM.png Dagger AE

Dagger V.png
V Covert Ops.png Dagger V

Stiletto.png
VI ECM.png Stiletto

Talon.png
VI ECM.png Talon GS.png

Stiletto AE.png
VII ECM.png Stiletto AE

Kris.png
VIII ECM.png Kris

Ricasso.png
VIII Covert Ops.png Ricasso

Kris AE.png
IX ECM.png Kris AE

Spirit.png
IX ECM.png Spirit GS.png

Nyx.png
IX Covert Ops.png Nyx GS.png

Kris S.png
X Covert Ops.png Kris S

Nodachi.png
XI ECM.png Nodachi

Nodachi A.png
XI Covert Ops.png Nodachi A

Nodachi EW.png
XII ECM.png Nodachi EW

Kevlar Ha.png
XII ECM.png Kevlar Ha GS.png

Cutter.png
XII Covert Ops.png Cutter GS.png

Wakizashi.png
XIII ECM.png Wakizashi

Wakizashi R.png
XIV Covert Ops.png Wakizashi R

Wakizashi AE.png
XV ECM.png Wakizashi AE

Karud.png
XV ECM.png Karud GS.png

Caltrop.png
XV ECM.png Caltrop