Kevlar Ha

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Kevlar Ha
Kevlar Ha.png
Increased income, doesn't need repairs.

+2 cargo spaces.
Generates 20% free synergy.

Earns x2 synergy.

The maximum level of synergy — 10

Survivability* 11219
Hull 3909
Shield 7049
Energy 340
Speed 350


Available from the beginning:
Beacon capture speed increased by 20%.
Time to weapon heating increased by 33%.
Effective range of "ECM modules" increased by 50%.
Missile and missile cassette reloading speed up by 20%.



Ship modules layout
Active modules Active-y.pngActive-y.pngActive-y.pngActive-y.png
Engine Enginemod-y.pngEnginemod-y.pngEnginemod-y.png
Capacitor Capacitormod-y.png
Shield Shieldmod-y.pngShieldmod-y.pngShieldmod-y.png
Hull Empty mod.png
CPU Compmod-y.pngCompmod-y.png

Buying price 8250 GS.png



* All specifications are shown for the ship with the maximum level of synergy (10) without equipment

General information

Faction: Jericho
Class: Interceptor
Role: ECM
Rank: 12 (Tier: 4)

Description

This is a premium ship
Premium ships generate higher credit and synergy income for their owners, on top of that all repair fees are waived, has extra 2 cargo slots for Invasion and comes with maximum synergy lvl.

ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.

Available equipment

Weapons
Plasmagun Basic Icon.png Laser Economic Icon.png Railgun Autofire Icon.png Plasmagun Autofire Icon.png Skrahgun.png Phase suppresor gun.png Railgun Special Icon.png

Missiles
SpaceMissile AAMu Icon.png SpaceMissile AAMEMP Icon.png SpaceMissile AAMKin Icon.png SpaceMissile Doomsday Icon.png SpaceMissile EnergyNullifierField Icon.png

Active Role Modules
Ion Emitter.png Energy Absorber.png Stasis Generator.png Weapon System Inhibitor.png System hack module.png

Active Multipurpose Modules
Shield Booster.png Repair Kit.png IR Flares.png Nanocomposite Coating.png Multiphase Shield Adapter.png Energy Converter module.png A1MA module.png

Special Module
Ecm mefg.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different synergy levels

Synergy Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts.) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 340 85 65.8 3909 7049 103 4500 1

Ship's speed on different synergy levels

Synergy Speed Acceleration Strafe Pitch Roll, (deg./s)
march, (m/s) afterburner, (m/s) march, (m/s2) afterburner, (m/s2) X-axis, (m/s) Y-axis, (m/s) X-axis, (deg./s) Y-axis, (deg./s)
10 350 420 201 402 114 114 102 102 78

Gallery