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  • [[File:Ecm mefg.png|Raid Metastable Energy Field Generator|100px|left]] '''For ship:''' [[Caltrop]] {{ECM}} ...
    568 bytes (82 words) - 16:45, 27 April 2022
  • [[File:Ecm mefg.png|Techs Metastable Energy Field Generator|100px|left]] '''For ship:''' [[Caltrop]] {{ECM}} ...
    569 bytes (82 words) - 16:45, 27 April 2022
  • of energy for enemy ships in a '''600''' m. radius for '''10''' s. |slot = Unguided ECM missile ...
    847 bytes (112 words) - 15:24, 10 April 2020
  • ...on of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences. |shipRole_text = ECM ...
    4 KB (533 words) - 12:27, 20 November 2020
  • ...on of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences. Improving the ECM systems allowed the creation of the Kevlar Ha interceptor. It has more adva ...
    4 KB (567 words) - 12:36, 20 November 2020
  • ...on of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences. ...o destroy the captured target as quickly as possible. The effectiveness of ECM modules decreased slightly, but the damage and rate of fire increased. "Spi ...
    4 KB (572 words) - 12:32, 20 November 2020
  • '''Role:''' [[ECM]] ...prevented that version of the ship from being able to fight with the known ships on equal terms. This ensured the fact that they were not involved in the ba ...
    11 KB (1,263 words) - 15:00, 14 March 2024
  • '''Group:''' ECM modules. '''For ship type:''' [[Kris AE]] and premium ships of the role {{ECM}} ...
    1 KB (153 words) - 16:35, 27 April 2022
  • [[File:Ecm mefg.png|Metastable Energy Field Generator|100px|left]] '''For ship type:''' {{ECM}} ...
    1 KB (166 words) - 16:41, 13 February 2024
  • ...on of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences. ...ortest possible time squadrons consisting entirely of the Black Death type ships were formed. ...
    4 KB (615 words) - 12:24, 20 November 2020
  • '''Group:''' ECM modules. '''For ship type:''' [[Neutron]] and premium ships of the role {{ECM}} ...
    881 bytes (113 words) - 09:18, 28 June 2019
  • '''Group:''' ECM modules. '''For ship type:''' [[Stiletto AE]] and premium ships of the role {{ECM}} ...
    941 bytes (123 words) - 13:16, 13 February 2020
  • '''Group:''' ECM modules. '''For ship type:''' [[Tempest]] and premium ships of the role {{ECM}} ...
    1 KB (129 words) - 14:03, 1 October 2021
  • '''Group:''' ECM modules. '''For ship type:''' [[Black Swarm]] and premium ships of the role {{ECM}} ...
    1 KB (156 words) - 12:09, 27 January 2023
  • ...= Activation places an anchor mine. <br> When triggered, immobilizes enemy ships for '''9''' s. |compatibility = ECM ...
    640 bytes (82 words) - 16:15, 10 August 2020
  • ...on of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences. ...ting of the ship ‘Karud’ secured its fame as the most mobile and effective ECM interceptor. For this reason, the leading designer of Saladin family chose ...
    5 KB (741 words) - 12:39, 20 November 2020
  • '''For ship:''' [[Grim]] {{ECM}} :After invulnerability expires, it enables afterburners of all enemy ships within '''1500''' m. for '''6''' sec. ...
    608 bytes (83 words) - 15:09, 14 March 2024
  • ...on of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences. |shipRole_text = ECM ...
    5 KB (711 words) - 15:09, 14 March 2024
  • ;Ships The ships in the game have several parallel classification systems: ...
    1 KB (174 words) - 07:47, 9 April 2024
  • '''For ship:''' [[Dyrnwyn]] {{ECM}} ...oaching the enemy, the hologram disappears, blocking controls of the enemy ships in a '''450''' m. range for '''4''' seconds and deals EM damage to them. ...
    687 bytes (100 words) - 16:43, 27 April 2022
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